Upcoming Guide Mentor System has new requirements in the Shadowlands beta
The idea of a system that connects experienced players who want to help and newer players who could use the help is a pretty good one, and that idea is one coming to Shadowlands with the Guide Mentor System. Perhaps you’re one of those experienced players and you’re wondering how to participate in the system — well, now thanks to Wowhead we know what criteria Blizzard may require you meet to Guide others.
I don’t think it’s a big surprise that they expect Guides to have reached the maximum level achievable when the pre-patch for Shadowlands drops, namely level 50. If you’re going to mentor other players it’s probably pretty fair to be expected to have played the game at least enough to have one level 50 character. What I find interesting are the other requirements, all of which are based in achievements. Of these achievements, I think the 3000 Quests achievement is the most necessary — you want a mentor to be pretty experienced in terms of completing quests, so that even if they haven’t done the specific quest they’re being asked about they at least have a good grasp of how quests work and how to complete them. That feels like a solid requirement.
After being level 50 and completing 3000 quests, what else do you need? Well, there are several other achievements, of which you need at least two to qualify for the program. These are:
So it seems who they’re looking for to enter the system as Guides going into Shadowlands are players who are experienced in at least one of the aspects of PVP or PVE above. A soloing player, for example, could qualify by having completed Terrific Trio — which even I, who have devoted 99% of my time to Warriors this expansion, have already completed — and We Have the Technology, which are not particularly hard to do solo. If you’re a raider, TT and The Waking Dream, which would be completed even on Normal. Meanwhile, if you were a primary PVP player, TT and Rival would count to getting you qualified to be a Guide. I’m very curious to see how many players sign up for the program, and if these requirements change once we’re fully into Shadowlands content — I’d expect they’d update to the appropriate Shadowlands achievements so that players who were up to speed on the game would qualify without having to go back to do Battle for Azeroth content.
Would you sign up to be a Guide, or are you looking to make use of some Mentoring to help catch up when Shadowlands hits the servers? The comments wait for you to tell us.
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Filed Under: Achievements, Guide Mentoring System, Requirements
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Too much emphasis on “veteran” without considering what it means - your criteria automatically favor people who have simply been playing the game longer and more consistently. That does not correlate with mentoring in my opinion.
You can have someone who has played this game for 1 year who will be more helpful and clued up than someone who has played it for 15 years.
There should be no requirements to being a mentor other than having an account in good standing, and the way you ensure the quality of mentors is by policing the channel they interact with newbies in- because you’d need to do this anyway to ensure the channel isn’t being abused (and having high requirements won’t stop it being used to troll by either mentors or mentees).
To have played for a long time do in most cases mean that you are simply more knowledgeable, than someone that for example started 1 year ago who could’ve easily completed Pathfinder part 2 and is eligible for this. It’s not only about being helpful that’s important, that’s why I wrote this:
"Based on these requirements I can assume that a vast majority of all Battle for Azeroth players already are eligible to be a Guide and that Guides will not be a valuable source of information if the requirements are this thin:
When so many players are eligible for being a Guide there will be too many situations where the uninformed players will be giving out wrong information or advice, as opposed to an actual veteran who may know just about everything there is about WoW. Thus it will start arguments who is right, in the very chat which is supposed to be there to help the players instead of to flaming each other.
Players might also use this “Guide” feature as a status symbol with no actual intent to help anyone. If an unfortunate new player decides to ask that Guide about something and if the Guide is not willing to help, they might not get a polite answer or no answer at all. That won’t leave a good impression of WoW for new players, it might make them think twice before whispering another Guide and think that they are all toxic."
Whilst I agree veteran typically implies knowledge, it does not follow that people who have played for less cannot be knowledgeable. You can have people who really engage and in 1 year become as clued up as someone who has played 15, yet you prevent the 1 year player becoming a mentor. That’s bizarre, given they both offer the same expertise.
Regarding the status symbol stuff, you leave the only indicators of mentorhood in the channel, so it tags who is a mentor to those in the channel, that’s it. Nobody has a clue otherwise. No rewards, no perks. This is how it should be if it isn’t already.
And finally regarding the “people giving wrong advice whom aren’t trolling” I really think people overegg this issue. Let me use an analogy:
I could ask the question “What is the average flying speed of an unladen-ed south-african swallow in fair conditons?”. If you know the answer, you’ll provide it. If you don’t know the answer, why on earth would you decide to say anything other than “I don’t know.” or just randomly throw a number out without making it clear it’s a guess?
