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Blender Animation Tutorials That’ll Take You From Newbie To Expert

Blender animated film example

Resources3DAnimationWritten by Josh PettyDisclosure: This post may contain affiliate links. That means if you buy something we get a small commission at no extra cost to you(learn more)

Blender is a powerful 3D computer graphics suite that’s totally free for all users.

In Blender you can model objects, create textures, and animate models all under one roof. Because it’s open source Blender leans towards flexibility and customization more than many other 3D programs.

In fact, Blender is so capable with so many features and options, it can be easily overwhelming to new users. It was this fact that led to the new UI overhaul coming with Blender 2.8.

But beginners should not be afraid. Blender is worth learning and easy to use once you get the hang of it.

This is an exciting time to learn Blender! The last few years have seen a big surge in users and the development team has responded by adding plenty of exciting new features.

This guide will focus primarily on animation tutorials so this is perfect for anyone animating game assets or looking into animation as a career.

Animate in Blender

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When it comes to learning animation, having a great instructor goes a long way.

Steve from CG Geek is an awesome teacher with a lot of great content on YouTube. In this video he’ll show you the ropes of creating animations using Blender.

This tutorial covers a lot of ground so get ready to dive in. You’ll start with the basics of animating a cube and work your way towards rigging and animating a character. This video, like Blender itself, forces you to learn quickly.

Rigging and animation are difficult even for experienced CG artists.

The trick is to practice and keep learning from others.

 

Animation For Absolute Beginners

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In this beginner Blender tutorial by Surfaced Studio you’ll take an in-depth look at the timeline feature.

The timeline is where you create and manage the keyframes that define your animations.

Keyframe animation allows you to store data about the bones in your rig. Keyframes can store information about the position, rotation, and scale of the bones.

By changing these values along the timeline you create animation.

This video also covers using the dope sheet which is also crucial to learn.

The dope sheet gives you full control over the animations in your scene. You can speed up or slow down animations as well as define actions which can be exported to a game engine.

 

Easy Blender Animation For Beginners

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I recommend this video to those who are brand new to Blender.

It serves as a great introduction to the basics of navigating the interface before diving into Blender’s more advanced features.

After a short demonstration of the basics you’ll learn how to animate objects using physics. This is a great tool to learn because adding physics can help you achieve more realistic scenes.

You’ll also learn about the grease pencil to plan an animation. Years ago, artists would make notes directly on their monitors. Now you can use the grease pencil instead.

Lastly you’ll learn how to export your video for playback as a movie.

 

Walk Cycle

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Walk cycles are a necessary part of character animation and, unfortunately, they can be intimidating for beginners.

The secret to making good walk cycles is to break them down into key frames and practice often.

This excellent tutorial by Sebastian Lague details the creation of a walk cycle in Blender. There’s a lot of ground to cover so you might want to grab a cup of coffee before starting.

Lague teaches everything necessary for making professional quality animated characters. With a great teaching style and plenty of tips and tricks, I can’t recommend this tutorial enough.

 

Cartoon Tank(Modeling & Animation)

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Blender is such a massive program with so many features. It can be hard to find videos that cover the entire process of creating and animation objects.

This one by Olva3D will guide you through building a tank from scratch and animating it.

The whole thing starts off with some great tricks using the array modifier to duplicate the tank tracks. After some low poly construction the tutorial moves on to lighting and animation.

Students looking for an overview of the process of animating in Blender should pay attention to the general workflow and speed of development.

Over time you’ll develop your own process, but it’s good to see how other artists create their work.

 

Quick Water Animation

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Olav3D is back with this tutorial on creating an amazing water scene.

Blender is packed full of features thanks to the open source community so fluid simulations are surprisingly easy.

With Blender’s powerful physics and rendering engine, it’s possible to create realistic water with relative ease.

With this 10 minute demonstration you’ll learn how to set up a water simulation using the physics tab. After the simulation has finished baking, Olav adds textures and lights to the scene to finish the render.

 

Realistic Cutting Animation

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In this advanced animation tutorial by BlenderMania you will learn how to utilize vertex groups to slice an object.

You’ll get a detailed overview of the entire process of creating a realistic scene of an orange being sliced.

Sounds simple but really there’s a lot to take away here.
Paying special attention to the motion of the knife, BlenderMania achieves a higher level of realism in the end result.

