Okami monster list

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Update 3.2: Capcom Collab 2, DLC, and New Content.png

This is a guide for Update 3.2, the July / August Update of Monster Hunter Rise (MH Rise). Check here for the latest information on Update 3.2 including how to download, the release date, new event quest info, the Okami Collab with the Okami Amaterasu Layered Armor, new Challenge Quest, Paid and Free DLC, and patch notes for Update 3.2!

Monster Hunter Rise (MH Rise) - Update 3.2 Collaboration.png

Update Roadmap
Release DateUpdateInformation
April 28, 2021Update 2.0・Several new monsters
・HR cap updated
May 27, 2021Update 3.0・Several new monsters
・New ending
June 24, 2021Update 3.1・CAPCOM Collab 1: MH Stories 2
・Weekly Event Quests
July 29, 2021Update 3.2・CAPCOM Collab 2: Okami
・Weekly Event Quests
August 26, 2021Update 3.3・CAPCOM Collab 3: Street Fighter
・Weekly Event Quests
September 24, 2021CAPCOM Collab 4・CAPCOM Collab 4: Megaman11
October 1, 2021Update 3.4・Weekly Event Quests
October 29, 2021CAPCOM Collab 5・CAPCOM Collab 5: Ghosts 'n Goblins Resurrection Collab Event
November 2021Sonic the Hedgehog Collab・Sega: Sonic 30th Anniversary Collab Event
January 12, 2022PC Release・PC release on Steam
Sunbreak Expansion・New monsters
・New locales and maps
・New quest rank

As confirmed in the offical Update Roadmap released by Capcom, Capcom Collab 2 is slated to be released by the end of July and is confirmed to be a collaboration with Okami.

You may start updating your games by July 29th, 2021 with the Okami Collaboration Event Quest slated to be released the day after, July 30th*.

Let us know why in the comments!

MH Rise - Ammy Costume.jpg

The first event quest for this update is a collaboration between MH Rise and Okami! Get the Ammy Costume Palamute Layered Armor by completing the quest Rising Sun!?.

Quest NameMonster/Unlock
Rising Sun!? IconRising Sun!? No Target Monster
Unlock Conditions:
Talk to the Courier and select Add-On Content starting July 30th
Special Rewards:
Celestial Scroll

We will also be getting weekly event quests that will give players free rewards! These are released weekly every Friday, 12AM GMT+00 so stay tuned! Here is a list of quest in Update 3.2 so far:

Event Quests List: Schedule and Roadmap

Ammy Costume.png

Accompanying the Update 3.2 Event Quest is an Ammy Costume that functions as layered armor for the Palamute buddy! This layered armor will make your Palamute look like Amaterasu from Okami!

Ammy Costume Layered Armor for Palamute

Mew Mew Gesture GIF.gif

Get the new Mew Mew Gesture and show your cute side when you finish the Event Quest, Rampage: Enchanting Parade!

Monster Hunter Rise (MH Rise) - Challenge Quest 02

Test your might against a Zinogre using pre-set equipment in the second Challenge Quest of Monster Hunter Rise (MH Rise)! How fast can you take down this mighty beast?

List of Challenge Quests

Much like Wanogre from Update 3.1, Thor is a special Palamute that starts from Level 35! You'll need to talk to Senri the Mailman so you can unlock him (much like event quests), then hire him through Iori the Buddy Handler or the Buddy Scout.

Unlike Wanogre, Thor is released with a Palico Buddy: Mimi! She also starts at Level 35, and is equipped with a ton of useful moves and skills! Remember to talk to Senri the Mailman to unlock her at the Buddy Plaza.

Felyne SilkbindFires movement-hindering Ironsilk at large monsters, using a Palico-sized ballista.
Mega BoomerangHurls a gargantuan boomerang based on weapon attack type at foes.
Summeown Endemic LifePlaces a fragrant pouch that entices nearby endemic life to approach.
Shock TripperSets up a shock trap that stops large monsters from moving.
Poison Purr-isonSets a trap that immobilizes large monsters and inflicts them with poison.

Best Palico Support Type and Equipped Moves

The July Update on the 29th gives you the ability to purchase new downloadable content, particularly a new sticker set.

List of DLC: DLC and Prices

Monster Hunter Rise (MH Rise) - Update 3.2 Partial Banner

  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.
  • Arabic language support added.
Bug Fixes / Miscellaneous
  • Fixed a bug occasionally causing quests to be started while players still had their item box open.
  • Fixed a bug occasionally allowing players to place the same trinket twice when changing their room interior.
  • Fixed a bug occasionally causing only one color of layered armor to be changed when editing all colors at once via the Layered Armor Pigment option at the Buddy Smithy.
  • Fixed a bug occasionally causing discrepancies between the preview and the Buddy the player has with them when changing the color of Buddy layered armor.
  • Fixed a bug causing the content of Ikari's dialogue to be incorrect when talking to him in a specific order at the harbor in the village.
  • Fixed a bug causing the controls to stop working if the player rapidly presses the A button when ordering a Motley Mix at the canteen.
  • Fixed a bug causing Goss Harag's breath to look odd and have incorrect hit detection if the player pauses and unpauses the game during the breath attack.
  • Fixed a bug causing some monsters of unintentional sizes to appear as invaders in some quest info.
    Affected monsters: Aknosom, Bishaten, Rajang, Teostra, Apex Mizutsune, Apex Rathalos, Apex Zinogre.
  • Fixed a bug preventing monsters that are repelled by weapon attacks while they are stuck in a trap during a Rampage Quest from being counted towards the "Repel using a weapon" sub-assignment.
  • Fixed a bug occasionally causing Apex Mizutsune to keep using its breath attack even while in a downed state.
  • Fixed a bug causing Teostra's dust to remain on screen if he gets slain while creating it.
  • Fixed a bug occasionally preventing monsters from moving if the player uses a Wailnard to lure them under specific circumstances.
  • Fixed a bug occasionally preventing some damage from being dealt under specific timing, when hitting Crimson Glow Valstrax with certain attacks (like the charge blade's Axe: Amped Element Discharge) while it's absorbing energy.
  • Fixed a bug occasionally causing all on-screen information to disappear if the player enters a tent after being hit with a restraining attack.
  • Fixed a bug causing the player character to vocally respond to a request for help if they're in a tent while another player arrives.
  • Fixed a bug causing the Hunting Horn to activate a melody when the player starts a Magnificent Trio under specific circumstances.
  • Fixed a bug causing the target setting on a monster to be removed if the player sets the Radial Menu Settings to Type 2, and then performs certain actions after opening the Custom Radial Menu.
  • Fixed a bug occasionally causing the player to quick travel to the upper area instead of the lower area during the "The Allmother" quest.
  • If the player gets hit just as they deliver a transport item, a message saying that the item was broken would appear even after delivering it. This has been fixed.
  • Fixed the game so that if the player changes the Menu Loadout in the Radial Menu Settings, the new loadout is properly maintained after quitting the game.
  • Fixed a location in Area 1 of the Lava Caverns that the player would not be able to jump over if they're riding a Canyne.
  • Fixed a bug preventing "Ammo Up" from being activated if the player activated this skill using a decoration on their weapon, and then switched weapons or changed back to their original weapons.
  • Fixed a bug causing Buddy attacks to ignore the Flinch Free skill.
  • Fixed a bug causing a luminous line to appear beneath the chin of the player character if Makeup/Paint 30 is set to luminous.
  • Fixed a bug preventing collected monster drops from being counted towards optional subquests during the "Serpent Goddess of Thunder" and "The Allmother" quests.
  • Fixed a bug occasionally causing the player character model to be bent at the waist if the player used a kunai after being canceled out of a Wyvern's Fire by taking damage.
  • Fixed a bug preventing the player from using the charge blade's Sword: Morph Slash after dodging in sword mode.
  • Fixed a bug causing the charge blade's Sword: Return Stroke to be performed instead of the Sword: Forward Slash if performed right after a dodge in sword mode without touching the left stick.
  • Fixed a bug preventing the gunlance's Artillery skill compensation from being applied to Fire element parts when using Shelling, Charged Shelling, or Strong Charged Shelling.
  • Fixed a bug causing connection errors and crashes if the player has more than 15 status icons in total.
  • Fixed a bug causing severe angle correction when pressing X+A after the charge blade's Counter Peak Performance.
  • Fixed a bug causing invincibility to be canceled due to a hit stop when using the dual blades' Demon Flight.
  • Fixed a bug preventing defense bonuses from being properly displayed on the equipment confirmation screen at the Arena.
  • Fixed the brightness change animations for some effects to be a bit smoother.
  • Fixed a bug causing the old name of a Buddy to be displayed during a quest if the name of the Buddy is changed during online play.
  • Fixed a bug occasionally preventing monsters from responding correctly when they are launched towards a vent in the Lava Caverns from a specific angle.
  • Fixed a bug occasionally causing quest info to appear incorrect if the player rapidly switches between "Ready" and "Exit Standby" during online play.
  • Fixed a bug occasionally preventing a Lucky Life icon from disappearing after collecting it, due to connection latency.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.