Fact is in helping programmes usually people are of the disposition where they want to help, it doesn’t follow people give answers to questions they know may be wrong without making that clear. This fear is blown out of proportion in my view.
Additionally if someone does give poor advice, others in the channel may correct them, and then, for the problem to remain, the one giving the wrong advice would have to maintain they’re correct when they know full well they may not be. That’s a pretty unlikely scenario.
So the only way the advice thing is a legit problem that won’t “iron itself out” is if the following is true:
- The mentor channel will be full of people who don’t know the answers to questions
and either one of the following:
- There will be no people in the channel who do know the answers to contradict these people.
- There are people who do know the answers and offer them, but those giving wrong/unsure advice maintain they are correct even though they are unsure whether they are (arguably trolling).
What I see happening is occasionally someone will give “bad” advice, whilst stating they’re not 100% sure, a more exp mentor will give better advice, and now the unsure mentor becomes clued up. Win win, you now have two mentors who know the answer to that question.
Mentor System Overview
Are you a knowledgeable player who wants to help newcomers as they are learning the game? As a guide, your main role will be to answer questions in the Newcomer Chat channel. You will be marked with a special icon in the world so that Newcomers will be able to recognize you, and vice versa. Currently, there are no rewards that guides get from this program.
New players will automatically be added to a Newcomer Chat channel, where they talk with other new players and seek advice from experienced players on the same faction who will be their guides as they level through the new starting zone. New players and guides can recognize each other in the chat channels and by icons above their characters' heads that only they can see. Upon reaching Level 20, new players will continue to journey ahead on their own and will no longer have access to the Newcomer Chat channel.
Certain conditions must be met to become a guide in World of Warcraft. These include talking to guide recruiters and completing some achievements in the game.
You must first seek out guide recruiters in Orgrimmar and Stormwind near the embassies.
The Alliance guide recruiter is named Celeste Periwinkle and you can find her at 52, 18 standing near a bonfire at the Stormwind Embassy.
The Horde guide recruiter is called Eyla Pathleader and you can find her at 40, 80 near the Orgrimmar Embassy.
Guide Program Requirements
To become a guide in Shadowlands, you must:
No rewards are currently associated with the program.
How to Opt Out of the Program
If you no longer wish to be a guide, you can speak to guide recruiters again.
Guide Program Ineligibility
The feature is not available for Free Trial accounts and you will not be eligible to become a guide due to parental controls, or when you have a penalty on your account history.
- 08 Mar. 2021: Updated for Patch 9.0.5.
- 02 Oct. 2020: Guide added.
Requirements wow guide
What should it take to become a Guide in WoW’s upcoming Mentor system?
Recently, Blizzard added a Guide Mentor system to the Shadowlands beta. For anyone who’s played Final Fantasy XIV, this probably sounds a little familiar, as that game’s Mentor system is almost definitely the inspiration for WoW’s. The idea behind both systems is that experienced players will be marked as Guides and serve as the go-to source of information for newer players who might not know their way around the world.
At the moment, the requirements for becoming a Guide are as follows:
Keeping in mind these might be designed around the pre-patch and not Battle for Azeroth content, we can still get a solid idea of what Blizzard’s looking for in its Guides: Being max-level, questing a lot, and completing at least two high-difficulty/time-sink activities. I include “time-sink activities” in that because having three classes at max level or completing the Titanic Research both aren’t necessarily difficult so much as they require dedication. Although, according to Zorbrix, the system is aimed at players who have “some” experience and familiarity with max-level content.
That said, I still have to wonder how others feel about them. The first two seem fairly obligatory (which is fine), and the last bit is certainly aimed at making sure Guides really know their stuff. But I wouldn’t mind it if the Guide system had a way to differentiate between PVP and PVE guides, or possibly a requirement to be knowledgeable with all three roles you can play in the game. I’m also a bit mixed on having the “raid” requirement be earnable in LFR. I get it, mind you, but I’m wondering if a Normal-difficulty minimum would be better here.
Overall, though, I like the system and think the requirements could certainly go live as is. But since they’re not live yet, I still want to know — what do you think of the Guide requirements? What would you change about them, if anything?
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Filed Under: Guide Mentor, Shadowlands, WoW Guides, WoW Mentor System, WoW Mentors
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