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How to play the Yu-Gi-Oh! Trading Card Game: A beginner's guide

Attention, duelists! You may remember the Yu-Gi-Oh! Trading Card Game from the Before Days of 2002, but if you’re reading this guide, you’re probably wondering: what ever happened to that old game? Surprisingly, it’s only gotten more popular, so there's no better time to learn how to play the Yu-Gi-Oh! TCG for beginners and returning fans alike.

How to play Yu-Gi-Oh! TCG

Tournament attendance records are broken every year and, because publisher Konami continually releases both support for the decks of yesteryear and all-new playstyles, it’s never been easier to build a Yu-Gi-Oh! deck you enjoy and find people to play with.

Whether you’re a total novice or a returning duelist who could use a refresher, this guide to learning how to play the Yu-Gi-Oh! TCG will get you up to speed with the basics of the trading card game.

How to play Yu-Gi-Oh! TCG

The Yu-Gi-Oh! TCG is played in turns that follow a specific order of operations. To begin a duel, the decks are shuffled and each player draws an opening hand of five cards. Here’s a breakdown of the flow of a player turn.

Draw Phase: The first thing you do every turn is draw a card. The one exception is the first turn of the player who goes first, who doesn’t draw anything.

Standby Phase: This is when some card effects activate, as indicated by the cards’ text.

Main Phase 1: In this phase, you make most of your non-combat actions. These include the normal summon/set of one monster (in face-up attack position or face-down defense position respectively), any special summons you are allowed, the activation/setting of spells and traps, and changing battle positions of your monsters, including flip-summoning facedown defending monsters into the face-up attack position.

Battle Phase: This is where the magic happens. Each monster in attack position gets to attack once. When you attack, you compare your Atk value to the opponent’s Atk or Def value, whichever is relevant. Battle can go one of a few ways.

Main Phase 2: Just the same as Main Phase 1, preparing for your opponent’s turn.

End Phase: This is when some card effects activate, which you’ll see in the cards’ text. If you have more than six cards in your hand, discard until you have six.

How do you attack in Yu-Gi-Oh! TCG?

Attacking a monster in attack position

  • You attack a weaker monster in attack position: You destroy the monster and do damage directly to the opponent equal to the difference.
  • You attack a monster of an equal strength in attack position: Both monsters are destroyed.
  • You attack a stronger monster in attack position: Your monster is destroyed and you take damage equal to the difference.

Attacking a monster in defence position

  • You attack a weaker monster in defence position: You destroy their monster.
  • You attack a monster of an equal strength in defence position: Nothing happens.
  • You attack a stronger monster in defence position: You take damage equal to the difference.

If your opponent doesn’t have any monsters, you deal your monster’s full Atk in damage.

How many cards are in a Yu-Gi-Oh! deck?

You’ll bring to the table a Main Deck of 40 to 60 cards, and an Extra Deck of zero to 15 special monsters. You’ll know a monster belongs in the Extra Deck if it has “Fusion”, “Synchro”, “Xyz” or “Link” in bold on its card text.

In tournament play, where a round is decided by a best-two-out-of-three, you can also bring a separate Side Deck of up to 15 cards to swap in between duels to adapt to your opponent’s specific deck. You may have no more than three copies of any card between these three decks.

If building a deck from scratch sounds intimidating, you can pick up a pre-built Structure Deck for under £10/$10. Once you have a sense for how the deck plays, consider experimenting by getting two more of the same one. That way you can swap out the cards that weren’t carrying their weight with extra copies of the ones you wished you saw in your hand more often.

Yu-Gi-Oh! TCG card types

Now let’s look at some Yu-Gi-Oh! card types, beginning with the stars of the show: monsters. There’s a lot going on here, so let us walk you through the different parts of a Yu-Gi-Oh! monster card.

Monster cards

Name: Simple, but the interactions of many cards that specify a card name necessitate a mention.

Level: This determines how difficult a monster is to summon. A Level 1 to 4 monster requires no Tribute to summon. A Tribute is where you pick a monster on your field to send to the Graveyard (in other words, discard) before summoning your bigger monster. A Level 5 or 6 monster requires one Tribute, and a Level 7 or higher monster requires two Tributes. That said, defer to any specific summoning conditions a card might mention.

Attribute: Every monster belongs to one of seven Attributes. These only matter when a card’s text dictates.

Type: Every Yu-Gi-Oh! TCG monster belongs to one of twenty-five Types. Again, these only matter when a card’s text dictates.

Text: For Normal Monsters, this is flavour text. On Effect Monsters, it explains their effects or summoning conditions.

Atk: The relevant stat when the monster is in attack position (vertical), even if it is not the monster attacking.

Def: The relevant stat when the monster is in defence position (horizontal). You do not take damage from battles involving your Defence Position monsters.

Spell cards

You won’t just be summoning monsters; you’ll also be supporting them with spells and traps. These cards are much simpler in design, but they come in a few subsets. Spells can be played face-up and activated immediately or Set - played facedown to be activated on a later turn. In the case of Quick-Play Spells, they can be activated as soon as your opponent’s turn!

  • Normal Spells have no icon.
  • Equip Spells have a plus icon, and are played by targeting an appropriate monster.
  • Continuous Spells have an infinity icon, and remain on the field indefinitely.
  • Quick-Play Spells have a lightning icon. If you Set them first, they can be activated on your opponent’s turn.
  • Field Spells have a compass rose icon, and remain in the Field Spell Zone indefinitely.

Trap cards

The last of the core card types is the trap. These get played facedown on your turn to activate on a later turn when their conditions are satisfied.

  • Normal Traps have no icon.
  • Continuous Traps have an infinity icon, and remain on the field indefinitely.
  • Counter Traps have an arrow icon, and are uniquely fast - only another Counter Trap can be activated in response to them.

Yu-Gi-Oh! TCG field layout

Now that you’ve seen the soldiers and support, let’s check out the field of battle. In the Yu-Gi-Oh! TCG, orderly card placement isn’t just a matter of etiquette, it’s part of the strategy, so you may want to play on a labeled play mat until you’re used to it.

  • The Deck Zone houses your Main Deck (your Side Deck is kept off the board until a duel ends). If your deck is depleted and you need to draw, you lose.
  • The Graveyard (GY) is where cards are usually sent when they leave the field. But death isn’t always the end! Some cards have effects that can be activated in the Graveyard.
  • The Extra Deck Zone houses your Extra Deck, its contents kept secret.
  • The Field Zone is where you play Field Spells. Unlike other cards that remain on the field indefinitely, you can play another Field Spell by removing the one you currently have out.
  • Main Monster Zones are where you’ll be summoning or setting most monsters. Monsters can be played in the face-up attack position or facedown defence position.
  • The Extra Monster Zones are only for Monsters summoned out of the Extra Deck, which you always have access to if you can meet their summoning requirements.
  • Spell & Trap Zones are where you’ll be activating or setting your spells and traps. The leftmost and rightmost spaces have a special interaction with Pendulum Monsters, which can act as Monsters or Spells.

There is no designated space for this, but cards can be “banished”, which you can think of as “double dead”. Of course, life always finds a way, and even banished cards might find their way back into play.

What does Chain mean in Yu-Gi-Oh?

Some cards in the Yu-Gi-Oh! TCG can be activated in response to something happening, and may even be responded to themselves with another card. This event is called a Chain.

As the chain builds, card effects do not resolve until both players agree they are done adding to it, at which point each effect in the chain resolves in backwards order, so the last card played is the first to resolve. Cards may only respond to another card if it has an equal or greater Spell Speed.