Source: Monster Hunter Rise Official Site

Hover over Monster Hunter Rise in your main menu, then press the + button on your controller.
Go to Software Update, then press "Via the Internet." You will also need to close the game if it's currently running. It should be downloading now!

Alternatively, you can also restart your Switch by pressing the power button long enough for power options to appear. When your Switch has restarted, a notification for an update should appear.

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Latest News and Game Info

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Exciting Monster Hunter Rise-Okami Collab Event Coming July 30th

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A fox howling at the sky (monster hunter rise screenshot)

Monster Hunter Rise for Nintendo Switch is having a Capcom collaboration event on July 30th.

Capcom’s adventure series Okami will be represented with a free downloadable Event Quest.

Read on for details!

If you are interested in checking out the most popular Nintendo Switch games, you can find them by clickinghere.

The Monster Hunter Rise Event

A monster hunter rise and okami logo, side-by-side

Monster Hunter Rise will have its second Capcom collaboration event on July 30th.

Capcom will be collaborating with itself and will include a Palamute armor set.

A white screen with a fox detailing the monster hunter rise okami collab event

The armor set mimics the elegant look of the main character Amaterasu from Capcom’s The Legend of Zelda inspired adventure game, Okami.

It is a Palamute layered armor set that simply changes the look of your Palamute without altering its stats.

The “Ammy Costume” armor set is rewarded upon completion of the event.

Is the Monster Hunter Rise Okami Collaboration event free?

Yes! Simply

  • connect your Nintendo Switch the internet (Read How Here)
  • talk to the courier in the Village
  • download the Event Quest for free

Then, head over to the Gathering Hub Counter and accept the newly downloaded Event Quest.

Read this detailed step-by-step picture guide to learn exactly how to download free Event Quests in Monster Hunter Rise.

Are More Capcom Collaborations Coming To Monster Hunter Rise?

A screen detailing future monster hunter rise content updates


Even more Capcom collaborations are coming throughout the rest of 2021.

More Capcom collaboration events are coming

  • August 2021: Capcom Collab 3
  • Fall 2021: Capcom Collab 4 and 5

The contents of these event are a mystery but be excited knowing Monster Hunter Rise will have new events for the foreseeable future.

The Monster Hunter Rise Event Tweet

Capcom’s official Twitter account tweeted about Monster Hunter Rise-Okami crossover event on July 27th, 2021.

Check out the tweet here:

🐺 Awooo~

The Sun Goddess Amaterasu heads to Kamura to restore nature's balance. 🌸#MHRise x #Okami collab coming July 30. pic.twitter.com/B16g1o7LDn

— Capcom USA (@CapcomUSA_) July 27, 2021


Awooo~ The Sun Goddess Amaterasu heads to Kamura to restore nature’s balance. #MHRise x #Okami collab coming July 30.

The Monster Hunter Rise Event Video

Capcom’s official YouTube channel uploaded a video about the Monster Hunter Rise-Okami crossover event on July 27th, 2021.

Watch it here:

Personally, I cannot wait for this awesome fox Palamute armor set!

Enjoy More Monster Hunter Rise Articles

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How To Save Your Game In Monster Hunter Rise

Read More Great Articles

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Okami's Amaterasu heading to Monster Hunter Rise this week

Monster Hunter Rise continues its schedule of crossover updates on Switch this Friday, 30th July, as Amaterasu, star of Capcom's beloved action-adventure classic Okami, joins the game.

More specifically, Monster Hunter Rise players will be able to acquire Amaterasu in the form of a unlockable layered armour set for their Palamute, and there's a little more to the outfit than a mere skin swap. With the Amaterasu armour equipped, Palamutes won't just resemble the beloved Okami character, they'll bound across the landscape leaving a trail of blooming flowers and leaves in their wake, as is befitting of a Sun Goddess.

As yet, Capcom hasn't specified what, exactly, players will need to go up against to obtain the new layered armour set, but expect a similar format to June's collaboration (which added a Palico skin themed around Monster Hunter Stories 2's Felyne Tsukino), meaning players will need to farm materials from a new event quest included as part of the update.

Alongside today's Okami news, Capcom has updated its Monster Hunter Rise post-launch development roadmap, and while those hoping to see new monsters added to Rise any time soon will be disappointed, three more (still mysterious) collaboration updates are now confirmed: one due this August and two more this autumn.

Sours: https://www.eurogamer.net/
Monster Hunter Generations - Okami Trailer

MHR Rising Sun Event Quest Banner.png

This is a guide for Rising Sun!?, a Quest appearing in Monster Hunter Rise (MH Rise). Learn about Rising Sun!?'s availability, unlock conditions, target Monsters, and rewards for completing the Quest here. This Quest is a collaboration between Monster Hunter Rise and Okami. Completing this Quest will make your Palamute look like the Amaterasu from Okami. Finish this quest to unlock ability to forge the special Ammy Costume in the buddy smithy!

