The IT Team at Q-Games (Development and Operations team), you will support the development of games.
Manage our server-side infrastructure (including configuration of Linux and Windows systems and hardware).
Troubleshoot issues with hardware, software, applications, and network.
Introduce software and provide support for programmers and artists.
Participate in architecting and building our systems for maximum productivity and scalability.
18 years of age or older. Experience rather than college qualifications is considered more important.
The ideal candidate is experienced in server hardware and Linux system administration and is always up to date in the latest tools (logs, monitoring, configuration management) to make sure the development environment is working fast and smoothly for all teams.
Any to a follow
■ Good communication.
Web application development
Server side: PHP, Perl, Node.js, Python, Tomcat (Java Servlets)
Databases: MySQL, DynamoDB, Amazon RDS for Aurora, Elastic Cache, Redis
Mobile Development: iOS, Android, etc
Management of the in-house VMware systems (vSphere)
Services: CentOS (LDAP, MySQL, Apache2, Nginx, Bind9)
Management of the company domain (in-house domain of PCs)
Network infrastructure (Cisco routers, VPN, etc.)
Management of AWS or GCP services (experience in scaling of high-load web sites and mobile applications): EC2, S3, RDS, Cloud Front, Elastic Beanstalk, GCE, Cloud Function
Resume, and description of the projects that you have been involved in to date.
Please send us any documents and materials that you think will portray your skills effectively to us.
※ Please note, however that we cannot return anything sent to us unless it is accompanied with a pre-paid envelope.
Please send your resume, a photograph of yourself, examples of your work and a referral contact to the following e-mail address.(Please include the e-mail address)
Feel free to contact us by e-mail.
Cosmology of Kyoto
1993 video game
|Cosmology of Kyoto|
|Director(s)||Kazuhiko Komatsu (supervision)|
|Platform(s)||Mac OS, Microsoft Windows,MS-DOS|
Cosmology of Kyoto is an adventure game developed by Softedge and published by Yano Electric. It was released for Japan in 1993, and then in North America, for the Macintosh in 1994 and then for the PC in 1995.
It is a game where the player, from a first-person perspective, explores ancient Kyoto city during 10th-11th century Japan. The game lacks a clear goal, but is instead nonlinear and emphasizes open exploration, giving players the freedom to explore the city and discover many pathways, buildings, situations, stories and secrets. The game deals with historical, horror, religious and educational themes, and features karma and reincarnation gameplay mechanics. Released on CD-ROM, the dialogues in the game are fully voiced in Japanese, with English subtitles in the localized North American version. The game was not a commercial success, but was critically acclaimed and attracted a cult following.
The game is controlled by clicking hotspots and text options when appropriate. The user also types in sentences, upon occasion. At the start, the player character is created by the player using a character creation system, with the player able to customize what the player character looks like. As the game begins, the player character is born and must take the clothes off a nearby corpse. The game does not have a clear goal, but is instead nonlinear and emphasizes open exploration, giving the player the freedom to explore Kyoto, with many pathways, buildings, situations, stories and secrets to discover throughout the city, including both realistic and supernatural elements. The progress through the city effects a journey through history, with a street map and online guide provided to ancient (and modern) Kyoto at various points through the game. It provides enough freedom to allow for the player to experiment with the game, such as using it as a resource for their own role-playing game campaign, for example.
The game uses karma and reincarnation gameplay mechanics, based on Buddhist concepts. During the game, the player will often die after being attacked by evil demons or robbers, and will then go to one of the realms of reincarnation, depending upon the player's conduct in that life. In these Buddhist hells, the player character is tortured in various ways. Once the player escapes hell, they are reborn, as a new character with a new appearance. If the player's with too much negative karma, they may be reincarnated as a dog rather than a human. After being reborn, the player must take the clothes from his or her last body to continue. As the player progresses through the city, new abilities and items are revealed that protect the player from death.
The game is set in the medieval city of Kyoto around the year 1000, during the Heian period of Japanese history. The game lacks an overall plot, but it instead presents fragmented narratives in a non-linear manner, as the player character encounters various non-player characters while wandering the city. These narratives are cross-referenced to an encyclopedia, providing background information as the narratives progress and as the player comes across various characters and locations, with various stories and related information appearing at distinct locations.
