Ffxi combat skills

Ffxi combat skills DEFAULT

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KB Category: [In-Game/Game Contents]
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[Difficulty learning weapon skills]

Depending on the weapons your character is equipped with and the jobs you have chosen, you may or may not be able to learn certain weapon skills. There are jobs and equipment for any weapon skill that you wish to have your character learn. Weapon skills your character has acquired before may not be usable after changing jobs or equipment. If you find that your character is the only one who cannot learn a certain weapon skill at a certain level, please confirm that none of those conditions apply to you. Unfortunately, as there are numerous possible weapon skills and jobs to choose from, we can only recommend that you try to experiment with various combinations or ask other players for help with discovering the right conditions to learn a weaponskill.

[Skill level of an equipped weapon not appearing under combat skills]

Certain jobs can equip weapons that are not listed under your "Combat Skills." In these cases, the weapon's corresponding skill will not increase, your accuracy and damage will be low, and you will be unable to use its weapon skills. However, additional stats on these items (e.g., "INT +1") will take full effect. 

[I should have learned a new weapon skill, but it didn't appear in my skill list and I can't use it.]

Some weapon skills can only be used by specific jobs. You can use these skills by switching to the job to which they correspond. Unfortunately, as there are numerous possible weapon skills and jobs to choose from, we can only recommend that you try to experiment with various combinations or ask other players for help.

[Unable to use a learned weapon skill]

Weapon skills can only be used when you are equipped with the proper weapon and have selected the proper job. Some weapon skills are available only when you set the proper job as your main job. If you are experiencing a situation where you cannot use a weapon skill, even after you have reached the right level and learned the skill, your main job may not be able to use that particular weapon skill. Please try to experiment by yourself in game or ask other players for help discovering the right combinations.




Sours: https://support.na.square-enix.com/faqarticle.php?kid=12520&id=20&la=1&ret=faq&pv=10&page=2&c=0&sc=0&so=0

Merit Points

In this section, we'll take a look at how adventurers across Vana'diel are assigning their merit points.

≪Max HP / Max MP≫

Maximum total upgrades: 15
Merit point cost: 1/2/3/4/5/5/5/5/5/7/7/7/9/9/9

Max HP
Max MP
 

Both the Max HP and MP merit point categories now allow for a maximum of fifteen upgrades. In the past year, HP upgrades have outstripped MP, with a significant number of characters upgrading the former to its maximum level. It would seem that adventurers feel one can never have too many hit points when fending off the vicious attacks of high-level fiends.


≪Attributes≫

Maximum total upgrades: 12
Merit point cost: 3/6/9/9/9/12/12/12/12/15/15/15

STR
DEX
VIT
AGI
INT
MND
CHR
 

Though the maximum number of attribute upgrades has been raised to twelve, the overall tendency of players to focus on STR remains unchanged from years past. AGI and MND are becoming increasingly popular, and one can also observe an overall larger ratio of players maxing out their attribute categories. Such trends can likely be attributed to the introduction of weapon skills featuring attribute-based bonuses.


≪Combat Skills≫

Maximum total upgrades: 32
Maximum per weapon skill: 8  Maximum per defensive skill: 4
Merit Point Cost: 1/2/3/3/3/3/3/3

Hand-to-hand
Dagger
Sword
Great Sword
Axe
Great Axe
Scythe
Polearm
Katana
Great Katana
Club
Staff
Bow
Gun
Throwing
 

Guarding
Evasion
Shield
Parrying
 

Players clearly are determined to max out the effectiveness of their combat skills, as demonstrated by an overwhelming majority of players who have topped out these categories. In particular, dagger skill is a favorite as always, with axe and staff growing in popularity. Axe skill is likely a popular upgrade among the beastmasters of Vana'diel.