Lv★2LocaleShrine Ruins.pngShrine Ruins
TypeEvent Quest
Time Limit20 mins.Reward Money2160
ObjectiveDeliver 21 Sun Goddess Pictures
Other ConditionsFail quest if reward hits 0 or time expires.

Above is the map of all the twenty-one (21) Small Packages. Each contains a Sun Goddess Picture, and can only be found in the Shrine Ruins.

They are not that hard to find but you will have to collect them in under 20 minutes to complete the quest.

After collecting all twenty-one (21) Sun Goddess Pictures you will be rewarded with a number of Celestial Scrolls.

Depending on your RNG you might need to do the quest twice or more to obtain four Celestial Scrolls.

List of Event Quest Rewards

Having four (4) Celestial Scroll and two (2) Fur Scraps lets you forge the Ammy Costume Event Quest reward as a special Palamute layered armor in Buddy Smithy.

This is part of Capcom's Collab event with Okami, a beloved game also from CAPCOM. This collab changes your Palamute's look, bark, and running effects to mimic that of Okami Amaterasu!

Ammy Costume Palamute Layered Armor

List of Quests

Quest Types and List of Quests

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List okami monster

Wanted Lists are sidequests in which a character gives Amaterasu a list of five demons for her to destroy for reasons such as revenge and to protect themselves. All the demons can be found in the nearby area. There are four Wanted Lists in total and can be found in Shinshu Field, Taka Pass, Ryoshima Coast, and Kamui. The demons on each list are all of the same type.

The demons will appear in a Demon Scroll but only at night and in a certain area. When Amaterasu enters a Demon Scroll with one of the demons, she will see the Demon Scroll's respective demon marked by an Exorcising Arrow on the enemy, then it will be introduced. Also, the battle area cannot be escaped from. When the demon is defeated, Amaterasu has to cross their name off the list using the Celestial Brush.

When Amaterasu has completed the list, she must return it to its respective character and they will give her Gold Dust as a reward.

Demon lists[]

Name Location Demon locations Demons
Mika's Monster NotebookNear the torii to the Moon Cave entrance Shinshu FieldRed imps:
Onimaru the Incorrigible
Biwamaru the Vandal
Akuzo the Interloper
Izo the String Cutter
Toya of the Short Temper
Haruka's Revenge ContractKusa Village's inn Taka PassDead Fish:
Bulging Eyes the Despised
Weirdo the Abhorrent
Death Fin the Repugnant
Red Devil the Detested
Curse Gill the Repulsive
Masu's Monster ManifestYama's restaurant, Commoner's Quarter at night Ryoshima CoastThunder Ears:
Dishonorable Tempest
Foul Thunder
Petulant Lightning
Storm of Degradation
Shame Flasher
Wali's Record of PennanceWali's hut on the bank of the large frozen river at KamuiKamui Igloo Turtles:
Creeping Igloo
Snowy Stigma
Stalking Blizzard
Cold Remorse
Frozen Penitence
Sours: https://okami.fandom.com/wiki/Wanted_List
Okami Part 27 Monster List


2006 action-adventure video game

"Okami" redirects here. For other uses, see Okami (disambiguation).

2006 video game

Ōkami (Japanese: 大神, lit. "great god" or "great spirit")[2] is an action-adventurevideo game developed by Clover Studio and published by Capcom. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months after the release, a port for Wii was developed by Ready at Dawn, Tose, and Capcom, and released in 2008.

Set in classical Japan, Ōkami combines Japanese mythology and folklore to tell the story of how the land was saved from darkness by the Shintosun goddess, named Amaterasu, who took the form of a white wolf. It features a sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles. The game was planned to use more traditional realistic rendering, but this had put a strain on the graphics processing of the PlayStation 2. Clover Studio switched to a cel-shaded style to reduce the processing, which led to the Celestial Brush concept. The gameplay is modeled on The Legend of Zelda, one of director Hideki Kamiya's favorite series.

Ōkami was one of the last PlayStation 2 games released prior to the release of the PlayStation 3. Although it suffered from poor sales, the game received critical acclaim, earning IGN's 2006 Game of the Year. The Wii version earned similar praise, though the motion control scheme received mixed reviews. A high-definition port, remastered by Capcom and HexaDrive, was released on the PlayStation 3 via the PlayStation Network in October 2012 and for retail in Japan in November, supporting the use of the PlayStation Move motion controller. The port was also released for Windows, PlayStation 4, and Xbox One in December 2017 worldwide, and for Nintendo Switch in August 2018. Mainstream adoption of the game has improved with the release of these remasters, and Ōkami is now considered to be one of the best video games ever made, as well as an example of video games as an art form, aided by the improved art details and graphics resolutions.

A spiritual successor[3] on the Nintendo DS, Ōkamiden, was released in Japan in September 2010, followed by North America and Europe in March 2011.


The player controls the main character, Amaterasu, in a woodcut, watercolor style, cel-shaded environment, which looks like an animated Japanese ink-illustration (known as ink wash painting, or sumi-e) with other styles of art. The gameplay style is a mix of action, platform, and puzzle gaming genres, and has been noted by many reviewers to have numerous similarities in overall gameplay style to The Legend of Zelda series,[4] an inspiration that director Hideki Kamiya, a self-proclaimed Zelda fan, has admitted has influenced his general game design.[5] The main story is primarily linear, directed by Amaterasu's guide Issun, though numerous side quests and optional activities allow for players to explore the game world and take the story at their own pace.[6] By completing quests, side quests, and small additional activities (such as making trees bloom into life or feeding wild animals), Amaterasu earns Praise, which can then be spent to increase various statistics of the character, such as the amount of health and number of ink wells for Celestial Brush techniques.[7]

Combat is staged in a ghostly virtual arena, and Amaterasu can fight enemies using a combination of weapons, fighting techniques and Brush methods to dispatch the foes.[8] At the end of combat, money (as yen) is rewarded to Amaterasu, with bonuses for completing a battle quickly and without taking damage. The money can be spent at merchants and dojos across the land, featuring healing goods, better weapons, tools, key items for completing quests, and combat techniques.[9]

Rare Demon Fangs can be earned through combat which can be traded for unique items that are beneficial in gameplay but not required to complete the game.[10] Weapons inspired by the Imperial Regalia of Japan (the Reflector, the Rosaries, and the Glaive) can be equipped on Amaterasu as either main or sub-weapons (one each), and used in addition to other melee attacks that the player can have Amaterasu learn through the course of the game.[11][12]

The player uses the Celestial Brush to rejuvenate wilted plants (as shown), repair bridges, slash foes, or create elemental effects.