Many of the characters in the game are based on real-life characters from the city and their appearances in the game are often loosely based on tales from the Konjaku Monogatarishū. The game deals with religion and philosophy, particularly Buddhism and Buddhist philosophy, as well as myth and legend.
The game's readme.txt file has the following quote:
"Today the outlook and spirit of the ancient capital is increasingly recognized as a key to the understanding of Japanese and East Asian civilization, throwing light on the roots of modern patterns and problems."
The game was authored using Macromedia software, and distributed in the United States by Scientia Software.
Upon release in North America, the game received wide critical acclaim. However, it was not a commercial success in North America, attracting only a devoted cult following, partly because of its limited production run making it difficult to find and partly because of its slow-paced gameplay.
In September 1994, a review by film criticRoger Ebert was published in Wired magazine, where he stated the "richness is almost overwhelming", noting "the resources of this game are limitless", that "no two players would have the same experience" and that he had barely "begun to scratch the surface" of the city despite exploring for two weeks. He stated it was "the most beguiling computer game I have encountered, a seamless blend of information, adventure, humor, and imagination" with "the gruesome side-by-side with the divine." He praised the "hauntingly effective" widescreen graphics, the "vivid facial characteristics" of the characters (describing them as "a cross" between "medieval Japanese art" and "modern Japanimation"), and the voices "filled with personality". He concluded it to be "a wonderful game" where there "is the sense, illusory but seductive, that one could wander this world indefinitely." Later in 2010, he mentioned it in a column on whether video games can be art. After previously arguing that videogames are categorically not art, he stated, "In my actual experience, I have played Cosmology of Kyoto, which I enormously enjoyed, and Myst, for which I lacked the patience."Cosmology of Kyoto is the only video game that Ebert is known to have reviewed and enjoyed. In October 1994, Los Angeles Times published a review by David Coller, who described it as an "adventure-cultural-historical game" that is "graphically violent at times," but a "cerebral game" that "in no way resembles Doom or Rebel Assault", stating "you have to throw away your Western ideas about game play". He stated he could not find an ending "even after many hours of play" but praised the graphics and soundscape as "beautiful" and concluded it to be "truly unsettling." Stone Bridge Press founder Peter Goodman also praised the game, stating he had "never gotten to the end of it" but "it sure is beautiful", which Coller agreed with.
In issue 218 (June 1995) of Dragon magazine, it was reviewed by game designerDavid "Zeb" Cook in the "Eye of the Monitor" column. He described it as "a unique gaming experience" that is part "game, part history lesson, and part software toy," recommending it to players "looking for an adventure game unlike any they've ever seen" as "Cosmology of Kyoto is unlike anything else out there", noting how it departed from other adventure games, such as its lack of a clear goal other than being killed "over and over and over again" and how "you're just an ordinary person" with no special abilities. He described it as "frustrating, flawed, and fascinating", criticizing the slow pace, "limited" interaction, and slow CD-ROM loading times, yet found it "appealing", stating "the wonder of the setting and its approach outweighs these irritations" as there "are too many fascinating things to discover, from haunted houses to backgammon-playing demons" and the reincarnation mechanic gives the game "a certain freedom", enough that the player "could even use it as a resource for" their "own role-playing game" campaign. According to Cook, "Ultimately, Cosmology of Kyoto is best viewed as less a game and more a software toy, one of those things you plug in and fiddle with. Once you forget about winning and indulge your curiosity, the CD-ROM's strength truly shines." At the AUUG Conference in September 1995, Cosmology of Kyoto was described as "extremely interesting and groundbreaking", for "many aspects" such as the way it presents and cross-references its fragmented narratives in a non-linear way, the Buddhist themes, the way it draws from "the art and literature of Kyoto at about 1000 AD, the simple elegance of the screen design, and the beauty of the water-colour images used throughout."
