Vr horses

Vr horses DEFAULT



As a Second Tier special license plate, the government mandated minimum number of “Historic Virginia Range Mustangs” license plates required before December 31, 2020 is at least 3,000 active license plates in the public venue.  The goal of Hidden Valley Wild Horse Protection Fund is to achieve and maintain at least 5,000+ active license plates in the public venue.

Our “projected” active license plate numbers were based on an assumption of sales over the 2 year period 2019-2020, as designated by the Nevada Department of Motor Vehicles.  “Actual” numbers remain estimates based on funds received.  True numbers will be determined when the Nevada DMV performs an audit of actual license plates purchased by the public, which is normally performed in the month of September.

As noted in the figures, our fixed costs (feed for our 145 rescued horses) maintain the largest portion of the projected budget and actual funds spent.  With 145 rescued wild horses in our care, our rescue program remains the most critically important aspect of the work we currently do – live animals need to be fed and cared for.  All our rescued horses will soon be moving to their new home at ‘The Haven – a wild horse sanctuary’, located on the north side of Sparks, Nevada.  There, some horses will receive training and find new adoptive homes; others will find good homes with other rescue organizations, and still others will remain with us to live out their lives in peace and safety.  Regardless of the outcome, our long-term goal is to reduce our fixed costs (feed and care) by reducing the number of horses in our care.

Our major challenge appears to be reaching the public to raise awareness about the availability of our new license plate.  As reflected in our projected numbers, the more the public embraces this license plate, the more projects we can fund to benefit the wild horses on the range.  We feel once the public is aware of the license plate, they will be excited to be supportive as a participant in funding projects that benefit our wild horses. 

We hope you will help us reach our goal of having 5,000+ license plates in the public venue!  Time is of the essence however as we near the end of 2020.  Getting a license plate is easy and makes sense.  Your participation in this program means a simple $20 annual donation to help fund programs benefiting our wild horses.  The “Historic Virginia Range Mustangs” license plates are available at full service Nevada DMV offices.  You can swap out your existing plate for one of these beautiful plates at any time, or whenever you renew your annual registration.  You can also order a personalized plate online at https://dmvapp.nv.gov/dmv/vr/plateav/plateav_input.aspx

Sours: https://www.vrmustangs.org/nv-special-plate/

Changes in blood lactate and heart rate in thoroughbred horses during swimming and running according to their stage of training

The purpose of this study was to investigate whether the change in the performance capacity of horses trained by running could be evaluated with a standardised swimming exercise test as well as by a standardised running exercise test. Seven two-year-old thoroughbred horses were trained by running for four months and were subjected to a standardised swimming exercise tolerance test before the training began and after two and four months of training in addition to the standardised running tolerance test after two and four months of training. The running training brought about a significant change in the correlation between the swimming speed of the horses and their blood lactate concentration, and the correlation between the blood lactate concentration and maximum heart rate and running speed also changed significantly after two months of training.

Sours: https://pubmed.ncbi.nlm.nih.gov/7801439/
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VR Crazy Horse Simulator for iOS

Who doesnt love horses, yes everyone love horses. We have developed VR Crazy Horse Simulator for all those who loves horses & animals.

Saddle up your friend horse by downloading VR Crazy Horse Simulator & start your adventure of Horse Riding, Horse Jumping and horse racing as its time for some grand show of horse jumping and horse riding challenge.

This is new game which is fully PACKED with fun & pleasure as game provides you a number of challenging obstacles as well. VR Crazy Horse Simulator is awesome horse simulation game where your horse friend has to smash the hurdles on the way.

You must survive against these wild animals like lion, wolf in this simulation cum small action game and there is another amazing feature in this game that small kids playing in the ground can have horse ride as well as our horse love kids like all of us so it allow kids to ride on it, so all those kids who love horses can enjoy a free horse ride and can enjoy horse jump, horse ride and even can enjoy horse racing as we used a crazy but friend horse for kids.

This game provides a number of challenging obstacles to cross so you have to time your horse jump accordingly to cross those hurdles. We are not sure how good you are in reaching high score. Lets see how well you can do, and reach the high score. It is a chance for you to ride a horse and boost your horse riding skills.