You’ll also learn how to take advantage of nodes to create materials that use gloss and texture.

 

Realistic Animated Trees

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Blender has a ton of add-ons that come pre-installed.

You can turn them on or off by visiting the user preferences options. CG Geek shows how to use one of these add-ons called the sapling tool. This tool makes it easy to create trees.

Using the sapling add-on it’s possible to generate an endless variety of trees for any scene.

With controls for the number of branches, sides, height, and so much more, you can create nearly any type of tree you could think of. Hint: try cloning the trees to make a forest environment.

 

Cannon

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With another great tutorial by Olav3D, you can learn the process of modelling and animating a cannon start-to-finish.

This video offers a chance to sharpen yours skills and practice a workflow of Blender animation.

Olav teaches modeling a simple cannon and creating a metal texture before moving onto the animation. You’ll learn how to fire the cannonball using Blender’s physics engine too.

Plus by adding collisions the ball can interact with your scene in realistic ways.

All you need to do is set a few properties and Blender will handle the rest.

 

Rolling Dice

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This stunning tutorial offers a step-by-step guide to creating some rolling dice. The video is about fifteen minutes long but the results will leave you astonished.

Instructor Jeremy Jones skillfully makes use of Blender’s advanced features to create a realistic dice roll. By taking advantage of the physics engine, Jeremy gives the dice a believable rolling motion along a simulated felt table.

This tutorial covers a lot of information in a fashion that’s easy to digest.

Do yourself a favor and follow along to really hone your animating skills.

 

Wood Chipping Text

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3D text is an essential part of learning motion graphics.

This video teaches how to model and animate text in Blender to create a wood chipping effect.

With detailed instructions, tutor4u shows the entire process of building the scene. You’ll cover modeling, UV unwrapping, lightning, and animating in less than 20 minutes.

If that seems like whirlwind speed, don’t worry. The instructions are presented in an easy-to-follow manner.

There are some great tips in this video from a professional Blender animator making it well worth your time to follow along.

 

Flag Blowing in the Wind

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In this half-hour tutorial on Blender’s cloth simulator you get to see the process of animating a flag in full.

Taking advantage of the physics simulation will not only save you time but also allow you to create more realistic effects.

The cloth simulation will deform a subdivided plane so that it looks like fabric. This feature has a variety of applications beyond making flags. Use it to drape a table with a tablecloth or dress a character in a wizard’s cape.

This also makes use of the Cycles render engine available within Blender.

With cycles, greater levels of realism can be achieved through the use of advanced lightning algorithms.

 

Planets Colliding

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This is the big tutorial you’ve been waiting for.

You’ll be making not one, but two planetary explosions set against a cosmic background in primordial space.

tutor4u’s excellent guide is easy to follow and filled with amazing tips.

You’ll see how to adjust the interpolation rates in the graph editor to create linear motion. You’ll also learn how editing the curves gives more control over the feel of the animation.

By the end of this 30 minute tutorial you should have a render you’ll be proud to show your friends. I mean, who doesn’t like smashing planets?

 

Fluid Simulation

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Fans of low-poly art will love this video on fluid simulation.

3D animator Gabriel Aguiar demonstrates how to create a waterfall in a pirate’s cove.

Blender’s fluid system can calculate the flow of water dynamically. All we need to do is provide the outflow and the domain.

The outflow is necessary to input water into the scene while the domain is used to contain it.

With these tools it’s possible to create any number of fluid systems. Use it to make anything from a bathtub to an entire ocean.

 

Rig & Animate Anything

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Rigging and animation take a lot of practice to master. But once you learn the tools, you’ll be able to animate anything you want.

It’s with this mindset that Remington Graphics approaches this tutorial on Blender animation.

By walking viewers through the entire process of rigging and animating a Star Wars character, you can more easily learn the workflow of creating motion in Blender.

It can be a tedious process but it’s well worth the effort when you finally bring characters to life.

This 20-minute video teaches all the basics you need to know within a real-world example. It doesn’t matter if you want to animate a dragon or a chicken, the process is the same: create a bone structure, parent it to the mesh, paint weights, and finally animate the bones.


Author: Josh Petty

Josh is an artist and game developer who specializes in sci-fi, fantasy, and abstract art. His work employs vibrant colors and combines elements of glitch art, outrun, retro-gamming, neo-geo, and conceptual art. He trained as an oil painter before picking up 3D modeling, animation, and programming. He now runs Brain Jar, a small game development studio that focuses on experimental, narrative-driven content. You can learn more on the website or on Twitter @brainjargames.