≪Magic Skills≫

Maximum total upgrades: 24  Maximum per magic skill: 8
Merit point cost: 1/2/3/3/3/3/3/3

Divine Magic
Healing Magic
Enhancing Magic
Enfeebling Magic
Elemental Magic
Dark Magic
Summoning Magic
Ninjutsu
Singing
Stringed Instrument
Wind Instrument
Blue Magic
 

Here we can see a marked increase in players upgrading enhancing magic skill. The majority of these are scholars seeking to enhance the potency of Embrava, followed by white and red mages looking to power up their Boost and Gain spells, respectively.


≪Others≫

Maximum total upgrades: 10  Maximum per item: 5
Merit point cost: 1/2/3/4/5

Enmity Increase
Enmity Decrease
Critical hit rate
Enemy critical hit rate
Spell interruption rate
 

Here we see a continuation of previous trends, with a significant number of players choosing to upgrade their Critical Hit Rate.


Upgrade trends in job-specific merit point categories remained largely unchanged from last year. As the data for this census was collected almost immediately after the implementation of merit point adjustments, we suspect that we'll see greater changes next year, after these and the job-specific category revisions planned for December have had time to take hold.

≪Jobs≫

Group 1
Maximum total upgrades: 10 Maximum per item: 5
Merit point cost: 1/2/3/4/5
Group 2
Maximum total upgrades: 10 Maximum per item: 5
Merit point cost: 3/4/5/5/5

[ Warrior ]

Group 1Berserk Recast
Defender Recast
Warcry Recast
Aggressor Recast
Double Attack Rate
 

Group 2Warrior's Charge
Tomahawk
Savagery
Aggressive Aim
 


[ Monk ]

Group 1Focus Recast
Dodge Recast
Chakra Recast
Counter Rate
Kick Attack Rate
 

Group 2Mantra
Formless Strikes
Invigorate
Penance
 


[ White Mage ]

Group 1Divine Seal Recast
Cure Cast Time
Bar Spell Effect
Banish Effect
Regen Spell Effect
 

Group 2Martyr
Devotion
Protectra V
Shellra V
 


[ Black Mage ]

Group 1Elemental Seal Recast
Fire Magic Potency
Ice Magic Potency
Wind Magic Potency
Earth Magic Potency
Lightning Magic Potency
Water Magic Potency
 

Group 2Flare II
Freeze II
Tornado II
Quake II
Burst II
Flood II
 


[ Red Mage ]

Group 1Convert Recast
Fire Magic Accuracy
Ice Magic Accuracy
Wind Magic Accuracy
Earth Magic Accuracy
Lightning Magic Accuracy
Water Magic Accuracy
 

Group 2Dia III
Slow II
Paralyze II
Phalanx II
Bio III
Blind II
 


[ Thief ]

Group 1Flee Recast
Hide Recast
Sneak Attack Recast
Trick Attack Recast
Triple Attack Rate
 

Group 2Assassin's Charge
Feint
Aura Steal
Ambush
 


[ Paladin ]

Group 1Shield Bash Recast
Holy Circle Recast
Sentinel Recast
Cover Effect Length
Rampart Recast
 

Group 2Fealty
Chivalry
Iron Will
Guardian
 


[ Dark Knight ]

Group 1Souleater Recast
Arcane Circle Recast
Last Resort Recast
Last Resort Effect
Weapon Bash Recast
 

Group 2Dark Seal
Diabolic Eye
Muted Soul
Desperate Blows
 


[ Beastmaster ]

Group 1Killer Effects
Reward Recast
Call Beast Recast
Sic Recast
Tame Recast
 

Group 2Feral Howl
Killer Instinct
Beast Affinity
Beast Healer
 


[ Bard ]

Group 1Lullaby Recast
Finale Recast
Minne Effect
Minuet Effect
Madrigal Effect
 

Group 2Nightingale
Troubadour
Foe Sirvente
Adventurer's Dirge
 


[ Ranger ]

Group 1Scavenge Recast
Camouflage Recast
Sharpshot Recast
Unlimited Shot Recast
Rapid Shot Rate
 

Group 2Stealth Shot
Flashy Shot
Snapshot
Recycle
 


[ Samurai ]

Group 1Third Eye Recast
Warding Circle Recast
Store TP Effect
Meditate Recast
Zanshin Attack Rate
 