Spell Speeds are assigned as follows:

  • Spell Speed 3: Counter Traps
  • Spell Speed 2: Monsters with “Quick Effect” in their text. Quick-Play Spells, Non-Counter Traps
  • Spell Speed 1: All other cards.

That should be enough tutorial to get you started on your own journey to becoming a duelist and learning how to play the Yu-Gi-Oh! Trading Card Game. Once you’re familiar with the basics, take a look at the different Special Summoning styles that will really bring your deck to the next level and the best ways to start your collection.



YGO Logo with Copyright

The past is reborn this spring in the Yu-Gi-Oh! TRADING CARD GAME (TCG), as Konami Digital Entertainment B.V. (KONAMI) unleashes two ground-breaking new releases for Duelists and collectors! First, celebrate the history of Yu-Gi-Oh! in April with an all-foil drop that offers modern players a chance to catch up on old school classics, as well as new support for nine fan-favourite themes, plus some of the most stunning cards of the year with the return of Ghost Rares! Then in May, explore ancient secrets with three all-new themes, taking Graveyard mechanics, Pendulum Summoning, and Synchro Summons to new heights. Gather your forces, perfect new strategies, and put them all to the test in not one, but two tournament weekends, as the Remote Duel phenomenon continues!

First up, get ready for one of the hottest releases of 2021 with Ghosts From the Past. The long-awaited collector’s set brings new levels of power to nine tried and tested monster themes, including past Championship contenders like Shaddolls and Dragunity. New Duelists playing catch-up will find useful returning cards for themes that were featured in the Phantom Rage and Blazing Vortex booster sets, like Raidraptor – Tribute Lanius, Phantom Knights’ Fog Blade and Armed Dragon LV10. Ghosts From the Past also marks the first TCG appearance of Spectre’s “Sunavalon” theme from the Yu-Gi-Oh! VRAINS era, as well as the debut of a second new strategy that’s never appeared in any of the Yu-Gi-Oh! animated series.

And then there’s the main attraction: the return of Ghost Rares! The Ghost Rare TheWinged Dragon of Ra made a surprise appearance in last year’s Legendary Duelists: Rage of Ra release, instantly becoming one of the most sought-after cards of 2020. That was the first new Ghost Rare in almost five years, but now collectors have the chance to find five more in Ghosts From the Past. If you’re lucky, determined, and the Heart of the Cards is with you, you could pull a brand-new Ghost Rare like Dark Magician, Black Luster Soldier – Soldier of Chaos, or Blue-Eyes Alternative White Dragon!

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Ghosts From the Past

Ghosts From the Past will be available on the 15th of April, with 45 new cards and 87 more returning: 5 cards will appear as incredibly scarce Ghost Rares, while the remaining 127 will be printed as gold Ultra Rares, for a set total of 132 cards. Each box comes with three 5-card Ghosts From the Past packs. SRP: £/€14.99 per pack.

Then, prepare to go from classic to downright ancient! The Ancient Guardians booster set introduces a trio of brand-new strategies, and Duelists will find lots of useful returning cards to help them build Decks around the new themes. Meanwhile devoted collectors hunting the most elite cards will find plenty of Collector’s Rares, a mix of gorgeous premium versions of new cards and time-honoured favourites. Collector’s Rares were huge in last year’s Toon Chaos and Genesis Impact releases, and now you can find 15 more in Ancient Guardians.

Fans of Reptile-type strategies finally see their wishes come true with the “Ogdoadic” theme, a Graveyard-focused Reptile Deck that leverages the popular Snake Rain Spell Card. Still need your copies? You’ll find Snake Rain and lots of Reptile reprints in Ancient Guardians. If Reptiles aren’t your thing, the super-cool “Ursarctic” monsters offer a new spin on Synchro Monsters, reversing the Synchro Summoning mechanic: instead of adding up the Levels of your Synchro Materials, you’ll compare the difference between your monsters’ Levels instead! Finally, Pendulum Summons return to prominence with the musically themed “Solfachord” strategy. Better practice your scales, because the Solfachords reward you for carefully managing your Pendulum Cards, offering different perks if your Pendulum Scales are even or odd. Aspiring Pendulum Duelists have plenty of chances to get caught up, as cards like LusterPendulum, the Dracoslayer and Ignister Prominence, the Blasting Dracoslayer get handy reprints.


Ancient Guardians

Ancient Guardians is unearthed 7th of May. The complete set of 60 cards includes 10 Ultra Rares, 15 Super Rares, and 35 Rares, and 15 cards in the set are also available as Collector’s Rare variants. SRP: £/€3.99 per pack.

Where will you play all your new cards? How about Remote Duels! Duelists across Europe are invited to compete in Yu-Gi-Oh! Remote Duel Extravaganzas on select weekends in April and May, to be announced in due course. Each tournament weekend will play host to ATTACK OF THE GIANT CARD!! events, Speed Duel Constructed competitions, Structure Deck: Freezing Chains tournaments, Win-A-Mats, and Yu-Gi-Oh! Duel Links tournaments! Compete with other Duelists from the comfort of your home and earn prizes like Oversized Yu-Gi-Oh! Cards, Speed Duel OTS Packs, Yu-Gi-Oh! Duel Links Prize Pins, booster packs, and exclusive Yu-Gi-Oh! Game Mats you won’t find anywhere else.

During each Remote Duel Extravaganza weekend, the Main Event on Sunday will offer fantastic prizes to the most skilled Duelists and a chance to compete in their region’s Remote Duel Invitational Qualifier. Top finishers in the Qualifiers move on to the prestigious Remote Duel Invitational series. Earning your invite is the only way to win exclusive Championship Prize Cards and capture the coveted title of “King of Games”!

Whether you’re a seasoned tournament veteran or a first-time Duelist looking to up your game, Yu-Gi-Oh! Remote Duel Extravaganzas have something just for you. Register early and get ready for two awesome weekends of competition.

For more information on KONAMI’s Organised Play programs, including opportunities for aspiring Duelists to learn how to play, go to

About The Yu-Gi-Oh! TCG

The Yu-Gi-Oh! TRADING CARD GAME is the #1 trading card game in the world with over 25 billion cards sold. It is a game of strategy, where players create individual Decks of cards collected from Structure Decks and Booster Packs. Two players engage in a Duel while using cards that represent powerful monsters, magical Spells and surprising Traps. Duelists with well-constructed Decks, dominating monsters, solid strategy and good fortune are the victors in the Yu-Gi-Oh! TCG. Konami Digital Entertainment, B.V. is the exclusive licensee and rights holder to the Yu-Gi-Oh! TCG in Europe and Oceania.

About Konami Group

Konami Group was founded in 1973, starting as an amusement machine manufacturer for arcades. Over the years, the company has grown to include different business units across various markets. Currently, KONAMI HOLDINGS CORPORATION includes the Digital Entertainment, Health & Fitness, Gaming & Systems, and Amusement Businesses. The company went public on the Osaka Securities Exchange in 1984, the Tokyo Stock Exchange in 1988, and the London Stock Exchange in 1999. For more information, visit:

About Konami Digital Entertainment

Konami Digital Entertainment, which is the core company of Konami Group, develops entertaining content for mobile, console and card games. The company is known for global franchises such as Pro Evolution Soccer, Metal Gear, Silent Hill, Castlevania, and Contra, as well as the Yu-Gi-Oh! trading card game series.

All copyrights or trademarks are the property of their respective owners and are used under permission.