The game is new Horse simulation game; developed to simulate the effects when not every one of us can own a horse at home or in a farm house. So do care for your Crazy Horse friend by feeding it. Find the eatables in the terrain environment & virtual Horse racing environment which the Crazy but friend Horse will feed on to boost its energy. Keep an eye on the energy bar as it goes down & down & you have to feed your Crazy Horse friend in time for survival before the Horse collapse & finally dies.

Crush the various obstacles on the way to increase score and earn points to unlock new Crazy Horse haven world of horses with all features as there are several Crazy Horse for you to unlock, earn points to unlock your favorite one.

So Download now & let Crazy Horse adventure begin!


- HD Graphics

- Rampage the obstacles.

- Multiple Horses

- Smooth controls

- Realistic animations of Crazy Horse

- Excellent sounds.

- Silly Horse thrashing challenges

- 100% Free game with all features

- Compatible with all new smartphones.

Sours: https://download.cnet.com/VR-Crazy-Horse-Simulator/3000-2117_4-78599738.html
🐴HORSE RACE 360° - VR Video

Why people are paying €100,000 to breed digital horses online

NFTs have existed for over half a decade but have found their place in tech since the beginning of this year, having permeated art, music, and most recently, sport.

The latest chapter of the crypto-boom is leading to thousands of people racing digital horses.

At the forefront of this is ZED, a platform opening users up to virtual horse breeding, purchasing, and racing through the use of Non Fungible Tokens (NFTs).

This means the animals are only ever owned in a virtual reality, powered by secure blockchain technologies.

It’s creators, Australia-based tech studio Virtually Human, got in on the NFT game earlier than most, launching the platform back in 2019. It was an instant success, selling over 4,000 horses at the value of €25 each.

Now, the eyes of environmental activists and e-Sports enthusiasts are firmly on these trends to see just how far crypto could go in reshaping our culture.

And they have every reason to do so - ZED’s popularity has soared to such highs that newly “launched” rare horses can sell for as much as €12,000. One horse recently sold for over $125,000 (€103,000) and this is expected to escalate even further as the rising value of NFTs redefines our way of experiencing tech.

How does digital horse breeding work?

Zed is able to function due to its use of blockchain technology that allows racers and breeders to pay for their purchases via cryptocurrency. This particular set up is powered by Ethereum - it comes second to Bitcoin as far as market leaders are concerned, but is marginally better for the environment.

New horses are “bred” through bloodlines traced back to the original 4,000 and kept in “stables” contained within an entire sci-fi inspired world. Races are conducted on neon landscapes where the animals are rendered for maximal realism - bar appearing in a rainbow of different colours.

Developers maintain that the first and subsequently the most expensive generation will consist of 38,000 horses that are released in “drops”. Users can go on to either race or sell the horses via a secondary marketplace built for NFT transactions.

Prizes for free and paid races range from a few euros to several thousand.

Could ZED be a win for animal welfare?

ZED serves an environmental purpose from an animal welfare perspective. Charities far and wide have campaigned for the end of using “animals for entertainment” in any capacity.

“Behind the romanticized façade of Thoroughbred horse racing is a world of injuries, drug abuse, gruesome breakdowns, and slaughter. While spectators show off their fancy outfits and sip mint juleps, horses are running for their lives,” states People for the Ethical Treatment of Animals (PETA).

National Geographic reports that nearly 10 horses die each week on American racetracks alone.

Platforms like ZED enable fans of horse racing to indulge in the sport without concern for these implications. Though its developers are in the process of debating whether their virtual horses should be granted a lifespan, there is a guarantee that no animals are harmed in the process.

The environmental implications of this technology are complex

One of the main environmental critiques of the technology used by all NFT owners is the amount of energy they need to function. Wired reports that “an NFT sale on Ethereum can result in the consumption of as much as 8.7 megawatt-hours of electricity, more than twice what an average British household consumes in one year”.

In the context of ZED’s transactions, that is a lot of energy.

A rethink of this kind of tech is in the works in order for it not to have such dire implications for the planet.

‘Green’ cryptocurrencies and clean energy may provide some of the answers, but the onus is ultimately on Ethereum to fulfill their promise of making their technology more environmentally friendly as they build their highly anticipated follow-up blockchain.