Group 2Shikikoyo
Blade Bash
Ikishoten
Overwhelm
 


[ Ninja ]

Group 1Subtle Blow Effect
Katon Effect
Hyoton Effect
Huton Effect
Doton Effect
Raiton Effect
Suiton Effect
 

Group 2Sange
Ninja Tool Expertise
Katon: San
Hyoton: San
Huton: San
Doton: San
Raiton: San
Suiton: San
 


[ Dragoon ]

Group 1Ancient Circle Recast
Jump Recast
High Jump Recast
Super Jump Recast
Spirit Link Recast
 

Group 2Deep Breathing
Angon
Empathy
Strafe
 


[ Summoner ]

Group 1Avatar Physical Accuracy
Avatar Physical Attack
Avatar Magical Accuracy
Avatar Magical Attack
Elemental MP Cost
 

Group 2Meteor Strike
Heavenly Strike
Wind Blade
Geocrush
Thunderstorm
Grand Fall
 


[ Blue Mage ]

Group 1Chain Affinity Recast
Burst Affinity Recast
Monster Correlation
Physical Potency
Magical Accuracy
 

Group 2Convergence
Diffusion
Enchainment
Assimilation
 


[ Corsair ]

Group 1Phantom Roll Recast
Quick Draw Recast
Quick Draw Accuracy
Random Deal Recast
Bust Duration
 

Group 2Snake Eye
Fold
Winning Streak
Loaded Deck
 


[ Puppetmaster ]

Group 1Automaton Melee Skill
Automaton Ranged Skill
Automaton Magic Skill
Activate Recast
Repair Recast
 

Group 2Role Reversal
Ventriloquy
Fine Tuning
Optimization
 


[ Dancer ]

Group 1Steps Accuracy
Haste Samba Effect
Reverse Flourish Effect
Building Flourish Effect
 

Group 2Saber Dance
Fan Dance
No Foot Rise
Closed Position
 


[ Scholar ]

Group 1Grimoire Recast
Modus Veritas Duration
Helix Magic Acc./Atk.
Max Sublimation
 

Group 2Altruism
Focalization
Tranquility
Equanimity
Enlightenment
Stormsurge
 



To close things out, let's take a look at the data for the new merit point-based weapon skills. Most striking at first glance is the overwhelming popularity of the dagger weapon skill Exenterator. This can likely be attributed to thieves and dancers who find it a valuable damage-dealing source, as well as the ease with which it can be powered up.
In the number two position we find Ruinator, no doubt a popular choice among the growing number of beastmasters. Considering how often it seems to make the news, we were a bit surprised to find Resolution in fourth place.

≪Weapon Skills≫

Maximum total upgrades:15 Maximum per weapon skill: 5
Merit point cost: 10/15/20/25/30

Shijin Spiral
Exenterator
Requiescat
Resolution
Ruinator
Upheaval
Entropy
Stardiver
Blade: Shun
Tachi: Shoha
Realmrazer
Shattersoul
Apex Arrow
Last Stand
 



Sours: http://www.playonline.com/ff11us/guide/development/census/11/3.html
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Combat Skills and Magic Skills are stats that are natural to a character's job - they both go hand-in-hand as they are all used to battle mobs in one way or another.

These skills are raised just by using them on mobs of the appropriate level to your skill.

There is a cap to each skill depending on the class and their proficiency with said skill. As your job level goes up, the cap rises as well.

Certain jobs excel at some skills, while other jobs excel at others. Make sure you know what skills your job excels at and raise them to reach the maximum potential of your character.