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Yugi and Kaiba Starter Deck Reloaded (2013)

Both the Yugi and Kaiba starter decks received a make-over for a 2013 re-release that brought their fundamental themes up-to-date. Fronted by the usual Dark Magician and Blue-Eyes White Dragon, these decks contain several worthwhile additions to the collection.

Firstly, Kaiba Starter Deck Reloaded has a strong set of basic monsters. Luster Dragon, Vorse Raider, and Mad Dog of Darkness are each level-4 summons boasting 1900 attack, making them great for front-line offense that can be rolled into getting out the Blue-Eyes. Then, there’s the Shard of Greed, the replacement for the banned Pot of Greed that allows you to draw two extra cards after two turns. Dark Hole makes an appearance, always handy, and Burst Stream of Destruction, which destroys all enemy monsters if you have a Blue-Eyes on the field, a nice complement to the fearsome dragon. What’s more, the deck comes with two Blue-Eyes White Dragons, meaning you’ll only need one more to bring out the Blue-Eyes Ultimate Dragon.

Then we have the Yugi Starter Deck Reloaded, which holds some sturdy effects monsters and traps. The emphasis on spellcasters gives some of the most useful, including Magician’s Valkyria, who draws fire from all other spellcasters on your side, and Skilled Dark Magician, who has 1900 attack and can be sacrificed when you’ve used three spells to summon Dark Magician. There’s a couple of reliable one sacrifice monsters, like Dark Magician Girl and Summoned Skull, and Mirror Force and Magic Cylinders, both useful traps for any occasion.

Given that these are older sets, and decks aimed at beginners, there isn’t a huge amount here if you’ve been following the archetype decks of the current 10th series, which ends this year with the upcoming Eternity Code. That said, traps such as Mirror Force, and spells like Shard of Greed and Dark Hole can prove useful in most any setup, and since Eternity Code rounds out the series, they should be able to find a place in the totality of the archetypes.

Yugi and Kaiba Mega Tins (2017)

A few years ago, Konami put out mega tins for Yugi and Kaiba that brought together many of the top cards from the 2016 and 2017 booster sets, which included the likes of The Dark Illusion, Shining Victories, and Raging Tempest. These tins are good value for a dose of nostalgia courtesy of Dark Magician and Blue-Eyes White Dragon, and getting a slew of modern cards in the three mega packs each contain.

The two boxes come with a Proxy Dragon and Pot of Desires as standard – Pot of Desires is another Pot of Greed variant that banishes the top ten cards of your deck to draw two cards, which can be extremely useful if paired with Necroface, whose attack is decided by banished cards. The Yugi tin also contains Dreamland, an ongoing spell card that produces various effects depending on if Fusion, Synchro, or Xyz types are on the field. Kaiba’s, then, provides the powerful Elder Entity N’tss, who’s summoned by sacrificing one Synchro and one Xyz monster, and who lets you special summon one level-4 monster to the field per turn.

OPENING THE NEW KONAMI $1000 Yu-Gi-Oh! EXCLUSIVE COLLECTION (No. Complete Files - Piece Of Memories)

Yu-Gi-Oh!: The 10 Best Sets In The Game's History, Ranked

Yu-Gi-Oh! has an incredibly long history, having been around for over 20 years and showing no signs of slowing down. The game is constantly evolving, from new mechanics to entirely new rules to how the game itself plays.

RELATED: Yu-Gi-Oh! 15 Most Powerful Decks In The Game's History, Ranked

For a game with so much history, plenty of Sets have been introduced that completely turned the game on its head. Some Sets introduced some of the most powerful cards ever printed, sometimes to the point they had to be banned shortly after their release. Other Sets reprinted amazing cards for much easier access, allowing plenty of players to have access to them.

10 Duel Devastator

Duel Devastator is perhaps the best product for new players to the game. It has a set list of cards, coming in a box and with 3 boxes of Duel Devastator, you would have a playset of some of the most played cards in the game.

Duel Devastator came with a copy of almost every relevant Hand Trap from Ash Blossom & Joyous Spring to Artifact Lancea. It also came with plenty of other powerful Side Deck cards such as Heavy Storm Duster, Super Polymerization, and Anti-Spell Fragrance. All the cards in Duel Devastator were generic, meaning every deck could utilize the cards in it.

9 Gold Sarcophagus Tin (2019 Mega Tin)

The Gold Sarcophagus Tin was the 2019's version of the yearly Mega Tin that reprints cards from Sets of that year. The Gold Sarcophagus Set introduced three World Premiere cards in them, Nibiru, The Primal Being, Dark Ruler No More, and Dimension Shifter, the first two becoming staples in almost every deck.

RELATED: Yu-Gi-Oh: 15 Best Burn Cards In The Game

The Gold Sarcophagus Tins also reprinted plenty of cards from powerful and popular Archetypes. Nearly all of the Sky Striker and Altergeist cores were included, along with fantastic Danger! Monsters and Thunder Dragon cards. Rouge decks even got some love with Fur Hire and Dinowrestler cards being included as well.

8 Raging Tempest

Raging Tempest was a Set released during the Arc V era, and introduced one of the strongest Archetypes and decks of all time, Zoodiacs. Zoodiacs were one of the few Tier 0 decks in their prime, and still see top meta play to this day.

Zoodiacs weren't all Raging Tempest introduced. Foolish Burial Goods became a staple in future decks like Sky Strikers. That Grass Looks Greener forever changed the way decks were built, allowing for a massive amount of cards being sent to the Graveyard. Multiple cards from Raging Tempest have been Limited or banned, showing just how powerful Raging Tempest was.

7 Phantom Darkness

Phantom Darkness was the Set that officially made the Dark Attribute the best Attribute in the game. This is thanks to the release of one of the best Dark Monsters in the game's history, Dark Armed Dragon. Dark Armed Dragon could destroy tons of cards on the opponent's field while still being able to attack.

Phantom Darkness also introduced Super Polymerization, which is perhaps one of the best Fusion Spells ever released. More generic Dark-Type support Monsters were released as well that still see play today such as Armageddon Knight and Dark Grepher.

6 The Secret Forces

The Secret Forces was another Set that introduced one of the best decks of all time, Nekroz. Nekroz was the first amazing Ritual deck, and had powerful Floodgate effects that destroyed other strategies. It also introduced Ritual Beasts, which while not the level of Nekroz were still a fantastic deck.

RELATED: Yu-Gi-Oh! The 10 Best Waking The Dragon Targets, Ranked

The Secret Forces also reprinted amazing cards, such as Preparation of Rites for more Ritual support. It also kept up with the Floodgate theme of The Secret Forces with reprints of Abyss Dweller, Royal Decree, and Vanity's Emptiness, all of which still see play today (excepting for Vanity's Emptiness which has been banned).

5 Breakers Of Shadow

Breakers Of Shadow introduced many incredible cards, many of which are still played frequently in the modern game. Twin Twisters, Solemn Strike, and Cyber Dragon Infinity are all fantastic cards that plenty of decks still run. It also gave new Kaiju cards, including the searchable Jizukiru and the powerful Interrupted Kaiju Slumber.

Breakers Of Shadow is more known for the Performapal cards it introduced, most notably Performapal Monkeyboard. This led to the creation of the strongest deck in Yu-Gi-Oh!'s history, PePe that had to be emergency banned due to how good it was.

4 Invasion Of Chaos

At the time of release, Invasion Of Chaos forever changed Yu-Gi-Oh! It is perhaps the most iconic Set of the Duel Monsters era. It was the introduction of Chaos Monsters, the first time Monsters could be easily Special Summoned. It introduced Chaos Emperor Dragon - Envoy Of The End which was banned for years before being errata'd due to being apart of the infamous Yata Lock deck.