Retrospectively, the game has also been critically well received. In 2008, video game journalist Jenn Frank retroactively compared it to contemporary survival horror games. She noted Cosmology of Kyoto lacks a "real plot or goal" but considered an "unfairness" to be characteristic of horror with "encounters with ghosts and demons" that are "often random, sudden, inescapable". She concluded it to be an "extremely eerie" and "Memorably frightening game." In 2011, Ryan McSwain of Hardcore Gaming 101 states that it "attempts to be many things", including "a game, an educational tool, and a work of art", concluding that "it manages to be all of these and more." After Ebert mentioned the game on his blog in 2010, Chris Person reviewed the game on Kotaku in 2012, where he described it as an "edu-horror" and "one of the most disturbing" games he had ever played, depicting themes such as poverty, sickness, suffering, and cruelty (such as a scene where a child is beheaded by a nobleman, and scenes depicting torture in hell), and praises the game for the way it expresses its Buddhist themes. Mexican filmmaker Guillermo del Toro mentioned Cosmology of Kyoto as one of his favorite games, along with Gadget: Invention, Travel, & Adventure, Asteroids and Galaga.
- ^ abcdCosmology of Kyoto, Visual Novel Database
- ^ abcdeCosmology of Kyoto at MobyGames
- ^Person, Chris (June 29, 2012). "Here's How You Can Play Roger Ebert's Favorite Video Game". Kotaku. Retrieved October 14, 2015.
- ^ abcdeDavid Coller (October 30, 1994), CD-ROM REVIEW : The Endless Cosmology of Kyoto, Los Angeles Times
- ^ abJenn Frank (November 24, 2008), No, but seriously, what makes a horror game scary?, Infinite Lives
- ^ abcdeRyan McSwain (March 19, 2011), Cosmology of Kyoto, Hardcore Gaming 101
- ^ abcdefRolston, Ken; Murphy, Paul; Cook, David (June 1995). "Eye of the Monitor". Dragon (218): 59–64.
- ^ abAUUG Conference Proceedings, September 1995, pages 398-399
- ^Roger Ebert, Cosmology of Kyoto Review, Wired, September 1994
- ^"Okay, kids, play on my lawn". Chicago Sun-Times. Archived from the original on 2010-08-11.
- ^Chris Person (6/27/2012), The Video Game Roger Ebert Loved, Kotaku
- ^"Hellboy Director Talks Gaming – Edge Magazine". Next-gen.biz. 2008-08-26. Archived from the original on 2010-08-12. Retrieved 2011-10-27.
9 Places to Explore Japan’s Gaming Culture
From its top-notch cuisine to its scenic landscapes, there are many layers to Japan. But besides that, a visit to Japan is also the ultimate goal of many gamers. It’s the birthplace of iconic titles such as Mario, Sonic, Pokémon that have influenced the way Western culture consumes gaming media. If you’re looking to check off some locations from your gamer bucket list, here are the best places you need to add on your itinerary.
Recommended: Real-life Video Game Locations in Japan
Anyone who has the tiniest bit of interest in Japanese pop culture has to visit Akihabara district at least once. There’s so many dedicated gaming stores in the area that there is merchandise for every budget. Here, you’ll find shops selling game consoles, games, and accessories at unbeatable prices. Also there are many arcades where you can play several kinds of arcade games including crane games and rhythm games.
Square Enix Café
If you’re a fan of the Final Fantasy series, Kingdom Hearts, and the award-winning Nier Automata, then you’ll be glad to know that its developer created a café dedicated to them. The Square Enix Café has two branches in Tokyo — in Akihabara and Shinjuku. One of the dishes they serve is the limited-edition Sea Salt Ice Cream — in line with the Kingdom Hearts 3 release in January in 2019.
Square Enix Cafe Tokyo (Akihabara)
Tokyo, Chiyoda City, Kanda Sakumacho, 1 Chome−6-1
Opening hours 9am – 8pm (reservation is required)
There are Pokémon Centers all over Japan, the biggest one is in Sunshine City, Ikebukuro. It is here you can buy lots of merchandise inspired by the beloved franchise — from apparel and homeware, to toys and other lifestyle goods. If you’re lucky, you might be able to catch a few Pokémon trading card matches they occasionally hold.
