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Trying one last time to stay alive in GTA 5: Chaos Mod

Diary

This diary first appeared in PC Gamer magazine issue in We do one every month, taking on new challenges and approaching our favourite games from entirely new angles – and letting you know how we got on.

When I last grappled with Grand Theft Auto 5's Chaos Mod, which throws random events into the game like a rogue barista pouring hot sauce and spider eggs into your skinny caramel latte, Michael had just been teleported into Los Santos' military base. As you can imagine, the famously congenial US Military doesn't take too kindly to a murderous middle-aged thief appearing in their top-secret compound (at least, not one who isn't wearing his uniform, oh-ho!) and soon the base is lit up like 17th century London after a certain baker left a certain oven on.

A solid cliffhanger, if I say so myself, neatly set-up for me to begin this entry with a daring escape from one of Los Santos' most secure locations. It would be a shame if, say, Michael got annihilated the moment a khaki-clad army type came into view. Good thing this isn't exactly what happened, then! Ahaha. Aha. Ugh.

Just a phase

Emerging from the hospital after his massive lead overdose, Michael drives across town for a rendezvous with his FIB handler Dave Norton. Furious that Michael has leapt back into the armed robbery game (placing his cover story and Dave's career in jeopardy) Norton opts to turn the situation to his advantage, tasking Michael with sneaking into a hospital to identify whether a body there belongs to an FIB source. This requires Michael to appear dead, which Dave carefully arranges by clubbing Michael in the back of the head.

Now back in hospital again, Michael leaps out of a body-bag and commences his search for the errant corpse. For some reason the morgue is guarded, and while I manage to knock out the first guard and steal his pistol, the second spots me and begins to shoot. Naturally, I shoot back, whereupon Michael clips through the floor and plummets into the grey abyss beneath Los Santos.

At this point, I expect one of two things to happen, either Michael will fall forever, or he'll die and the mission will restart. Instead, somehow Michael respawns outside the hospital. In theory, this means I can continue the mission, but I can't see a way back inside. Frustrated, I take a potshot at a passing car. Next thing I know, I'm inside the car. I see what's going on here. The Chaos Mod is making me teleport to the end location of any bullet I fire. I use this ability to access the hospital rooftop, where the objective icon is. There's no entrance here either, but I don't have to work the problem any further, as a UFO spawns right where Michael stands and kills him dead.

Respawning back in the morgue, I now attempt to escape the hospital in the specific manner GTA 5 wants me to. But the teleportation effect makes combat next to impossible, as each bullet fired exposes Michael to enemy gunfire, traps him in the game geometry, or simply catapults him out of the world entirely. I fight in vain until the effect expires, whereupon the Chaos Mod turns all the NPCs into spinning ragdoll horrors and I'm able to complete the mission with minimal obstruction.

Yoga rants

Returning home, Michael treats himself to some well-earned TV time. But a confrontation with his wife leads him into an impromptu yoga session with Amanda and her guru Fabien. The yoga mission is one of the worst examples of GTA 5's restrictive attitude toward progression. It would be entirely in-character for Michael to be rubbish at yoga because he's an overweight lates layabout. But no, Michael failing at yoga also fails the mission, because GTA 5 is so obsessed with its own narrative grandeur it leaves no room for player agency.

Luckily, the Chaos Mod comes to the rescue. I'm not entirely sure what it does, but the result is that both Amanda and Fabien run off, while a bunch of random NPCs wander into Michael's back yard and begin hurling profanities at him. "You fucking shit!" a man yells as Michael's struggles with the 'Warrior II' pose. "Why don't you blow me?" spits a scarfed ginger fellow as Michael attempts the 'Dancer'. "Eat my ass!" growls a woman as Michael assumes the plank, his calming exercises now accompanied by the sound of distant explosions.

After the world's least relaxing yoga session, Michael accompanies his son Jimmy to buy drugs. Sampling their purchase together, the mandatory 'trip sequence' ensues, with Michael flying in his underwear over a rainbow-coloured Los Santos. When Michael returns to Earth, not only has Jimmy stolen his car, but Michael is also half his normal size. Initially I mistake it for part of the sequence, as Michael rides an inexplicably massive bicycle home. But it transpires the Chaos Mod has shrunk all the NPCs in the game, demonstrated by a hilarious meeting between Michael, Dave Norton, and two other FIB agents, who trade insults and cutting remarks with one another in Munchkin voices.

The Lollipop Guild tasks Michael with a mission to extract an informant from his interrogation by the IAA. I look forward to seeing how the Chaos Mod is going to improve/ruin it. But it passes without incident, as do the next few missions.

This is a growing problem. There's still much of the Chaos Mod I haven't seen, but because the effects are random, with every new one I see, the chance of the next being a repeat increases. It's still capable of delivering absurd scenarios, highlighted by a cutscene outside Franklin's home where the house suddenly explodes, instantly killing Franklin's Aunt, his friend Lamar, and his dog. Not only does the cutscene continue, with Franklin now arguing with three corpses, but both the fire-brigade and the ambulance service turn up, bumbling through the cutscene like stage technicians who forgot to wear black. But it's an island of daftness in an ocean of either uninteresting effects or stuff I've seen before. I'm beginning to fear the Chaos Mod is running out of steam.

The four jurors

Later, a new mission gives me an idea. While he waits around for Michael to put together another heist, Franklin has taken up a spot of hired murder for the group's fixer Lester. In the mission, Franklin has to assassinate four jurors involved in a case with Redwood Cigarettes. But there's a twist. He only has eight minutes to kill them.