Plenty of other cards were introduced that were just as good at the time including Black Luster Soldier - Envoy Of The Beginning, Gren Maju Da Eiza, and Smashing Ground. It was also one of the only printings of Dimension Fusion, one of the strongest Spell cards ever released.

3 Duelist Alliance

Duelist Alliance is perhaps the most popular Set ever released, so much so it's one of the few formats that players will still actively play. It was the introduction of some of the most popular Archetypes of all time including Shaddoll, Tellarknights, and Burning Abyss.

RELATED: Yu-Gi-Oh: 10 Best Instant Win Cards, Ranked

All of these decks were incredibly powerful, and at the release of Duelist Alliance were the three main decks of the meta, along with plenty of Rouge deck options. Shaddolls still see play on a meta-level to this day, with Burning Abyss taking on a Rouge status.

2 Duel Overload

Duel Overload is one of the most recent Sets, and also one of the most powerful. Duel Overload released some of the strongest Link Monsters in the game, as well as reprinting powerful cards with upgraded rarities.

Union Carrier, Selene, Master Of The Master Magicians, Mecha Phantom Beast Auradon, and Predaplant Verte Anaconda were all fantastic cards that plenty of decks use. The best of the cards introduced in Duel Overload has to be Crystron Halqifibrax, which is one of the best cards ever printed and has been the direct cause of multiple cards being banned due to how Halqifibrax could abuse them.

1 Spell/Magic Ruler

Spell Ruler (formerly Magic Ruler before Magic cards were renamed to Spell cards) was a Set meant to introduce powerful Spell cards to the game, and it delivered that to huge success. Some of the greatest cards ever printed came out in Spell Ruler, plenty of which have been on the banlist for years.

While it was Spell card focused, Spell Ruler still introduced solid cards for the time including Mystic Tomato and Senju Of The Thousand Hands. Amazing Spell cards were released as well, such as Painful Choice, Giant Trunade, Snatch Steal, The Forceful Sentry, and Delinquent Duo, all of which are still banned to this day.

Next: Yu-Gi-Oh! The 10 Best "Dark Magician" Cards, Ranked


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About The Author
Johnny Garcia (136 Articles Published)

Johnny Garcia is a long time gamer and writer based in sunny California. Having worked many odd jobs, including article writing, he is now a list writer for Having grown up around video games and being raised on them, his knowledge of video games is as high as it can be. Aside from video games, he also has an avid interest in trading card games, namely Yu-Gi-Oh and Magic the Gathering.

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Cards yugioh set

Yu-Gi-Oh! Trading Card Game

Trading card game

Yugioh Card Back.jpg

Card back to the Yu-Gi-Oh! Trading Card Game

Upper Deck
Publication1999; 22 years ago (1999)
Players1 vs. 1, 2 vs. 2 [1]
Age range12 and up (OCG), 6 and up (TCG)

The Yu-Gi-Oh! Trading Card Game[a] is a Japanese collectible card gamedeveloped and published by Konami. It is based on the fictional game of Duel Monsters created by manga artistKazuki Takahashi, which appears in portions of the manga franchise Yu-Gi-Oh! (under the name of "Magic and Wizards"), and is the central plot device throughout its various anime adaptations and spinoff series.[2]

The trading card game was launched by Konami in 1999 in Japan and March 2002 in North America.[3] It was named the top selling trading card game in the world by Guinness World Records on July 7, 2009, having sold over 22 billion cards worldwide.[4] As of March 31, 2011, Konami Digital Entertainment Co., Ltd. Japan sold 25.2 billion cards globally since 1999.[5] As of January 2021[update], the game is estimated to have sold about 35 billion cards worldwide and grossed over ¥1 trillion[6][7] ($9.64 billion).[8]Yu-Gi-Oh! Speed Duel, a faster and simplified version of the game, was launched worldwide in January 2019. Another faster-paced variation, Yu-Gi-Oh! Rush Duel, launched in Japan in April 2020.


In the trading card game, players draw cards from their respective decks and take turns playing cards onto "the field". Each player uses a deck containing forty to sixty cards, and an optional "Extra Deck" of up to fifteen cards. There is also an optional fifteen card side deck, which allows players to swap cards from their main deck and/or extra deck between games. Players are restricted to three of each card per deck and must follow the Forbidden/Limited card list, which restricts selected cards by Konami to be limited to two, one, or zero. Each player starts with 8,000 "Life Points", with the main aim of the game to use monster attacks and spells to reduce the opponent's Life Points. The game ends upon reaching one of the following conditions:[9]

  • A player loses if their Life Points reaches zero. If both players reach zero Life Points at the same time, the game ends in a draw.
  • A player loses if they are required to draw a card, but has no more cards to draw in the Main Deck.
  • Certain cards have special conditions which trigger an automatic win or loss when its conditions are met (e.g. having all five cards of Exodia the Forbidden One in the hand or all five letters of the Destiny Board on the field).
  • A player can forfeit at any time.

Card types[edit]

Cover of Yu-Gi-Oh!: Legendary Collection 4: Joey's World

Gameplay revolves around three types of cards: Monster, Spell (formerly Magic), and Trap cards. Monster cards are summoned by each player to attack the opponent's monsters or life points (if the opponent has no monsters on the field) or defend against their attacks. With some exceptions, each monster typically possesses ATK (attack) and DEF (defense) points, which are used to determine the results of battles, levels, with more powerful monsters requiring tributes or special summoning techniques to summon, and types and attributes, which determine how they are affected by other cards. Normal and Effect monsters (colored yellow and orange, respectively) are stored in the Main Deck and once per turn, the player, if having the right monsters to do so in their hand, can choose to either Normal Summon a monster, which means bringing a Level 4 or lower monster to your side of the field in ATK position, Tribute Summon a monster by tributing existing monsters on the field to summon a more powerful one (tributing a Level 5 or 6 monster requires sacrificing one monster and tributing a Level 7 or higher monster requires two), or Set a monster, placing it face-down in DEF Position. When you Tribute Summon, you have the option of summoning the monster face-up in ATK position, or setting it. Monsters can also be Special Summoned, which is when a monster is summoned by a card effect. There are no limits to how many times a player can Special Summon on their turn, as long as they have access to the cards that allow them to do so. When Special Summoning, you have the option of placing them on the field in face-up ATK or face-up DEF position. Monsters can also be Flip Summoned, which is when you change a Set face-down monster on your side of the field to face-up ATK position. This is possible as long as the monster was not set that turn and was at least set on your last turn or your opponent's last turn and is still on the field. Flip Summons, like Special Summons, also do not count towards your Normal Summon, Tribute Summon or Set, so you are allowed to Flip Summon on your turn as much as possible.