Sours: https://conceptartempire.com/blender-animation-tutorials/

Blender 3D: Noob to Pro/Basic Animation

Frames and Keyframes[edit | edit source]

A frame is a snapshot of the scene at one moment in time. An animation consists of displaying a succession of frames representing successive moments in time; if these are shown sufficiently quickly (at least 24 frames per second), the eye is fooled into seeing smooth movement, instead of a succession of still poses.

This is the principle behind both cinema film and digital video. But long before these were invented, it was known that you could make a sequence of drawings on pages of a flipbook, which could then be rapidly flipped by hand to produce an animation.

In live action video, we can capture the frames simply by letting the camera record as the scene unfolds. In hand-drawn animation (cartoons), each frame had to be drawn by a human animator (though there were some shortcut techniques like articulated character pieces, separately-moving scenery layers etc). Actually what would happen was that the most skilled artists would create keyframes representing pivotal points in the animation (starting and ending poses in a character’s movement etc), and the lower-paid assistants would have the job of filling in all the intermediate frames to produce smooth movement between those endpoints.

Computer animation works in a similar way, except here Blender is your lower-paid assistant. You go to crucial points in the timeline of your animation, position and pose your objects/characters appropriately, and tell Blender that this is a keyframe for the relevant transformations (positioning/rotation/scaling) of those objects/characters. Then when you run the animation, Blender will interpolate the specified transformation parameters between keyframes, giving you smooth motion over those intervals.

The Timeline[edit | edit source]

At the bottom of the default Blender screen layout is a window called the timelineBlender270TimelineIcon.png. This gives you an overview of your animation.

Blender263Timeline.png

You can zoom the view in and out with the mouse wheel, or scroll left and right with  MMB .

The numbers across the bottom are frame numbers, with your animation starting at frame 1. The light grey background indicates the total duration of the animation. The vertical green line is positioned at the current frame time, and the current frame number is also displayed in the box between the start/end values and the transport controls, and at the lower left of the viewport in the 3D view window. Yellow lines indicate where keyframes have been inserted.

You can set the current frame time by clicking with  LMB  at the desired position. You can hop forward and backward a frame at a time with the left- and right-arrow keys, skip to the next or previous keyframe with the up- or down-arrow keys, and jump immediately to the first or last frame by holding down  SHIFT  and pressing left- or right-arrow.

You can also “scrub” by dragging with  LMB  across the timeline, which causes the animation to run backwards or forwards at whatever speed you choose, locked to the times across which you drag.

See Also[edit | edit source]

Sours: https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Basic_Animation
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  4. Swagtron swagboard hoverboard
  5. Pallet skull chair

Blender 3D: Noob to Pro/Basic Animation/Introduction to Keyframing

In this module, you will learn the basics of how to insert and remove keyframes, and preview the resulting animation in the 3D view.

First Keyframes[edit | edit source]

Start by opening a new Blender document. Select the default cube. Ensure that the timeline Blender270TimelineIcon.png is showing that you are at frame number 1. Press  I , and choose “Location”; this will insert a keyframe at frame 1 which remembers the current location of the cube. Move the current frame (green line) away from frame 1, and you will see that there is a yellow line left behind.

Now go to, say, frame 25. With the cube still selected, press  G , and move the cube to a different position—anywhere a few cube widths away will do fine. Press  I  again, and insert another Location keyframe.

Now try scrubbing with  LMB  between the two yellow lines in the timeline, and watch the cube move smoothly between the two positions you set as keyframes.

Now press  ALT + A , and Blender will automatically cycle through the timeline for you, animating the cube as it goes. There will probably be a long pause in the motion after it gets to frame 25, because by default the animation will run until frame 250. Press  ESC  to stop the animation, click in the box at the bottom of the timeline labelled “End:”, and reduce the end frame number to, say, 50. Press  ALT + A  to start the animation again, and watch the movement cycle through a little more quickly this time.

Stop the animation, go back to frame 1, and press  ALT + I  to delete that first keyframe. Move the current time away from frame 1, and confirm that the yellow line that was there has gone. Now restart the animation; what happens? You should see the cube snap to the location specified by the only remaining keyframe, and stay there. Without a second keyframe specifying a different value for a parameter, Blender sees no reason to change the value for that parameter to anything else. Hence the rule:

Note:

A parameter is only animated at a particular time if there are keyframes before and after that time specifying different values for that parameter.