Celestial Brush[edit]

Unique to Ōkami is the Celestial Brush. Players can bring the game to a pause and call up a canvas, where the player can draw onto the screen, either using the left analog stick on the DualShock controller, or pointing with the Wii Remote, Joy-Con, Touchscreen, or PlayStation Move controller in subsequent remakes.[13] This feature is used in combat, puzzles, and as general gameplay.[14] For example, the player can create strong wind by drawing a loop, cut enemies by drawing a line through them, or fix bridges by painting on the broken one. These techniques are learned through the course of the game by completing constellations to release the Celestial Brush gods (inspired by the Chinese zodiac) from their hiding spots.[15] It is possible to upgrade or modify certain Brush powers later in the game; for example, the Celestial Brush power "Inferno" can gain a new power called "Fireburst", which has a different drawing pattern, and allows players to create flames without relying on torches or other related items. The player's ink for drawing is limited by the amount available in special ink wells, preventing the player from solely using Brush techniques to defeat enemies; ink is restored in the wells over time when the Brush is not used.[15]


Most character names below are the shortened names of the U.S. version.


See also: Amaterasu (Ōkami)

Much of Ōkamicenters on characters from Japanese Shintospirituality and legendary historical figures. A major plot parallels the slaying of the eight-headed serpent, Yamata no Orochi, by the Shinto god Susanoo, recreated within the game as the characters of Orochi and Susano, respectively.

The player controls Ōkami Amaterasu, the goddess of the sun, in the form of a white wolf.[16] Amaterasu is referred to in the Japanese and European version of the game as a female, while in the North American version she is genderless although she is referred as the "mother of all".[16][17] When endowed with ink power, Amaterasu is seen by the player with red markings, cloud-like fur on her shoulders, and weapons on her back. Most of the human characters in the game only see her as a plain white wolf; some believe Amaterasu to be the reincarnation of Shiranui (the white wolf that fought Orochi 100 years prior to the game's present), and do not recognize her spiritual nature. If the player depletes power by overuse of the celestial brush, Amaterasu will temporarily revert to this mundane white form. Issun, an arrogant, inch-tall "wandering artist" seeking out the thirteen Celestial Brush techniques for himself, accompanies Amaterasu (whom he calls "Ammy" or "furball"). He serves as a guide, dialogue proxy, and as comic relief. He grows in character along with Ammy throughout the game, becoming her true friend, inspiration, and eventually her savior.[16]

At the end of the game, Amaterasu encounters Yami, the main antagonist and final boss of the game who resembles a small fish inside a huge sphere, whose design is altered through the different stages of the battle. Yami is also the ruler of the demons. Before battle, he drains Amaterasu of her powers and leaves her as a plain white wolf. Amaterasu regains her powers throughout the fight, but, after the fourth round, Yami destroys them all again and leaves Amaterasu in a near-dead state. However, when Issun gets everyone to believe in Amaterasu before the fifth and final round, she changes into her most powerful form and battles Yami, vanquishing him forever. In the final battle, Yami also has a huge clawed hand, which demonstrates the evil which comes from humans' hands. The word "Yami" means "darkness" in Japanese.

Two other characters also reappear several times within the quest. Waka appears to Amaterasu several times in the game as a beautiful young flute-playing man in costume resembling a tengu (dressed like a yamabushi). He is aware of the goddess's true identity, foretells her future, and at times battles with her. He leads the Tao Troopers whose members Abe and Kamo are based on the two famous onmyōjiAbe no Seimei and Kamo no Yasunori. Waka's dialogue, dropping French affectionate terms at times, conveys a sense of familiarity with Amaterasu, as it turns out that Waka is much older than he appears and has walked with Amaterasu on the Celestial Plain hundreds of years ago.[18] The other is Orochi, the eight-headed demon and a major villain within the game which the player will encounter several times. Orochi repeatedly has threatened Kamiki village, demanding a sacrifice of a young woman. Each of its eight heads is infused with a different elemental magic power, but the entire demon is susceptible to a special brew of sake available only at Kamiki Village, allowing Amaterasu to defeat it while in its stupor.[19] Amaterasu trusts Queen Himiko, the ruler of "Sei-an City", who is killed by one of the demons.

Throughout the game, the player encounters several other characters that are inspired from Japanese folklore.[20]


Promotional artwork for the game, showing the main characters. The foreground characters include the white wolf-goddess Amaterasu, the inch-high artist Issun, the mysterious swordsman Waka, and the warrior Susano.

The game is set in Nippon (Japan) and it is based on Japanese folklore, beginning one hundred years in the past. The narrator describes how the white wolf Shiranui and swordsman Nagi fought and sealed the eight-headed demon Orochi at the cave, to save Kamiki Village and Nagi's beloved maiden Nami.

In the game's present, Nagi's descendant and self-proclaimed greatest warrior, Susano, refuses to believe in Nagi's legend and frees Orochi, who escapes and curses the lands, sapping the life from Nippon. Sakuya, the wood sprite and guardian of Kamiki Village, calls forth Amaterasu, the sun goddess, known to the villagers as the reincarnation of the white wolf Shiranui, and asks her to remove the curse that covers the land. Accompanied by the artist Issun (an inch-high creature known as a Poncle), Amaterasu begins to restore the land to its normal state.[19]

Throughout her journey, Amaterasu confronts Waka, a handsome and strange but powerful individual who seems to have the gift of foresight and further teases Amaterasu and Issun to his own mysterious ends. Additionally, Amaterasu locates several Celestial Gods hidden in constellations, who bestow upon her their powers of the Celestial Brush to aid in her quest.

After Amaterasu and Susano defeat Orochi to save Kushi, recreating past events, Orochi's spirit floats northward. Amaterasu and Issun embark on a journey across Nippon, first arriving at Ryoshima Coast and Sei-An City, the capital of Nippon. There, they work with the beautiful priestess Rao, the legendary submarine Dragon Kingdom, and the reclusive Queen Himiko to rid the coastline and city of Orochi's influence, including destroying a demonic plague and retrieving a mystical weapon from a sunken trading ship. However, it is revealed that the real Rao was killed before Amaterasu arrived, and the Rao they had been working with was the demonic fox god, Ninetails, who murders Himiko before returning to her fortress on the elusive Oni Island. Amaterasu and Issun eventually find and kill Ninetails, noticing that her spirit, like Orochi's, travels to the icy northern island of Kamui. The two decide to travel northward to find the source of the demons.

In Kamui, Amaterasu assists the Oina tribe to defeat two recently revived demons, Lechku and Nechku, who were creating a deadly blizzard that threatened to destroy the island. In addition to this, Amaterasu discovers that Issun ran away from his home of Ponc'tan to escape his responsibility of being a Celestial Envoy—a messenger of the gods—and his grandfather. After defeating Lechku and Nechku, Amaterasu discovers the wreckage of a flying ship made of iron: the "Ark of Yamato", trapped in the frozen plains of Kamui. Waka appears and reveals himself to be a member of the Moon Tribe, a long-living race who used the Ark to sail and escape from the Celestial Plain that Orochi invaded. The demons attacked and killed the rest of the Celestials before the Ark fell to earth, releasing the demons upon the mortal world. After defeating the spirits of the felled demons again at the Ark, Amaterasu confronts Yami, the machine-esque leader of the demons who led the genocide of the gods ages ago. After a long battle, Yami drains her power and nearly destroys the Celestial Gods. Before it can do so, Issun, finally accepting his role as a Celestial Envoy, encourages all those they have helped to send their thoughts and prayers to Amaterasu, who regains her powers and defeats Yami, ridding Nippon of all demons. Amaterasu and Waka take control on the Ark and sail back to the Celestial Plain, determined to rebuild the land of the gods.