Six other types of monsters, Ritual, Fusion, Synchro, Xyz, Link, and Pendulum, require their own unique methods to be Special Summoned to the field, and with the exception of Ritual and certain Pendulum, all of these monsters are first placed in your Extra Deck, not the Main Deck. The summoning methods are named with their respective card type (Fusion Summon, Xyz Summon, Pendulum Summon, etc.) but are also simultaneously known as Special Summons and have the same concepts. Ritual Monsters, colored blue, can be summoned by having access to a Ritual Spell Card that allows the summon, having the Ritual monster in your hand, and sacrificing monsters in your hand or on your field until the total level of the sacrificed monsters equals or is higher than the level of the Ritual Monster. Every Ritual Monster has a Spell Card that allows their specific summoning, but there are alternative cards such as Advanced Ritual Art that can be used for various Ritual Monsters. Fusion Monsters, colored purple, require, also like Ritual Monsters, access to certain monsters as well as a card with an effect to summon them. The common card used to Fusion Summon is the Spell Card Polymerization, but there are other card effects to fuse monsters. When Fusion Summoning, monsters in your hand or field who fit the criteria for a Fusion Monster in your Extra Deck are sent to the graveyard, and the Fusion Monster is summoned. Synchro Monsters, white, are summoned by combining the levels of monsters on your field. This is called tuning them. To Synchro Summon, one of the monsters, and only one, must be a Tuner monster, and the others must be non-Tuner, plus the total levels of the monsters tuned must be exactly the level of the Synchro Monster in your Extra Deck. Xyz Monsters, black, are summoned by having monsters on your field with the same level, and instead of going to the Graveyard, the Xyz Monster is stacked on top of the monsters, and these monsters become Xyz Material, providing various effects. If an Xyz Material is used, it is sent to the graveyard. If the Xyz Monster is destroyed or removed from the field, all its materials are sent to the graveyard. Xyz Monsters, instead of levels, have Ranks, and the rank number is equal to the one level the monsters used as Xyz Material have. Link Monsters, dark blue with a hexagonal pattern, which possess a Link rating instead of a Level and do not possess DEF points, are summoned when you have enough monsters on the field to Link Summon one, and possess Link Markers that affect spaces on the field that they point to. If you sacrifice a Link monster on your field to summon a different Link monster, the amount of monsters it counts for is equal to its Link Rating. For example, a Link-2 monster, summoned by sacrificing two monsters, can be sacrificed with one other monster to summon a Link-3 monster when otherwise three sacrifices would be required. For every rating the Link monster has, one arrow will point to a particular position on the field. Monsters marked with a green gradient are Pendulum Monsters. They each have a Pendulum Scale number between 0 and 13, and can either be placed in the Monster Card Zone, or face-up in a Pendulum Zone. Pendulum monsters have two different effects, and whichever one can be used depends on which position on the field it is in. Pendulum monsters that are also Normal or Effect monsters go in your Main Deck, and Pendulum monsters that are also Fusion, Synchro or Xyz monsters go in your Extra Deck. If any of these monsters are destroyed as a result of battle, instead of going to the graveyard, they go to your Extra Deck. Two Pendulum monsters can be placed in your Pendulum Zones, one each, if their two scales have numbers between them, and you have monsters in your hand with those levels (example: monsters from Levels 2 and 7 if your Pendulum Zone's scales are 1 and 8) you can Pendulum Summon them straight to your field. If a Normal or Effect Pendulum monster is sent to your Extra Deck and you have Pendulum monsters in your zones with scales between that monster's level, you are able to Pendulum Summon it back to your field. Token monsters, gray, represented by either official cards or makeshift counters, are summoned through effects for defense or tributing purposes and cannot exist outside the field.

Spell cards, green, are magical spells with a variety of effects, such as raising ATK points of a specific monster or reviving destroyed monsters. They can be played from the hand during a player's turn or placed faced down for activation on a later turn. They come in six varieties; Normal, Quick Play, Continuous, Equip, Ritual, and Field. Normal, Quick Play, and Ritual Spells leave the field after activation, while Continuous, Equip and Field spells stay on the field. Continuous and Field Spells change the rules of the field while face-up, and each player can only have one Field Spell on their field at a time. Equip spells are equipped onto monsters on the field to make them stronger (or weaker), and if that monster is destroyed, so is the Equip card. (Other cards can be equipped to monsters with the right abilities, and have the same characteristics.) Quick Play spells are the only spells that can be activated on the opponent's turn if set, and can be played from your hand during your turn at any time, including the Battle Phase. Ritual spells are the spells used to summon Ritual Monsters. Trap cards, dark pink, have to be Set on your field face-down and can only be activated after the turn they were set has passed. (Quick Play spells, when Set, have the same rule.) Traps are generally used to stop or counter the opponent's moves and strategies. These come in three varieties; Normal, Continuous, and Counter. Like Continuous Spells, Continuous traps stay on the field after activation. Normal and Counter traps leave the field after activation, and Counter traps are specifically activated to stop card effect(s). Traps are also known for being the card type a player can activate during either player's turn. [10] An additional card type, Skill, is used exclusively in the Speed Duel gameplay format.[11]

All monster cards possess a type and attribute. Types include Warrior, Machine, and Dragon. While there exist 25 types, there are only seven attributes. They are as follows: Dark, Earth, Fire, Light, Water, Wind, and Divine. The most common of all of the attributes is the Dark attribute. The Divine attribute has by far the fewest members at just six and includes the Egyptian god cards: Obelisk the Tormentor, Slifer the Sky Dragon, and the Winged Dragon of Ra. There are also various card effects that create loopholes to established rules, such as being able to summon a monster without the usually required cards, activating the effect of a card in the graveyard, sacrificing cards from a different source than the usual hand or field, or activating an effect during a time you wouldn't otherwise be allowed to do so.


Cards are laid out in the following manner:

  • Main Deck: The player's Main Deck is placed here face-down, and can consist of 40 to 60 cards. Normal, Effect, Ritual, and Pendulum Monsters can be stored here. Spell and Trap Cards are also stored here.
  • Extra Deck: The player's Extra Deck is placed here face-down, if they have one, and may unlimited cards consisting of Fusion, Synchro, Xyz, and Link Monster cards. Pendulum Monsters are placed face-up here when they would otherwise be sent from the field to the Graveyard.
  • Graveyard (GY): A Zone where cards are sent when they are discarded or destroyed, such as used Spell/Trap Cards which were used or monsters that are tribute or destroyed in battle.
  • Main Monster Zones: A field of five spaces where Monster cards are placed when successfully Summoned. Prior to the addition of Link Monsters, any kind of monster could be placed there at any time. After Link Monsters were introduced, monsters from the Extra Deck could only be Special Summoned from the Extra Deck to the Extra Monster Zone, or a Main Monster Zone a Link Monster points to, up until the rule change for April 2020 onward, where only Link Monsters and Pendulum Monsters from the Extra Deck follow this restriction.
  • Extra Monster Zones: Introduced with Link Monsters, this is a Zone where monsters from the Extra Deck can be Summoned. An Extra Monster Zone is not a part of either player's field until they Summon a monster to the Extra Monster Zone.
  • Spell/Trap Zones: Five spaces in which either Spell or Trap cards can be placed.
  • Field Zone: A Zone where Field Spell cards are placed.
  • Pendulum Zones: The leftmost and rightmost spaces in the Spell/Trap Zones where Pendulum Monsters may be placed instead of Spell or Trap Cards, in order to activate Pendulum Effects and perform Pendulum Summons. Originally separate Zones, these were integrated into the Spell/Trap Zones at the same time as the introduction of Link Monsters.
  • Banished Zone: Cards that are "banished" by card effects are placed outside of the game in a pile.