Sours: https://www.euronews.com/green/2021/04/23/why-people-are-paying-100-000-to-breed-digital-horses-online

Horses vr

VR games can take you anywhere, and now, they can even carry you into the sky on the back of an eagle. What? Futuretown, a VR gaming company backed by former HTC CEO Peter Chou, announced its new hardware platform called 5D Totalmotion at the Tokyo Game Show today. The device is a motion machine that’s used in coordination with an Oculus Rift, HTC Vive, or 3Glasses VR headset. The machine can have various modules screwed into it depending on the needs of whatever game is being played. So an animatronic horse body, for example, can be used to simulate riding a horse or eagle, or boots can strap users in for skiing.


Futuretown announced four VR games along with the introduction of the machine itself. The games include: Whiteout: Ski VR, Infinity Rider: Motorcycle VR, Wave Breaker: Surf VR, and Stallion Adventures: Horse Riding VR. We've seen similar games from companies like VirZoom, which made a horse game, too. Clearly 5D Totalmotion isn’t a consumer device, unless you have room for an entire VR setup and a motion machine, in which case cool. The games and hardware will be available some time next year. Until then, I guess you’re just going to have to hunt down an animatronic bull in your city of choice. Wishin ya luck!

Sours: https://www.theverge.com/circuitbreaker/2016/9/15/12930328/futuretown-5d-totalmotion-horse-vr-game
LOOK AT MY HORSE // Hellsplit Arena VR Gameplay - NEW UPDATE // Oculus Air Link Quest 2 Gameplay

Virtual reality's most dangerous experience has become a whole lot less dangerous, and a lot more interesting this morning.

What was an attachment to a standard bike to be pedaled in place while wearing a VR headset, has become a a collapsable exercise bike loaded with VR, health and gaming functions and, as of this morning, available for early access purchase at $199.95. That price doesn't include any of the supported VR headsets.

More interesting, though, is that the VirZoom will ship with five virtual reality games and a month's subscription to a optional service that adds online multiplayer functionality, data tracking over time, updates to the released games and a steady stream of new VirZoom-supported titles. VirZoom Plus will sell for $9.99 a month.

The early access VirZoom (only 300 will be available) will ship in the first half of 2016. After those 300 are sold out, the kit will sell for $249.95. Currently the device supports the Oculus, HTV Vive and PlayStation VR.

At E3 earlier this year, I had a chance to check out the original version of the VirZoom in a darkened upstairs room of the LA Convention Center using a PlayStation VR headset.

Headset on, straddling a standard road bike with its rear wheel attached to a trainer, I was suddenly riding a winged horse. The experience was exhilarating, but it also felt like I might topple from the bike at any moment. The developers repeatedly cautioned me (and other's who tried the rig) to not lean into turns — a natural movement when riding a bike.

In my mostly positive story, I called the experience "the E3 game most likely to result in open head wounds."

At a recent demo of the new system in a New York office, VirZoom co-founder Eric Janszen said he took that headline seriously in redesigning their system.

Gone was the need to convert your own bike into a VR accessory. In its place was a compact, collapsible, heavily modified exercise bike. A simple, X design ensures that the bike is essentially untippable. The forward facing handlebars each include thumbsticks, triggers and buttons. And inbetween those handlebars is the sensor that communicates all of your data to the virtual reality game you are playing.

This time around I felt much more comfortable on the bike. My initial weariness about suddenly tipping over while completely enveloped in a virtual reality slowly subsided as I peddled and sweated my way through three different short game demos.

First up was the same winged-horse game I tried at E3, months earlier.

The first thing I notice is that I can see the horse I'm sitting on and see its wings. This helps me adjust a bit. As I pedal the horse went from a slow walk, to a trot, to a steady canter and then finally broke into a gallop. The object of this game was to get the best time racing around the canyon track. The key to winning was picking up enough apples to enable your horse to fly, allowing you to short-cut across the canyon drop-offs instead of following the winding dirt track.

The bike underneath me felt much more sturdy, like it wasn't going anywhere, which helped calm my nerves a bit.

A second experience in this game had me powering my flight by pedaling, trying to stay aloft as long as possible by gather those flight-granting apples that pepper the world.

When the horseplay was over, I noticed I was sweating a bit and asked whether that might be an issue, since players will be wearing a headset.

"Early on sweat was a big concern," said Spencer Honeyman, director of business development at VirZoom said. "It's something we are very cognizant of. But we haven't had one complaint yet about it because people seem to be so aware of the gameplay."