Ōkami resulted from the combined ideas of Clover Studio.[21] The game was originally built around "depict[ing] a lot of nature", but had no central concept or theme, according to lead designer Hideki Kamiya.[22] Kamiya eventually created a minute-long demonstration movie showing a wolf running about a forest, with flowers blossoming in its wake, but still lacking any gameplay. Kamiya and other members of the team introduced ideas around the nature aspect and eventually led to the game's initial prototype, which Kamiya admitted was "incredibly boring to play".[22] Kamiya suggested that he allowed so many ideas from the team that resulted in the development moving off-target, including creating more of a simulation. Eventually, they settled onto the gameplay found in the final product.[22]

Side-by-side comparison of the original realistic (left) and the final sumi-e(right) style used in Ōkami

The art in Ōkami is highly inspired by Japanesewatercolor and wood carving art of the Ukiyo-e style, such as the work of Hokusai. Ōkami was originally planned to be rendered in a more photorealistic 3D style,[23] but Clover Studio determined that the more colorful sumi-e style allowed them to better convey Amaterasu's association with nature and the task of restoring it.[24] The change was also influenced by limitations in the PS2 hardware to render the photorealistic 3D graphics.[25] As a result of the switch to the watercolor style, the idea of the Celestial Brush came about.[21]Atsushi Inaba, CEO of Clover, noted that "once we fixed ourselves on a graphical style and got down to the brushwork, we thought 'Wouldn't it be great if we could somehow get the player involved and participate in this artwork instead of just watching it?' That's how the idea of the Celestial Brush was born". Original concepts for enemies included the use of dinosaurs, but the designs settled onto more demonic characters.[26]

Amaterasu's initial designs were aimed to avoid having the character look like "your pet wearing clothing".[27] The developers had considered having Amaterasu metamorphose into a dolphin when in the water and a falcon when jumping off a cliff, but dropped these ideas.[28] Sakuya, designed around a peach motif, was envisioned with what were called "level 2" and "level 3" designs where the character would wear less clothing as the story progressed, but the "level 3" appearance, effectively naked, was vetoed by Inaba.[29] Waka's character was aimed to be a Tatsunoko-like character, with the hood designed to be reminiscent of those worn by the Gatchaman.[30] Orochi in Japanese mythology is a gigantic creature, so lead character designer Sawaki Takeyasu designed the back of the demon to include a garden and palace; this inspired the game designers to include a bell in those structures that would be Orochi's fatal weakness in the game.[31]

The localization team had to translate 1500 pages of text to make sure it made sense in a "native check", because of lack of plurals in the Japanese language and the large number of characters and conditional conversations that the player could interact with.[17] The team recognized that certain elements of the game would not be recognized by Western audiences, but left enough text and details to allow the players to look up the information for themselves.[17] Only one puzzle in the game had to be changed as it required knowledge of the steps in drawing a kanji character which would be readily known for Japanese audiences; for the Western release, these steps were demonstrated in the game.[17] The team noted that personalities of characters could be easily conveyed in Japanese text simply by the way sentences were constructed or slurred, a feature that could not directly be applied to localization. Instead, working with Kamiya, the team scripted the localization to either recreate the personality to match the Japanese version, or to create a whole new set of mannerisms for the characters as appropriate.[17]

Ōkami was shown at the 2005 E3 Convention, approximately 30% complete, with a planned release in 2006.[32] At this point, the game had much of the core gameplay, including the Celestial Brush and the combat system in place. The game was released a year later, with its release in Japan on 20 April 2006,[33] North America on 19 September 2006,[34] in Europe on 9 February 2007,[35] and in Australia on 14 February.[36] However, just a few weeks following its release in North America to strong critical reception, Capcom announced the closure of Clover Studio.[37]

The Ōkami: Official Complete Works art book was published by Udon in May 2008.[38][39] The game was re-released under Sony's "Greatest Hits" in Japan in August 2008.[40]

Naming and allusions[edit]

The title of the game is a pun; the word ōkami (狼) in Japanese means "wolf". The kanji characters(大神), pronounced identically, mean "great deity", so the main character is a great wolf deity.[41] Although pronounced differently, the same characters (大神) are also used in the honorific name of the Shintosun goddessAmaterasu (天照大神, Amaterasu-ōmikami).

The localization team opted to use shorter versions of Japanese names (for example, a boy named "Mushikai" was localized as "Mushi") instead of replacing the names with Western-style ones.[17] Issun's informal name for Amaterasu in the Western translation, "Ammy", was inspired by Kamiya, and is similar in tone with the Japanese informal name, "Ammako".[17]

Throughout the game, Ōkami includes several references (in visual effects, animation, or dialogue) to other Capcom games such as Viewtiful Joe, which Clover Studio also developed.[17] For example, Mrs. Orange's technique for making cherry cake parodies Street Fighter's Akuma's Shun Goku Satsu, complete with a kanji word displayed on screen with her back-facing the screen.[17] There are also in-jokes regarding the Clover staff. For example, an NPC aptly named "Animal Lover" lost his rabbit named "Inaba", also the last name of the head producer Atsushi Inaba. Also, to further convey the joke, Inaba the rabbit can be seen falling out of a tree directly underneath Atsushi Inaba's name during the closing credits.


The music in Ōkami was inspired by classical Japanese works.[19] The final song, played over the credit sequence, "Reset", is sung by Ayaka Hirahara. In May 2006, Capcom released an official 5-disc soundtrack for Ōkami in Japan.[42] In the North American and European release, the player can unlock a jukebox to hear the in-game music upon completion of the game. Ōkami won the best score award at the 2007 BAFTA Video Games Awards.[43]

Suleputer has also published another album, a piano arrangement, Ōkami Piano Arrange. It was released on 30 March 2007. Mika Matsura both arranged the 10 songs, and performed it on the piano.[44]

With the release of Ōkami HD for the Nintendo Switch, Data Disc prepared a vinyl four-disc compilation of over 60 of the game's musical tracks for release in October 2018.[45]

The characters' speech in the game is actually created by scrambling samples of voice actors' speech, with more emotional lines being created from voice work given in that emotion.[17]

Wii port[edit]

The gameplay function of "drawing" or "painting" strokes on the screen led several journalists and gamers alike to believe that Ōkami would be well-suited for the Nintendo DS or Wii, both of which feature controls capable of creating drawing motions freely. After the game's release, industry rumors of the game being ported to either console persisted, though Atsushi Inaba of Clover Studio said that Ōkami's action-based gameplay would not translate well to the console[47] and Capcom stated that there were "no plans for Ōkami on Wii".[48]