Each player's turn contains six phases that take place in the following order:

  • Draw Phase: The turn player draws one card from their Deck.[10]
  • Standby Phase: No specific action occurs, but it exists for card effects and maintenance costs that activate or resolve during this specific phase.[10]
  • Main Phase 1: The turn player may Normal Summon or Set a monster, activate cards and effects that they control, change the battle position of a monster (provided it wasn't summoned this turn), and Set Spells or Traps face-down.[10]
  • Battle Phase: The turn player may choose to attack their opponent using any monsters on their field in Attack Position. The turn player can choose to not enter the battle phase and instead go to the End Phase.[10]
  • Main Phase 2: The player may do all the same actions that are available during Main Phase 1, though they cannot repeat certain actions already taken in Main Phase 1 (such as Normal Summoning) or change the battle position of a monster that has already been summoned, attacked, or had their battle position changed during the same turn.[10]
  • End Phase: This phase also exists for card effects and maintenance costs that activate or resolve during this specific phase. Once this phase is resolved, the player ends their turn.[10]

The player who begins the game does not draw during the Draw Phase and cannot enter the Battle Phase during their first turn.[10]


Tournaments are often hosted either by players or by card shops. In addition, Konami, Upper Deck (now no longer part of Yu-Gi-Oh!'s Organized Play), and Shonen Jump have all organized numerous tournament systems in their respective areas. These tournaments attract hundreds of players to compete for prizes such as rare promotional cards.

There are two styles of tournament play called "Formats"; each format has its own rules and some restrictions on what cards are allowed to be used during events.

The Advanced Format is used in all sanctioned tournaments (with the exception of certain Pegasus League formats). This format follows all the normal rules of the game, but also places a complete ban on certain cards that are deemed too powerful for tournament play. These cards are on a special list called the Forbidden, or Banned List. There are also certain cards that are Limited or Semi-Limited to only being allowed 1 or 2 of those cards in a deck and side deck combined, respectively. This list is updated every three months (January 1, April 1) and is followed in all tournaments that use this format.[12]

Traditional format is sometimes used in Pegasus League play and is never used in Official Tournaments and reflects the state of the game without banned cards. Cards that are banned in Advanced are limited to one copy per deck in this format.[13]

The game formerly incorporated worldwide rankings, but since Konami canceled organized play, the ratings were obsolete. Konami has developed a new rating system called "COSSY" (Konami Card Game Official Tournament Support System).[14]

With the introduction of the Battle Pack: Epic Dawn, Konami has announced the introduction of drafting tournaments. This continued with a second set for sealed play: Battle Pack: War Of The Giants in 2013. The final Battle Pack, Battle Pack 3: Monster League, was released in August 2014, with no Battle Pack products released since.

Product information[edit]

Yu-Gi-Oh! Trading Cards are available in Starter Decks, Structure Decks, booster packs, collectible tins, and occasionally as promotional cards.

Booster packs[edit]

As in all other trading card games, booster packs are the primary avenue of card distribution. In Konami's distribution areas, five or nine random cards are found in each booster pack depending on the set and each set contains around one hundred different cards. However, in Upper Deck's areas, early booster packs contained a random assortment of nine cards (rarity and value varies), with the whole set ranging around one hundred and thirty cards. To catch up with the Japanese meta game, two or more original sets were combined into one. Now, more recent Upper Deck sets have simply duplicated the original set. Some booster sets are reprinted/reissued (e.g. Dark Beginnings Volume 1 and 2). This type of set usually contains a larger number of cards (around 200 to 250), and they contain twelve cards along with one tip card rather than the normal five or nine. Since the release of Tactical Evolution in 2007, all booster packs that have a Holographic/Ghost Rare card, will also contain a rare. Current sets have 100 different cards per set. There are also special booster packs that are given to those who attend a tournament. These sets change each time there is a different tournament and have fewer cards than a typical booster pack. There are eight Tournament Packs, eight Champion Packs, and 10 Turbo Packs.

Duelist packs[edit]

Duelist packs are similar to booster packs, albeit are focused around the types of cards used by characters in the various anime series. Cards in each pack are reduced from nine to five.

Promotional cards[edit]

Some cards in the TCG have been released by other means, such as inclusion in video games, movies, and Shonen Jump Magazine issues. These cards often are exclusive and have a special type of rarity or are never-before-seen to the public. Occasionally, cards like Elemental Hero Stratos and Chimeratech Fortress Dragon have been re-released as revisions.

Yu-Gi-Oh! Speed Duel[edit]

Yu-Gi-Oh! Speed Duel is a specialised version of the Yu-Gi-Oh! Trading Card Game which launched worldwide in January 2019. Being based on the ruleset of Yu-Gi-Oh! Duel Links, it features four basic card types: Monster Cards, Spell Cards, Trap Cards and an exclusive type of card called Skill Cards.[15]

Speed Duel games are known for its rapid duels, averaging on 10 minutes.

When compared to the advanced format:

  • The playing field has only three Monster Zones and three Spell/Trap Zones, as opposed to five.
  • Synchro, Xyz, Pendulum and Link Monsters don't exist in Speed Duel.
  • There is no Main Phase 2.
  • The main deck must have between 20 and 30 cards, as opposed to between 40 and 60.
  • Players begin with 4000 Life Points, as opposed to 8000.
  • Players begin the game by drawing four cards each, as opposed to five.
  • Each player can only have one Skill Card.

Yu-Gi-Oh! Rush Duel[edit]

Yu-Gi-Oh! Rush Duel (遊戯王ラッシュデュエル, Yū-Gi-Ō Rasshu Dueru) is a variation of the Yu-Gi-Oh! Trading Card Game which launched in Japan in April 2020 alongside the release of the Yu-Gi-Oh! Sevens anime series.[16] This variation of the game, which uses a different set of cards from the main Trading Card Game, features reworked rules first introduced in Speed Duels.[17]

  • The playing field now has only three Monster Zones and three Spell/Trap Zones, and Extra Monster Zones and Pendulum Zones are not featured.
  • The phase order for each turn is Draw, Main, Battle, and End. Unlike the main game, there is no Standby Phase or Main Phase 2.
  • Players begin the game with four cards each, with the starting player able to draw on their first turn. During the Draw Phase of each player's turn, they must keep drawing until they have five cards in their hand. If the player already has five or more cards in their hand, they may only draw one card. There is no maximum limit to the number of cards players can have in their hand. However, if a player is unable to draw the required amount of cards when asked to (e.g. if the player's hand is empty and there are four or less cards remaining in their deck at the start of their Draw Phase), they will automatically lose the game.
  • Players can Normal Summon and Tribute Summon as many times as possible during a single turn.
  • Certain cards, such as Blue-Eyes White Dragon, are marked with a "Legend" icon. Each player may only have one Legend card in their deck.

Comparison to other media[edit]

In its original incarnation in Kazuki Takahashi's Yu-Gi-Oh! manga series, Duel Monsters, originally known as Magic & Wizards, had a rather basic structure, not featuring many of the restricting rules introduced later on and often featuring peculiar exceptions to the rulings in the interest of providing a more engrossing story. Beginning with the Battle City arc of the manga and Yu-Gi-Oh! Duel Monsters anime series, more structured rules such as tribute requirements were introduced to the story, with the series falling more in line with the rules of the real life card-game by the time its spin-off series began. From the Duel Monsters anime onwards, characters use cards which resemble their real life counterparts, though some monsters or effects differ between that of the real life trading card game and the manga and anime's Duel Monsters, with some cards created exclusively for those mediums. Yu-Gi-Oh! 5D's featured an anime-original card type known as Dark Synchro, which involved using "Dark Tuners" to summon Dark Synchro Monsters with negative levels. Dark Synchro cards were featured in the PlayStation Portable video game, Yu-Gi-Oh! 5D's Tag Force 4, while Dark Synchro Monsters featured in the anime were released as standard Synchro Monsters in the real-life game. Yu-Gi-Oh! Arc-V features Action Cards, spell and trap cards that are picked up in the series' unique Action Duels, which are not possible to perform in the real life game. In the film Yu-Gi-Oh!: The Dark Side of Dimensions, an exclusive form of summoning known as Dimension Summoning is featured. This method allows players to freely summon a monster by deciding how many ATK or DEF points it has, but they receive damage equal to that amount when the monster is destroyed.[18] The Yu-Gi-Oh! VRAINS anime series features Speed Duels which use a smaller number of Monster and Spell & Trap Zones and remove Main Phase 2 for faster duels. In the anime, characters can activate unique Skills depending on the situation (for example, the protagonist Yusaku can draw a random monster when his life points are below 1000) once per duel. A similar ruleset is featured in the Duel Terminal arcade machine series and the Duel Links mobile game.