Job Skill Ranks

Weapon SkillsBRDBSTBLMBLUCORDRKDRGMNKNINPLDPUPRNGRDMSAMSMNTHFWARWHM
Axe  02) A-      05) B-          05) B-        02) A- 
Great Axe          05) B-                    01) A+ 
Club09) D09) D06) C+05) B-  08) C-10) E06) C+10) E02) A-09) D10) E09) D10) E06) C+10) E05) B-03) B+
Dagger05) B-06) C+09) D  03) B+07) C10) E  06) C+08) C-08) C-05) B-04) B10) E10) E02) A-05) B- 
Hand to Hand              01) A+10) E  07) C        10) E09) D 
Katana                02) A-                 
Great Katana                08) C-        01) A+       
Polearm            01) A+    10) E      05) B-    05) B- 
Scythe  05) B-10) E    01) A+                    03) B+ 
Staff06) C+  05) B-      05) B-04) B  02) A-        04) B  04) B06) C+
Sword08) C-10) E  02) A-05) B-05) B-08) C-  07) C01) A+  09) D04) B06) C+  09) D04) B 
Great Sword          02) A-      04) B            03) B+ 
Ranged Weapon SkillsBRDBSTBLMBLUCORDRKDRGMNKNINPLDPUPRNGRDMSAMSMNTHFWARWHM
Archery                10) E    02) A-09) D06) C+  08) C-09) D 
Marksmanship        04) B10) E    07) C    02) A-      06) C+09) D 
Throwing10) E  09) D  06) C+    10) E02) A-  06) C+08) C-11) F07) C  09) D09) D10) E
Defensive SkillsBRDBSTBLMBLUCORDRKDRGMNKNINPLDPUPRNGRDMSAMSMNTHFWARWHM
Evasion09) D07) C10) E08) C-09) D07) C08) C-03) B+02) A-07) C04) B10) E09) D03) B+10) E01) A+07) C10) E
Guarding              02) A-    05) B-             
Parrying10) E07) C  09) D02) A-10) E07) C10) E02) A-07) C09) D  10) E02) A-  02) A-08) C- 
Shield  10) E              01) A+    11) F    11) F06) C+09) D
Magic/Music SkillsBRDBSTBLMBLUCORDRKDRGMNKNINPLDPUPRNGRDMSAMSMNTHFWARWHM
Blue      01) A+                           
Dark    02) A-    02) A-            10) E         
Divine                  03) B+    10) E        02) A-
Elemental    01) A+    03) B+            06) C+         
Enfeebling    06) C+    07) C            01) A+        07) C
Enhancing    10) E            09) D    03) B+        06) C+
Healing                  07) C    08) C-        01) A+
Summoning                            02) A-     
Ninjutsu                02) A-                 
Singing07) C                                 
String07) C                                 
Wind07) C         
Sours: https://classicffxi.fandom.com/wiki/Category:Combat_Skills
FFXI: Level 99 Merit Weapon Skills
Job Skill Ranks | Skill Caps | Skilling Up | Skill Caps by Job | See Also

Combat Skill indicates the proficiency a job has with the use of weapons and equipment pertaining to that skill. It is used in equations to determine accuracy, damage, and proc rate, typically by being compared to the enemy's own combat traits. Using abilities that relate to a combat skill may grant a skill increase with that skill.

Combat Skills and Magic Skills are stats that are natural to a character's job—they both go hand-in-hand as they are all used to battle mobs in one way or another.

There is a cap to each skill depending on the class and their proficiency with said skill. As your job level goes up, the cap rises as well.

Certain jobs excel at some skills, while other jobs excel at others. Make sure you know what skills your job excels at and raise them to reach the maximum potential of your character.

The amount of attack and accuracy you gain by equipping a weapon using a particular skill is directly proportional to the Combat Skill level.

Job Skill Ranks

Weapon SkillsBRDBSTBLMBLUCORDNCDRKDRGGEOMNKNINPLDPUPRNGRDMRUNSAMSCHSMNTHFWARWHM
Axe  02) A+        05) B-            05) B-  02) B-        02) A- 
Great Axe            05) B-                05) B        01) A+ 
Club09) D09) D06) C+05) B-    08) C-10) E04) B+06) C+10) E02) A-09) D10) E09) D07) C-10) E06) C+06) C+10) E05) B-03) B+
Dagger
Sours: https://ffxiclopedia.fandom.com/wiki/Category:Combat_Skills

Combat skills ffxi

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Final Fantasy XI: Warrior Guide

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