However, at the 2007 UK Gamers Day, Capcom announced that Ready at Dawn would oversee porting and development of a Wii version of Ōkami originally scheduled for release in March 2008[49][50][51] but subsequently pushed back to April.[52] Christian Svensson, Capcom's Vice-President of Strategic Planning and Business Development, stated that Capcom had received numerous requests from fans for the development of the Wii version,[53] and that the ported game "specifically exists because of that direct communication, especially those we receive on our message boards (even if they're sometimes mean to us)".[54] Ready at Dawn president Didier Malenfant said that, aside from the control scheme, the Wii version will be "an exact port of the PS2 version".[55] The lack of enhancements for the game caused several complaints from gamers, which Svensson addressed, stating this:

...we're getting the game up and running first. The game is enormous. If after we have every thing working correctly, cleanly and as desired so as not to "break" the amazing experience that is Ōkami, we will worry about potential enhancements. As we are NOT at that point in the process yet, we are loathe [sic] to even mention any potential changes or enhancements for fear of disappointing the fans/media.[56]

Svensson reported that the original game assets given to them from Capcom Japan were incomplete, and even after requesting old hard drives and computers to recover more assets, Ready at Dawn was still required to recreate some from scratch.[53] Furthermore, the game had to be recoded to change optimizations that were made for the PlayStation 2 version; Svensson stated that "part of the reason we didn't show it until we started showing it was because, if we showed it in a form that was anything less than near-perfect, people were going to freak out".[53] Ready at Dawn's creative director Ru Weerasuriya later reflected that porting Ōkami to the Wii was a challenging task—"we started with no assets and literally reverse-engineered the whole thing back onto the Wii"—they did out of love for the game, but the level of effort would preclude them from attempting such a port again.[57]

In November 2007, Svensson said that the engine had been ported to the Wii, writing that "there are still several systems getting set up properly but there's most definitely a Wii-driven Amaterasu running around Wii-rendered environments as we speak".[54] A listing posted at Capcom's website for the game in February 2008 revealed that the Wii version would support 480p and widescreen output,[58] and IGN confirmed that the motion sensing of the Wii Remote would be used to perform the Celestial Brush features within the game.[13] IGN's hands-on also cited small changes to the game such as additional motion-sensing controls using both the Wii Remote and Nunchuck attachment, and the ability to skip cutscenes, but reported no other changes in content of the game.[13]

Svennson noted that Capcom would not use television advertising for Ōkami on the Wii, but would use online marketing, including art contests and a new website with "all sorts of things for fans to use to make stuff".[53] This site was made live on 3 April 2008, featuring wallpapers, character artwork, and fan-created art for the game.[59] Svennson further noted that "if [Ōkami for the Wii] did the numbers that we did on the PS2, I'd be very happy. This doesn't need to be a mainstream success for this to be a success for the company".[53]

A paper parchment filter applied to all on-screen elements that is readily apparent in the PlayStation 2 version is in the Wii version, but the effect is much less significant.[60][61][62] To help with drawing with the Celestial Brush, two different buttons on the Wii controllers have brush functionality; one button provides free-form strokes, and the other draws a straight line from the starting point.[63]

Following a delay, the Wii port of Ōkami was released in North America on 15 April 2008,[52] Australia on 12 June,[64] Europe on 13 June,[65] and Japan on 15 October 2009.[66]

The final credits movie that is in the PlayStation 2 version of the game was removed from the Wii version, much to Kamiya's regret as it removed the omoi, "a combination of thoughts, emotions, and messages": "[The staff roll was] the omoi of everyone who worked on the project, put together in a moment of bliss held out just for those who completed the journey. It was a special staff roll for a special moment. And now it is gone. All of it. ...It's incredibly disappointing and sad".[67] A Capcom representative stated that the credits, a pre-rendered movie, had the Clover Studio logo within it, and they had "no legal right to use the Clover logo in a game they were not involved with directly". Since they also lacked the source to the credits, they opted to remove them entirely from the game.[67] Ready at Dawn's co-founder Didier Malenfant also claimed that the Wii version of Ōkami took up much more space on the game media than the PlayStation 2 version, and that the movie was cut in order to fit everything on a single game disc.[68] The credit sequence was restored in the Japanese release of the Wii version[69] and revealed that the port was co-developed by Tose, having provided additional planners, designers, programmers, and test players.[1] The images from the credits, although not the credits themselves, are still available as unlockable art.

Players have discovered that the cover of the North American Wii version of Ōkami includes a watermark from IGN, and traced the source to an image taken from IGN's site.[46] To make up for the error, Capcom offered for a limited time to replace the cover with one of three high-resolution covers free of charge to users in North America.[70][71] Because of delays in fulfilling the offer, Capcom shipped copies of all three covers to those that registered.[72] The company has since discontinued the offer, but has made the cover images available worldwide in high-quality PDF files for users to download and print themselves.[73][74][75] The European PAL version of the cover has no such error.

High-definition remaster[edit]

In 2012, Capcom unveiled a high-definition remastering of the game, Ōkami HD (Ōkami Zekkei-ban; roughly translated, Ōkami Magnificent Version), to be released worldwide for PlayStation 3 on 30 and 31 October the same year;[76] a retail product was released in Japan, while the game is available for download through the PlayStation Network in Europe and North America only. The remastered edition supports the PlayStation Move peripheral, and Trophy support has been added. While the remastered edition restored the ending credits sequence of the original PS2 release, the Clover Studio logo was removed and the ending song, "Reset", was replaced on non-Japanese copies by an instrumental remix of the Ryoshima Coast background music. The remastering was done between Capcom and HexaDrive, who had previously worked on the high-definition remastering of Rez.[77][78][79]

Capcom later released Ōkami HD for Windows, PlayStation 4, and Xbox One on 12 December 2017 worldwide, built off the PS3 remaster. This version was developed by Buzz Co., Ltd. and Vingt et un Systems Corporation.[80] The Windows, PlayStation 4, and Xbox One versions include both digital and retail editions, and the Xbox One version was released as a download in Japan. This version supports 4K resolutions, though locked at a 30 frames-per-second framerate, and includes an optional widescreen presentation alongside the 4:3 aspect ratio of the original game.[81][82] The high-definition remaster was released for the Nintendo Switch on 9 August 2018.[83] This version uses the Switch's touchscreen controls for some features including the Celestial Brush, and supports the Joy-Con's motion controls.[84][85][86] The Nintendo Switch port has both a standard physical retail and a limited edition release exclusive to Japan, whilst the game is an eShop-exclusive in other regions.[87]


Main article: Ōkamiden

Sales of Ōkami were considered somewhat poor for justifying a sequel; in July 2009, in response to users' questions on the possibility of a sequel, Svensson stated that "I think we need a lot more people buying the current version before we seriously consider a sequel".[88] After the appearance of a Japanese trademark by Capcom on the word "Ōkamiden" a few months before the Wii version of Ōkami in Japan, many speculated that a sequel was pending.[89] The September 2009 issue of Famitsu announced that Ōkamiden was indeed a sequel to Ōkami for the Nintendo DS, to be released by Capcom in Japan in 2010, though without the input of the Clover staff. The game takes place nine months after the end of Ōkami, with the player in control of Chibiterasu, a wolf cub with the same powers as Amaterasu, but not yet at his full potential, and features the same style of gameplay, including the Celestial Brush using the DS's touchscreen controls.[90][91]