With the exception of the films Pyramid of Light and The Dark Side of Dimensions, which base the card's appearance on the English version of the real-life card game, all Western releases of the Yu-Gi-Oh! Duel Monsters anime and its subsequent spin-off series, produced by 4Kids Entertainment and later 4K Media Inc., edit the appearance of cards to differentiate them from their real-life counterparts in accordance with U.S. Federal Communications Commission regulations in concerning program-length commercials, as well as to make the show more marketable across non-English speaking countries.[19] These cards are edited to only display their background, illustration, level/rank, and ATK/DEF points.

Konami-Upper Deck lawsuit[edit]

From March 2002[20] to December 2008, Konami's trading cards were distributed in territories outside of Asia by The Upper Deck Company. In December 2008, Konami filed a lawsuit against Upper Deck alleging that it had distributed inauthentic Yu-Gi-Oh! TCG cards made without Konami's authorization.[21] Upper Deck also sued Konami alleging breach of contract and slander. A few months later, a federal court in Los Angeles issued an injunction preventing Upper Deck from acting as the authorized distributor and requiring it to remove the Yu-Gi-Oh! TCG from Upper Deck's website.[22] In December 2009, the court decided that Upper Deck was liable for counterfeiting Yu-Gi-Oh! TCG cards, and it dismissed Upper Deck's countersuit against Konami.[23][24][25] Konami is now the manufacturer and distributor of the Yu-Gi-Oh! TCG. It runs Regional and National tournaments and continues to release new Yu-Gi-Oh! TCG card products.


  1. ^Yu-Gi-Oh! Official Card Game (遊☆戯☆王オフィシャルカードゲーム, Yū-Gi-Ō Ofisharu Kādo Gēmu) in Asia.


  1. ^"Yu-Gi-Oh! TRADING CARD GAME". Retrieved August 24, 2014.
  2. ^Kaufeld, John; Smith, Jeremy (2006). Trading Card Games For Dummies. For Dummies. John Wiley & Sons. pp. 123–139. ISBN .
  3. ^Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 667–671.
  4. ^"Yu-Gi-Oh! Card Sales Set New World Record". August 7, 2009. Archived from the original on August 10, 2009. Retrieved March 5, 2014.
  5. ^"Best-selling trading card game". Guinness World Records. March 31, 2011. Archived from the original on December 27, 2014. Retrieved March 5, 2014.
  6. ^"「ワンピース」でも「鬼滅」でもなく…史上最も稼いだ意外なジャンプ作品". Livedoor News (in Japanese). Livedoor. January 29, 2021. Retrieved January 30, 2021.
  7. ^"『鬼滅の刃』は『ジャンプ』史上最も稼いだマンガではない! 売り上げ1兆円作品とは(週刊女性PRIME)". Yahoo! News (in Japanese). Yahoo! Japan. January 29, 2021. p. 2. Retrieved January 30, 2021.
  8. ^"Historical exchange rates (1,000 JPY to USD)". January 2021. Retrieved January 30, 2021.
  9. ^Yu-Gi-Oh! Trading Card Game Beginner's Guide. Konami. p. 3.
  10. ^ abcdefghYu-Gi-Oh! Trading Card Game Official Rulebook. Konami Digital Entertainment.
  11. ^"Speed Dueling: A New Way to Play the Physical TCG". October 2, 2018.
  12. ^"Official YuGiOH U.S. Site – "Yugioh Forbidden/Limited Cards: Advanced Format – Limited and Forbidden Lists"". Retrieved February 22, 2012.
  13. ^"Official YuGiOH: Traditional Format – Limited Lists". Retrieved February 22, 2012.
  14. ^"YGO TCG News: Konami Unleashes Champion Pack 8 on Duelists Everywhere". Retrieved February 22, 2012.
  16. ^"遊戯王ラッシュデュエル - 公式サイト".
  17. ^"あそび方 - 遊戯王ラッシュデュエル".
  18. ^InnovationYGO (January 10, 2017). "Yu-Gi-Oh! The Dark Side Of Dimensions - Sneak Peek Clip - Dimension Summoning" – via YouTube.
  19. ^"Kirk Up Your Ears". Anime News Network. July 22, 2010. Retrieved September 1, 2016.
  20. ^"Upper Deck to Deliver Yu-Gi-Oh! Trading Card Game to the US market". Upper Deck Entertainment. February 11, 2002. Archived from the original on April 2, 2002. Retrieved March 25, 2014.
  21. ^"Yu-Gi-Oh! Trading Card Game". El Segundo, California: January 13, 2010. Archived from the original on February 27, 2010. Retrieved February 22, 2012.
  22. ^"Order Granting Preliminary Injunction Against The Upper Deck Company"(PDF). February 11, 2009. Retrieved September 1, 2016.
  23. ^"court-order-konami-summary-judgment-counterfeit-trademark- copyright"(PDF). December 23, 2009. Retrieved September 3, 2016.
  24. ^"Konami-court-order-granting-finding-no-dispute-unauthorized-sales"(PDF). December 23, 2009. Retrieved September 3, 2016.
  25. ^"Konami-MSJ-court-order-grants-counterclaims"(PDF). December 29, 2009. Retrieved September 3, 2016.

External links[edit]


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Legendary Duelists was full of brand-new cards for heroic figures from Yu-Gi-Oh! This winter, take a walk on the dark side with Legendary Duelists: Ancient Millennium, featuring brand-new cards inspired by some of the most villainous Duelists to grace your TV screens!


Extreme Force

Start 2018 off strong with Extreme Force, the first 100-card booster set of the year! Extreme Force features a number of powerful cards that Duelists can add to any Deck, as well as brand new strategies and individual cards to bolster old favorites.


Spirit Warriors

Spirit Warriors welcomes back a long-time favorite theme in addition to introducing 2 brand-new Decks!


Circuit Break

Halloween horrors arrive early in Circuit Break, October’s 100-card booster set! Marionettes that move on their own, a mad scientist, and vengeful spirits returning to walk the earth are just the beginning of what you’ll find in Circuit Break!


Legendary Duelists

Legendary Duelists lets you power up famous strategies from the classic series and beyond with brand-new cards from Mai Valentine, Mako Tsunami, Joey Wheeler, and more!


Code of the Duelist

Code of the Duelist combines Fusion, Ritual, Synchro, Xyz, Pendulum, and the brand-new Link Monsters to kick off a new Dueling era of Yu-Gi-Oh!


Battles of Legend –Light’s Revenge–

Battles of Legend –Light’s Revenge– brings cards from climactic Duels seen in multiple Yu-Gi-Oh! animated TV series to print for the very first time and combines them with championship-winning cards from real life!