The bike is designed to not just be a fun virtual reality experience, but to also provide a legitimate workout. A knob beneath the handlebars can adjust the tension of the bike's pedals, something that the game will sense and adjust for.

During my time with the bike, I was playing at level four of eight levels.

Next up, I played a much more game-like experience. This one had me riding a non-winged horse through a western town as I attempted to lasso and capture other people on horseback.

It took a few seconds to adjust to the gameplay elements, but once I did it felt like the sort of easy-to-play, fun-to-experience light game that made the Wii so popular when it first launched.

The least favorite of my experiences was my last one, a game that put me in the driver's seat of a race car. Controlling the turning and speed of the vehicle was pretty straight forward, but I struggled to get the car to behave the way I wanted it to. And the experience itself didn't feel nearly as magical as the horse flight and horse riding ones.

While the all of the experiences felt great, the graphics were still very underwhelming. I'm not sure that will be a deal breaker, though. As with those early Wii motion games, VirZoom's titles seem much more about the fun and experience then the graphics.

The idea of picking up a system designed from the ground-up to immerse me so fully into a game that I forget I'm exercising is vastly appealing. It's also most definitely the big draw for the VirZoom. With heart rate sensors planned for the handles and the ability to track calories burned and distance traveled, the company seems to be aiming for the sweet spot of exergaming; hoping to create something more like Dance Dance Revolution then those run programs you find on a treadmill.

But it remains unclear how useful the VirZoom will be outside of the stream of games the company plans to create and sell through a subscription.

When I ask Janszen about using the device to power a portion of another game, like say your ability to run in a shooter, he noted the number of challenges that something like that would face.

"All of these games have to be developed from the ground up," he said. "It took about nine months to get that nice feeling. We're still learning what kind of game mechanics work, what kind of play.

"Then we will be ready to show other people how to make these games. Then we will have an [software development kit]"

He said despite those inherent challenges and despite the fact that the VirZoom hasn't been released yet, they do get a lot of pitches for games.

"Like 'Do a ride through Paris,'" he said.

The problem with that seemingly great idea is that to execute it you can't simply capture a bike ride through Paris on a special camera and then slap it into the game.

"That would be an on the rail experience, which wouldn't feel good," he said. "You'd have to recreate Paris in Unity to make that work."

That's the first big issue a developer has to tackle: Making sure a person has the ability to move through the virtual world. The second is making sure the physics match up.

Janszen said he can see third-party games coming to the VirZoom down the line, but that they'd have to be designed from the ground up for virtual reality. Certain types of experiences, he added, are also a better fit, like flight.

"The immersive quality of virtual reality is really accentuated with flight," he said. "Somethings are magical, like flight."

Sours: https://www.polygon.com/2015/12/16/10287694/vr-bike-virzoom

Now discussing:

My Riding Stables – Life with Horses

Make your dreams come true on the stud farm near the old mill: renovate your own riding school, look after your horses and tend the cute little foals. As well as wonderful rides, working in the stables and caring for the horses, you’ll have plenty of other exciting things to do!

• Large estate with stables, riding arena, guest house, treatment centre, meadow and challenging routes to ride.
• Breed cute little foals (over 100 possible combinations), train them on the lunge and then sell them to horse lovers.
• Pamper your horses with curry combs, massages, showers and by cleaning their hooves.
• Demonstrate your riding skills on challenging cross-country rides.
• Gallop at full speed and handle the fabulous jumps on 9 riding courses and in the open.
• Exciting horse races through stunning countryside.
• Comprehensive business section with the aim of running the best stud farm in the world.

1 player
800MB minimum save size
HD Video Output 720p,1080i,1080p

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One-time licence fee to download to multiple PS4 systems. Sign in to PlayStation Network is not required to use this on your primary PS4, but is required for use on other PS4 systems.
See Health Warnings for important health information before using this product.
Library programs ©Sony Interactive Entertainment Inc. exclusively licensed to Sony Interactive Entertainment Europe. Software Usage Terms apply, See eu.playstation.com/legal for full usage rights.

© 2018 Markt+Technik Verlag GmbH. Published by Markt+Technik Verlag GmbH. All rights reserved. Developed by Independent Arts Software GmbH.

Sours: https://store.playstation.com/en-nz/product/EP3024-CUSA12023_00-RIDINGSTABLES001

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