At the Electronic Entertainment Expo 2016 during an interview with Metro, Kamiya, now at PlatinumGames, said that he had ideas for Ōkami 2 and Bayonetta 3, though did not confirm if either game was in active development.[92] In October 2019, following on financially successful releases of Resident Evil and Monster Hunter games, Capcom indicated that it was looking to revive some of its "dormant" properties.[93] Shortly after this announcement, Kamiya, along with Ikumi Nakamura, who had worked on Ōkami, stated on Twitter that "Ōkami is going to be back".[94] In an interview in June 2020, she stated that she planned to approach Capcom about an Ōkami sequel, with the only insistence she planned to fight for was to make sure Kamiya took the leading role in the development.[95]




Ōkami received critical acclaim, with a score of 93/100 on Metacritic.[96]

GameSpot gave it a 9 out of 10 and selected it as an Editor's Choice, citing that its "visual design instantly stands out, but it turns out to be just one of many inspired aspects of this impressive action adventure game".[110] IGN gave the game a 9.1 out of 10, as being "beautiful, charismatic, engaging and one of the most original games you'll play anytime soon".[15] Electronic Gaming Monthly's three reviewers gave it a 9, 9.5, and 9 out of 10, with one saying: "I'll be surprised if you can find a better game on any system this fall".[114]Newtype USA named Ōkami its Game of the Month for October 2006, heralded the pacing as "nearly flawless" and proclaimed "Ōkami is that rarest of beasts: a game without any obvious flaws. Clover's creativity and attention to detail are on full display here. Shame on any gamer who passes up this divine adventure".[115] Eurogamer scored the game 10/10 saying: "Right from the start it conjures an atmosphere of being something special, but to keep that level of quality up consistently over 60 hours ensures that this will be a game that will be talked about for years to come".[105] In 2007, Ōkami was named eighteenth best PlayStation 2 game of all time in IGN's feature reflecting on the PlayStation 2's long lifespan.[116]Famitsu gave the game a near perfect score of 39 out of 40, the 15th game to date to receive this score from the publication.[117]

Conversely, the game was noted to have some flaws. The game was criticized for its uneven difficulty.[15][110] Reviewers have noted some difficulty in getting the game to recognize the correct Celestial Brush patterns,[103] as well as excessive amounts of dialog, particularly at the introduction, which was hampered by the use of computer-generated voices instead of voice acting.[110]

The Wii version of Ōkami has received generally similar praise to the PlayStation 2 version, with GameSpot stating that the support for widescreen and the Wii controls "make it even more relevant today than it was in 2006".[61] The use of the Wii Remote for the Celestial Brush was well received;[60] in GameSpot's review, they noted that the Wii functionality with the Brush "improves the pace of the game".[61] Other aspects to the controls were found to be weaker, particularly in combat.[61][104] In their review, Nintendo Power recommended the PlayStation 2 version of the game over the Wii, stating that "though you can overcome the drawing and attacking issues with practice (and by sticking to whip-style weapons), it's a hurdle you shouldn't have to leap".[112] The Wii version was given the Game of the Month award from IGN for April 2008.[118] It was a nominee for multiple awards from IGN in its 2008 video game awards, including Best Artistic Design[119] and Best Use of the Wii-Mote.[120]

The high-definition release on the PlayStation 3 was praised for being the "definitive" version of the game,[111] with the rendering in 1080p helping to make the graphics style of the game stand out. Cam Shae of IGN did express some disappointment that the PlayStation 3 version does not attempt to address the "pop up" of far-off objects due to draw distance, a limitation of the PlayStation 2 version.[111] Oli Welsh of Eurogamer considered that the game remains as relevant as it was when it was first released in 2006, being one of the few video games of the Zelda style.[107]

The release of Ōkami HD for Windows, PlayStation 4, and Xbox One in 2017 was critically praised, establishing that the decade-old game still remained relevant. Julie Muncy for Wired said that while the game is somewhat long for a single-player experience, the game is "an underrated masterpiece, the kind of beautiful work that's critically acclaimed but forgotten all too quickly".[121] Chris Schilling for PC Gamer also acknowledged that the game could be "languid to the point of lethargy" at times, but that Ōkami remained a "gorgeous and unforgettable adventure".[122] Katherine Byrne for Rock Paper Shotgun similarly said that some aspects of the game were plodding, but the game still remains beautiful with the improved graphics support, and that using a computer's mouse for the Celestial Brush powers helps to make the game feel "reborn", giving the player more options to consider in combat.[123]Polygon's Jeff Ramos considered this release the best example of a remaster, praising how well the game's art style and detail are rendered at the higher 4k resolutions.[124]


Ōkami's initial showing at the 2005 E3 Convention garnered severals awards and recognition, including 1UP's "Best PS2 Game", "Best Game of Show" (second place), and "Best Action Game" (third place);[125] IGN's "Best PS2 Game of Show",[126] and runner-up for "Best of Show" and "Most Innovative Design";[127] and X-Play's "Most Original Game".[128] GameSpy recognized it as the fifth best game showing for the convention.[129]

Upon release, Ōkami appeared as the "Game of the Month" for IGN,[130]Electronic Gaming Monthly,[131] and Game Informer.[108][132] IGN,[133]Edge Magazine[134] and Game Revolution[135] rated it as the best overall game of 2006, while GameTrailers[136] and PSM[137] named it best PS2 game for 2006. IGN further awarded the game the "Best Overall" and "PS2 Adventure Game",[138][139] the "Best Overall" and "PS2 Artistic Design",[140][141] the "Overall" and "PS2 Most Innovative Design",[142][143] and the "Best Overall Story".[144] GameSpot awarded the game for the "Best Artistic Graphics" for 2006.[145] IGN named Ōkami 90th game of all time as of 2017.[146] In 2010, GamePro ranked it as the fifth best game for the PlayStation 2.[147]

Ōkami has won awards outside the mainstream gaming press. The game earned the "Best Character Design" and only one of three Innovation Awards at the 2007 Game Developers Choice Awards.[148]Ōkami won the Grand Prize in the Entertainment Division of the 2006 Japan Media Arts Festival.[149] On 13 August 2007, it was also awarded the best "Animation in a Game Engine", "Art Direction in a Game Engine", "Outstanding Original Adventure Game", and "Game of the Year" in the 2006 awards by the National Academy of Video Game Trade Reviewers (NAViGaTR).[150]Ōkami was given an "Award for Excellence" from the Japanese Computer Entertainment Supplier's Association (CESA) at the Japan Game Awards 2007[151] and was later given 2009 CESA Developers Conference (CEDEC) award for "Visual Arts".[152] The game was awarded the "Best Anthropomorphic Video Game" in the 2006 Ursa Major awards.[153] It also won the 2007 BAFTA awards for "Artistic Achievement" and "Original Score".[154]Ōkami also received Outstanding Platform Action/Adventure Game nominations At the 11th Satellite Awards.[155]