Also, you can visit Pokémon Cafe in Tokyo! You can have a Pokémon themed food and drink here and you may see the most popular Pokémon of all time, Pikachu greeting the guests at the restaurant.
Nihonbashi Takashimaya S.C. East Building 5F 2-11-2 Nihonbashi, Cho City, Tokyo
Opening hours 10:30am – 10:00pm (on a reservation basis)
Pachinko Slot Centers
The rise of game consoles and mobile devices have rendered most arcade games obsolete, but not in this country. According to the Japan Amusement Machine and Marketing Association, there are more than 4,800 registered arcades across the country in over 9,000 locales.
Every type of arcade game can be found in Japan, but if you truly want to experience Japanese unique culture then you can “try” the pachinko slot machines which date back over 80-years. The goal of the game is to fire tiny balls into gates as this then triggers the release of more balls. An ExpatBets guide to playing pachinko explains that, unlike a regular slot machine, these arcade games don’t produce money. The winnings (in the form of the balls) can be exchanged for prizes. To avoid Japan’s gambling laws, one of the prizes is a TUC gold card which can be converted to cash at certain parlors. If you’ve ever played a Dragon Quest game, they operate similarly to Monster Casinos.
Huis Ten Bosch Game Museum
This destination, located in Nagasaki, is Japan’s premier video game museum. It features objects from various eras in gaming history, like consoles from the 1950’s, old arcades, the most recent gaming technologies, and tons of limited-edition paraphernalia that can only be found here. Video games have always been synonymous to Japan, and the Huis Ten Bosch Game Museum provides a good crash course for gamers and non-gamers alike.
Huis Ten Bosch
Opening hours 9am – 9pm (it varies each day)
▶Get an e-ticket for 1-day passport
Ginza Sony Park
Last year, tech giant and game developer Sony built a four-level building (plus an actual park) smack in the middle of the Ginza district. It features some art exhibitions, and shops and restaurants will come and go.
It will open until the end of September in 2021, and after that it will be closed and renovated for the bigger project which will be completed in 2025.
Ginza Sony Park
5 Chome-3-1 Ginza, Chuo City, Tokyo
Opening hours 11am – 7pm
Though Nintendo is famous all over the world, they’re something of a national treasure in Japan. The company is so significant that the Japanese government uses characters like Mario to greet international visitors. Their headquarters are located in the heart of Kyoto. Though you won’t be able to get in since it’s staff-only, it’s enough of a treat to marvel at the structure from the outside.
In 2024, Nintendo Museum will open in Kyoto renovating the old factory in Uji City. The factory used to be a center of producing playing cards and maintenance for game consoles.
At the museum, Nintendo’s legendary products and games will be exhibited and the details will soon to be announced.
This list wouldn’t be complete without something from Nintendo’s long-time rival, Sega. There are at least four of these massive towers in Akihabara, and they are one of the most visited establishments in the district. Inside you’ll find a number of Sega-licensed arcades, merchandise, and gifts from popular Japanese games.
If you are game lovers, you should play these various kinds of games like crane games, music video games and video games at Sega at least one time.
What do you think of gaming culture in Japan?
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Best Places to Visit in Nakano - For All the Anime and Gaming Fans and More!
Do you know the city called Nakano? Only a short (5 min.) train-ride away from Shinjuku Station, Nakano is another otaku heaven for the anime and gaming fans.
Akihabara: 10 Best Places to Visit to Enjoy Pop Culture
Akihabara, known as electronic town or otaku no machi (geek town), is a great place to experience the Japanese pop culture, manga and anima at once.
Real-life Video Game Locations in Japan
Real-life locations for the famous Yakuza series, Ghost of Tsushima and Persona 5. These locations will take you to the real version of the video games!
Japan Wonder Travel Blog
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I decided to stay. Just mind not to pester - I joked. We celebrated at the dacha of Vova, a guy from a parallel class, he was also a member.SKRILLEX - KYOTO (FT. SIRAH)
The people who were standing next to it could not see it. The hand moved again, this time it was delayed. Here is the opposite case.
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