Pendulum Evolution

Pendulum Evolution is an all-foil set packed with a mix of Ultra and Super Rare cards, featuring powerful new Pendulum Monsters and super-powered Sorcerers!


Maximum Crisis

The walls between dimensions are collapsing and the supreme king of destruction will rise in Maximum Crisis, May’s all-new 100-card booster set! Maximum Crisis is the climax of the 2016-2017 Dueling season, introducing three new themes as well as bold new cards for a wide variety of popular Decks.


Star Pack – Battle Royal

In 2017, Dueling and collecting are as easily affordable as never before: Star Pack – Battle Royal is the latest product in the Star Pack series, with an SRP of only $.99!


Fusion Enforcers

Fusion Enforcers enhances Fusion strategies based on the Decks of popular characters from the Yu-Gi-Oh! ARC-V animated TV series and introduces a brand-new original Fusion strategy!


Raging Tempest

Raging Tempest starts off three new themes and enhances many previously released themes, including strategies from Dimension of Chaos, Breakers of Shadow, the Pendulum Domination Structure Deck, and even an upcoming Structure Deck, and more!


Destiny Soldiers

Tap into the power of darkness with brand-new “Destiny HERO” cards, a new spin on Darklords from the Yu-Gi-Oh! GX manga, and a troupe of new Pendulum Monsters with the Destiny Soldiers special booster set!


Invasion: Vengeance

Storming the Dueling world this holiday season, Invasion: Vengeance features menacing monsters that attack from every angle, creating brand-new strategies and enhancing existing Decks at the same time!


Dragons of Legend -Unleashed-

Dragons of Legend –Unleashed– delivers the most anticipated cards ever released on the TV show, made into actual cards for the very first time, PLUS it rounds up several key cards from the original Dragons of Legend and Dragons of Legend 2 sets!


The Dark Illusion

With the first half of 2016 celebrating the Blue-Eyes cards of Yugi’s rival, Kaiba, the second half of the year follows suit by powering up Yugi’s monsters like Dark Magician with The Dark Illusion booster set!


Yu-Gi-Oh! The Dark Side of Dimensions Movie Pack

The Yu-Gi-Oh! The Dark Side of Dimensions Movie Pack is a 57-card set commemorating the new Yu-Gi-Oh! feature-length film to hit movie theaters in 2017, packed with dozens of cards supporting the original Duelists Yugi and Kaiba!


Shining Victories

The saga of the Blue-Eyes continues in the Yu-Gi-Oh! TRADING CARD GAME’s latest booster set, Shining Victories!


Millennium Pack

Dozens of old favorites from the original Yu-Gi-Oh! TV series get a whole new look, alongside brand new cards from TV that players have been clamoring for, for years, with the new Yu-Gi-Oh! TRADING CARD GAME Millennium Pack!


Wing Raiders

The Wing Raiders special booster set contains brand-new Xyz cards and cards from the new Yu-Gi-Oh! ARC-V series, plus two new monster themes – the spectral Phantom Knights and the Super Quantum mecha pilots!


Breakers of Shadow

Swords will clash with the Breakers of Shadow booster set! Sharpen your blades and get ready to Duel with brand new Deck themes and the revival of a legend to the Yu-Gi-Oh! TRADING CARD GAME!


Dimension of Chaos

Dimension of Chaos lets Duelists power-up their Decks with the biggest collection of cards that make Black Luster Soldier more powerful than ever, plus a heap of cards for brand-new and existing Deck themes!


High-Speed Riders

The High-Speed Riders special booster set contains brand new Synchro cards and cards inspired by the Yu-Gi-Oh! 5D’s era, plus a great selection of other cards to round out a Duelist’s Deck-building efforts!


Clash of Rebellions

The Yu-Gi-Oh! TRADING CARD GAME introduces its next 100-card booster set, Clash of Rebellions. New Red-Eyes cards make a big comeback, fiery new Deck themes burst onto the stage, and more new cards for the latest Decks!


Dragons of Legend 2

Dragons of Legend 2 delivers another all-foil set of the most anticipated, fan-requested cards from the Yu-Gi-Oh! animated TV series, made into print as actual cards for the very first time! Duelists can complete their collection of the Legendary Dragon monsters and long-awaited Toon cards finally arrive!


Star Pack ARC-V

The Star Pack ARC-V set contains Deck themes from the first season of the new TV show, Yu-Gi-Oh! ARC-V, as well as popular cards available in other sets, all for an incredible value that makes Dueling and collecting as easily affordable as ever!


Crossed Souls

Crossed Souls unlocks new Deck-building opportunities like never before for the Yu-Gi-Oh! TRADING CARD GAME. This 100-card set introduces the Zefra monsters, a new monster omni-theme that crosses over five different Deck types!


World Superstars

The Yu-Gi-Oh! TCG World Superstars is an all-foil set of 50 cards previously only available in Japan and Korea, now available for the first time all over the world! As a treat for collectors, included in this set are reprints of the two very rare prize cards from the 2012 Yu-Gi-Oh! World Championship in Tokyo!


The Secret Forces

The Secret Forces special booster set launches three new tactical squads of never-before-seen monsters in a 60-card, all-foil booster set with 32 brand new cards!


Secrets of Eternity

Celebrate the start of a new year with Secrets of Eternity, the new booster set packed with dozens of new cards for the hottest tournament Deck themes, and the introduction of a brand new diabolical theme.


The New Challengers

With The New Challengers, be the first to dominate Duels with the Qliphort, the most powerful Pendulum Monsters ever! Duelists can also find new cards for popular Deck themes, including the recently-introduced Burning Abyss, Shaddolls, the Yang Zing and more, plus some popular Xyz Monsters from the Yu-Gi-Oh! ZEXAL TV series.


Duelist Alliance

Pendulum Monsters appear in full force in Duelist Alliance! Half Monster Card and half Spell Card, these magical creatures can swing the tide of battle with Pendulum Summons, the powerful new game mechanic for the Yu-Gi-Oh! TCG. Duelist Alliance also introduces several tournament-level Deck themes that’ll delight Duelists with their intriguing strategies.


Battle Pack 3: Monster League

A brand new booster draft & sealed play experience! Monsters everywhere have put aside their differences and come together as one great Monster League. It’s Dueling with a twist!


Primal Origin

Break out your ORIGINAL Deck! With support for over 20 different Decks, Primal Origin has something for everyone including new Chaos Xyz Monsters that can be summoned using the most powerful Rank-Up-Magic Spell Card to date.


Dragons of Legend

The wait is finally over! Dozens of famous cards from all four Yu-Gi-Oh! TV series come together in print for the first time ever!  Dragons of Legend is a collection of the most popular and fan-requested TV cards from all 4 Yu-Gi-Oh! TV series that make their long-awaited debuts in this 51-card set.


Star Pack 2014

Designed to appeal to Yu-Gi-Oh! fans of all ages, the Star Pack 2014 booster packs offer Duelists a slew of awesome cards at an incredible value. Taken from a 50-card set, all cards will be made available as Commons AND as Starfoils, which means that players now get a chance to get a whole bunch of cards never before seen as Starfoils.


Legacy of the Valiant

Legacy of the Valiant lets Duelists infuse their Decks with the strength of the very land itself! Excavate new strategies from the tombs of ancient kings, with the biggest batch of Gravekeeper cards since 2010’s Structure Deck Marik.


War of the Giants: Round 2

Battle Pack 2: War of the Giants is halfway through its annual cycle. War of the Giants: Round 2 is a new refresher kit designed to expand Battle Packs into booster draft territory, and introduce new cards to the Battle Pack 2 format.


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