Expansions, short for expansion packs, are paid content upgrades for Guild Wars 2. They introduce new content only available for those who purchase it, including zones, masteries, and elite specializations. They work as standalone products, so you can buy them separately, without needing to own the previous installments to activate the latest release.
Purchase of expansions also provides access to the current Living World content, through which further instances and zones are periodically added to the game. Previous Living World episodes (excluding Season 1) can be purchased for play at any time through the Gem Store.
List of expansions
This is a list of all major releases: the core game, expansions and Living World seasons, ordered by their respective release dates as well as the story order.
- Guild Wars 2 — the core game, released August 28, 2012. Free-to-play since August 29, 2015.
- This article is about the game series titled Guild Wars. For other uses, see Guild Wars (disambiguation).
Guild Wars is a CORPG, or Competitive/Cooperative Online Role Playing Game developed for Windows by ArenaNet and published by NCsoft. The first campaign of Guild Wars, Guild Wars Prophecies was released on April 28, 2005. The different genre was chosen (as opposed to the "Massively Multiplayer Online (MMO) RPG") due to the perceived differences between the game and other MMOs: the focus on Player versus Player (PvP) rather than Player versus Environment (PvE) play made it almost a unique case at the time, players received their own instanced copy of explorable zones and parties were limited to 8 players each, a tiny number compared to the massive caps of other games, which often allowed for up to 64 players in a single party (and unlimited players in non-instanced zones, which were the norm).
Guild Wars does not have a monthly subscription fee; there is only a one time cost of purchasing the game. It uses a campaign-based model, where each campaign allows a player to play the story with the professions available to that campaign.
The game was designed from the ground up to be a competitive multi-player experience, focusing on high-level combat between two or more parties focusing more on player skill and innovative play rather than equipment, time played or sheer numbers, a stark contrast to other MMOs of the time. The game introduced revolutionary concepts such as protection and allowed casters to spend the majority of a fight casting. Other MMOs of the time relied on defensive characters out-healing their opponent's damage in what amounted to be a "red-barring" contest that focused less on skill and more on level and attrition. Additionally, casters were often forced to spend significant portions of every fight waiting for (the equivalents of) energy to regenerate or skills to recharge. Guild Wars changed this by introducing effective forms of energy management, such as Attunements and Inspiration Magic, as well as a considerably higher rate of regeneration (and lower maximum energy pool) than other games allowed.
After the release of Guild Wars Nightfall, development goals seemed to shift towards a more traditional MMO-styled experience, introducing concepts such as grind and PvE-only skills, as well as adding heroes, computer-controlled allies that could be extensively customized by players, not unlike traditional henchmen. Reactions have been mixed, with proponents praising the ability for players to play the game without relying on the unstable, unreliable and often unhelpful henchmen, the beneficial effects of PvE skills and traditional "elite" dungeons and areas (such as the Domain of Anguish). Others have criticized the difficulty heroes have introduced in finding human players to adventure with, the gradual power creep and the tendency for PvP matches to rely more upon player's builds than their personal skill.
In total three campaigns have been released, all of which are stand-alone campaigns. The 4th campaign, named Utopia was cancelled. Instead Guild Wars' only expansionEye of the North was created, incorporating certain portions of the content planned for Utopia. Eye of the North serves as a bridge to the sequel Guild Wars 2.
Guild Wars as a series has been received with much critical acclaim, including many Editor's Choice awards from major magazines and websites, IGN's Best PC RPG and even Gamespy's MMORPG of the Year (somewhat ironic, considering the game is technically a CORPG). Additionally, the series has sold more than 6 million units.
If you’ve been holding out on getting into Guild Wars 2 there’s no better time than now as part of their collaboration with Prime Gaming you can now get two expansions for half price.
The third Guild Wars 2 drop was released today and will allow Prime Gaming members to pick up Guild Wars 2 expansions Path of Fire and Heart of Thorns for 50 percent off.
This is the perfect time to acquire them in the lead-up to the next expansion End of Dragons launching early next year.
Guild Wars 2 players can also still claim the last Prime Gaming drop, which provided the Ascended Aurene Clothing outfit. Later this month, more in-game content for the game will be distributed through the promotion. The first drop, which was a booster pack with a mini pet, is no longer available.
You can try out Guild Wars 2 for free today, but if you want to experience the expansive world the game has to offer, you’re going to need access to the expansions. This is one of the best opportunities players will have to pick them up for a discounted price so if you’re looking to venture into Guild Wars don’t miss this deal.
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Expansions guild wars
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