The HD version was nominated for "Game, Classic Revival" at the 17th Annual NAViGaTR Awards.[156][157]


More than 200,000 copies of Ōkami were sold in North America in 2006, grossing approximately US$8 million and ranking as the 100th best selling game of the year in the region.[158] By March 2007, the total sales of the PlayStation 2 version were near 270,000.[53] By comparison, 66,000 copies were sold in Japan for 2006.[159] Though it was initially thought that poor sales of Ōkami and God Hand (another Clover game released in the same time frame) were the cause of the closure of Clover Studio,[24][160] it was later revealed that three key developers within Capcom and Clover Studio, Shinji Mikami (Resident Evil series), Hideki Kamiya (Devil May Cry series), and Inaba, had left the company,[160][161] and the studio was dissolved, such that "now all the resources should be used more effectively and more efficiently since they are centralized".[160] The trio formed the video game development company "Seeds Inc",[162] later merging with a company called "ODD" to become "PlatinumGames".[163]

On 30 July 2008, Capcom revealed that approximately 280,000 copies of the Wii version of Ōkami had been sold in North America and Europe since its release date.[78][164] The Wii version debuted in Japan with a modest 24,000 copies sold in its first week in the region.[165] It was recognized as the sixth-bestselling game in Japan on 23 October 2009.[166] Total sales for the game remained under 600,000 total units by March 2009, and was named the "least commercially successful winner of a game of the year award" in the 2010 version of the Guinness World Records Gamer's Edition.[167] Subsequently, in 2018, the game was awarded the Guinness World Record for "Most critically acclaimed video game starring an animal character".[168]

Ōkami HD on PlayStation 4 yielded 16,536 unit sales within its first week on sale in Japan, placing it at number 18 on the all format sales chart.[169] As of March 31, 2021, Ōkami HD has sold 1.6 million units on the PlayStation 4, Xbox One, and Nintendo Switch,[170] while the PC and PlayStation 3 versions had sold 1.065 million units as of 2020[update],[171] for a combined 2.665 millionOkami HD units sold as of March 2021[update]. The Ōkami series has sold 3.5 million units worldwide, as of June 30, 2021.[172]


Ben Mattes, producer for the 2008 Prince of Persia video game, cited Ōkami, Ico, and Shadow of the Colossus as influences on the gameplay and artwork for the game.[173] Capcom's Street Fighter IV is also stated to have character designs influenced by Ōkami with hand-drawn images and brushstroke-like effects.[174] The Disney video game, Epic Mickey, uses similar drawing aspects as Ōkami, allowing the player to draw and modify parts of levels to proceed.[175] The final boss, Yami, appears as the main antagonist and final boss in the crossover fighting game, Tatsunoko vs. Capcom: Ultimate All-Stars.[176] Amaterasu appears as a playable character in Marvel vs. Capcom 3: Fate of Two Worlds, Ultimate Marvel vs. Capcom 3 and Teppen.[177][178] After Clover's dissolution and most of its staff's subsequent reformation as PlatinumGames, one of their next games, Bayonetta, contains several references to Ōkami; the most notable of these is when Bayonetta transforms into a panther and, like Amaterasu, a trail of flowers and plant life follows her.[179] For the 2010 San Diego Comic Con, Capcom raffled a limited run of T-shirts designed by Gerald de Jesus and iam8bit that placed Amaterasu, Shiranui, and Chibiterasu (from Ōkamiden) into a homage to the Three Wolf Moon t-shirt.[180]

In 2009, GamesRadar included Ōkami among the games "with untapped franchise potential", commenting: "Seriously, if Nintendo can make the same Zelda game every few years, then why can't Capcom release Ōkami 2?".[181] In 2015, Amaterasu was featured in Archie Comics' Worlds Unite crossover between its Sonic the Hedgehogcomic lines and Mega Manseries.[182] An Ōkami costume was included in Monster Hunter Generations.[183] Capcom submitted and got approval to publish an Amaterasu "courier" for Dota 2 just prior to the December 2017 release of Ōkami HD on Steam, with players that had pre-ordered or purchased Ōkami HD within the release period receiving the courier for free.[184]

See also[edit]



  1. ^ abClover Studio; Ready at Dawn Studios LLC; Tose Co., Ltd. (15 October 2009). Ōkami (Wii) (in Japanese). Capcom Co., Ltd. Scene: staff credits.
  2. ^Jane Pickard (16 September 2005). "Previews: Ōkami". Retrieved 18 October 2007.
  3. ^"Okamiden producer: Not a sequel, a 'spiritual successor'".
  4. ^Totilo, Stephen (10 October 2006). "GameFile: 'Ōkami' Goes Green; Official Wii Word; 'Idol' Launch And More". MTV. Retrieved 10 August 2007.
  5. ^Mielke, James (18 August 2006). "The Kamiya Touch: An Interview with Clover's Hideki Kamiya". 1UP.com. 1up. Archived from the original on 29 June 2011. Retrieved 10 August 2007.
  6. ^Capcom Entertainment, Inc., ed. (2006). Ōkami instruction manual. Capcom. pp. 13–14.
  7. ^Capcom Entertainment, Inc., ed. (2006). Ōkami instruction manual. Capcom. pp. 25–26.
  8. ^Capcom Entertainment, Inc., ed. (2006). Ōkami instruction manual. Capcom. pp. 19–20.
  9. ^Capcom Entertainment, Inc., ed. (2006). Ōkami instruction manual. Capcom. p. 30.
  10. ^Capcom Entertainment, Inc., ed. (2006). Ōkami instruction manual. Capcom. p. 31.
  11. ^"The Weapons of Ōkami". IGN. 11 August 2006. Retrieved 10 August 2007.
  12. ^Capcom Entertainment, Inc., ed. (2006). Ōkami instruction manual. Capcom. p. 22.
  13. ^ abc"Hands-on Ōkami". IGN Wii. IGN Entertainment. 15 February 2008. Archived from the original on 18 February 2008. Retrieved 18 February 2008.
  14. ^Capcom Entertainment, Inc., ed. (2006). Ōkami instruction manual. Capcom. pp. 16–18.
  15. ^ abcdeRoper, Chris (16 September 2006). "Ōkami Review". IGN. Retrieved 9 August 2007.
  16. ^ abcCapcom Entertainment, Inc., ed. (2006). Ōkami instruction manual. Capcom. p. 6.
  17. ^ abcdefghijMielke, James (17 August 2006). "The Wolf Whisperer". 1UP.com. Archived from the original on 5 June 2011. Retrieved 22 April 2008.
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Sours: https://en.wikipedia.org/wiki/%C5%8Ckami

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Regarding the wanted lists, is there any logic to the spawn of the monsters on the list? Could I do all demon slips in an area at night and get 'em all, or is it more chance-based that the named demon will spawn in?

EDIT: OK, I know they all spawn in at a particular location. Is there a fixed percentage chance that they'll spawn in when you do the scroll at their particular spot? Is it completely up to RNG?
Last edited by Willowy; 19 Dec, 2017 @ 1:13pm

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