 

Preview From All Angles[edit | edit source]

Press  ESC  to ensure the animation is stopped, then  CTRL + Z  to undo your deletion of the first keyframe above. Press  ALT + A  to start the cube moving between its two positions again. While it runs, the 3D View window remains fully operational; try using  MMB  to rotate the view, the mouse wheel to zoom in and out,  NUM0  to toggle in and out of camera view, etc. All the while, the cube keeps running through the dance you choreographed for it. How neat is that?

What Is Being Animated?[edit | edit source]

Those yellow lines in the timeline aren’t really very informative. They tell you there is a keyframe at that time, but not what settings are being specified. And there is no way to adjust an already-inserted keyframe, you have to delete it and insert another one.

All this fine control (and much more) is possible elsewhere, in the Graph Editor window, but we’ll leave that for later. For now, just bring up the Properties Shelf in the 3D View by pressing  N  (if it’s not already visible). At the top of this is the “Transform” panel, where you can see location/rotation/scaling settings for the currently-selected object. Notice that the Location values for the cube are displayed against a coloured background, either green or yellow; move the current frame time to a keyframe time, and it will be yellow, otherwise it will be green.

This coloured background is your cue that the specified value is being animated, and whether the current animation time is a keyframe time for that value. This goes for animating other properties as well, not just object transformations.

Animating a Material Property[edit | edit source]

Think of this next example as a teaser. It will be left incomplete for now, because to see the full effect you will need to put a bit more work into material, lighting and render settings, and render out the full sequence for viewing in some kind of external movie player. Feel free to come back and fill in the gaps as you learn more about those things.

One of the goals in the Blender 2.5x rework was to introduce the concept of being able to “animate anything”. Animation had been a bit of an afterthought in earlier versions of Blender, but in 2.5x it is integrated very deeply, to the point where just about any object property can be animated over time.

Start a new Blender document. Select the default cube, and create a new material for it. You don’t need to change the colour or any of the other settings for it, but look in the material settings for the “Transparency” panel and check the title box.

Look in that panel for the “Alpha:” slider (which might be abbreviated to something like “Alp”, depending on the size of your screen). It should be showing the default value of 1.000 (fully opaque). Right-click on it ( RMB ) to bring up a menu with a bunch of options, of which the one we want is the top one, “Insert Keyframe”. Once you select this, the background of the Alpha slider should turn yellow.

Set the current frame to another point, say frame 25. As you move away from frame 1, the background of the Alpha slider turns green, indicating it is being animated, but is not currently at a keyframe. At frame 25, set the Alpha value to zero, or fully invisible (by either dragging across it with  LMB  or clicking in it and typing the new value). Then right-click on it and insert another keyframe.

Now try scrubbing back and forth in the timeline between frame 1 and frame 25, and you should see the Alpha value change accordingly between the two key values you specified. If you look in the preview image at the top of the material properties window, you should see the sample object there correspondingly fade in and out. Unfortunately the actual cube in the 3D view won’t do this ("Solid" Viewport), but it will when you set the Viewport to "Material". If you were to render the image at the current frame with  F12 , you should see the cube appear with varying degrees of faintness, down to becoming completely invisible at the end.

In short, you now have an animated disappearing cube.

Sours: https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Basic_Animation/Keyframing_Introduction
Blender - 80's Style Sunset Animation loop in Eevee (Blender 2.8)

She thought, - this time nothing happened. She turned around cautiously. Grigory, very pleased with his stormy denouement, glancing at Irka, was washing his fallen member under the tap of the sink.

Animation blender simple

Kolya saw her pretty face in the control room window. What eyes. And what plump lips. Kolya did not see the figure of Ani.

Tutorial: Real Time Animation in Blender

Angela sat. Up on the bed, darkness was all around. Somehow, getting up from the floor, she groped along the wall and came across a table where there was a night light. Fingering the wire with her fingers, she was able to turn on the lamp, and a dim yellow light illuminated the room.

Now discussing:

Have time to call the elevator when some man shouted at her. She turned around and immediately recognized him. Sasha has changed a bit in 20 years. His hair is thinner and slightly grayer. This and the tummy that began to form only gave it solidity.



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