This seems like prime Chaos Mod territory, but on the current settings, I'll only see one or two effects within those eight minutes, while there's a good chance I'll have seen them before. So I head into the Chaos Mod's settings and reduce the interval between effects from five minutes to thirty seconds. That should sort things out. Boy, did it.

The Chaos Mod first uses its newfound power to deploy a helicopter to attack Franklin while he races to the first target. It looks like Franklin's career as a hitman will be short-lived, when the helicopter is obliterated by the next effect—doomsday. Franklin's car is tossed about like an empty crisp packet in a hurricane, and it's only through a last minute leap from the driver's seat that he isn't blown up.

Armageddon dies down as quickly as it had started, while Franklin commandeers another car. He races to Vespucci beach where the first target is located, leaps out of the car and starts shooting without me pressing the left mouse button. Yep, the Chaos Mod has set my weapons to fire constantly. If there's one thing that marks out a skilled assassin, it's wild, indiscriminate gunfire.

The target takes off, disappearing into a crowd of beachgoers. With no way to pull Franklin's finger off the trigger, I have to mow down everyone on the pathway.

One target down. Three to go. Five minutes remaining. To claw back time, I race straight across Vespucci beach. The second target is on a yacht out to sea, easily sniped by Franklin from pier. Two down. Four minutes to go.

I hop back in the car and start up the highway, when the Chaos Mod activates cinematic camera mode, constantly changing the camera angle while I drive in real-time. This makes my race against time look incredibly cool, but also makes it phenomenally difficult to drive. It takes me 90 precious seconds to reach the third target, who is again easily sniped from Franklin's lofty position on a window cleaner's lift.

Three down, two-and-a-half minutes to go. The final target is on a moped somewhere in the Vinewood hills. A difficult area to drive around at the best of times, but it's especially tough when it suddenly starts raining asteroids. One such space rock almost completely blocks the road leading up into Vinewood, leaving a tiny gap which I squeeze through. I kill the final target with seconds remaining. That's more like it, Chaos Mod. In fact, Franklin versus the jurors wouldn't make a bad conclusion to this diary.

But I think we can do one better.

Trevor versus everything

One final battle. One last stand. The Chaos Mod against GTA V's King of Chaos. I've dropped the interval timer to ten seconds, with all effects lasting half a minute. Before we start though, I must prepare. Well, try to. I'd planned to kit Trevor out with weapons and armour. But prior to deciding to do this, the Chaos Mod depleted my bank account, as if it knew what was coming.

That said, I can at least choose a location for the final showdown. After fair amount of deliberation, I settle on Legion Square, the architecturally abstract park in downtown Los Santos. It's close enough to roads for vehicle-effects to play a role, but it also has enough cover to offer me protection from the Chaos Mod's shenanigans. I select my starting position at the park's main entrance, and set the Chaos Mod rolling.

The sky darkens. The tyres blow out on all the nearby vehicles. Then those vehicles catch fire. Then they turn pink. It's like a storm's approaching. The impending signs of the Chaos Mod's oncoming apocalypse, mischief and mayhem all rolled into one. 

Suddenly Trevor hits the ground, sideswiped by a speeding moped. I've been surrounded by a swarm of fuchsia mods, intent on ramming me to death like a pod of bottlenose dolphins. I whip out my pistol and start shooting. The fact my gun fires cats barely registers.

I successfully clear the gang when something astonishingly loud bursts nearby. I whirl around to spy a figure across the park. I can't see him clearly because the Chaos Mod has draped the park in a thick fog, but a blueish blur narrowly misses Trevor's head. Some kind of force gun. I dash behind cover and take the figure down.

Now the Chaos Mod unleashes its full fury, slapping me with a five-star wanted level. It also starts raining whales again. I retreat deeper into the park, dodging cetacean carcasses as I go. Bullets begin flying my way. I blast a trio of cops encroaching on my position, then whip out my grenade launcher and bring down a helicopter that's been hovering above me. But there's another approaching, while the minimap is thick with flashing dots. It's really only a matter of time.

And then the Chaos Mod gives me a reprieve, teleporting me to some woodland town in the farthest reaches of San Andreas. I run along the road, watching for any oncoming threat. But there is only silence, and the stars, and the distant headlights of vehicles, which the Chaos Mod has turned kaleidoscopic in hue.

After 30 seconds of bizarre tranquillity, the Chaos Mod teleports Trevor again—this time to the helipad atop the tallest building in Los Santos. Many of the Chaos Mod's effects won't be able to reach me here, but I've also no clear method of descent. Then I spy a window cleaner's lift dangling a few feet away from the building's rooftop. It's a tricky jump, but I'm fairly certain that I can make it.

I don't make it.

In the end, it isn't any of the Chaos Mod's effects that kill Trevor. It's gravity. Trevor plummets to his death, dressed as a mad scientist, because the Chaos Mod had to get one last joke in. So long Chaos Mod. It's been unreal.

Sours: https://www.pcgamer.com/trying-one-last-time-to-stay-alive-in-gta-v-chaos-mod/

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  • `
    Sours: http://stage.rimadesio.it//to/the-best-of-gta-v-chaoschat-randomly-mods-the-gamexhtml
    1. Mcmillan action
    2. Jacob carries bella
    3. Hp shutdown
    4. Bj warehouse nj
    5. Jeep dealerships victoria

    GTA5mod.net


    v
    8 new effects
    &#; Spinning Cam (@ProfessorBiddle)
    &#; Jump! Jump! (@Last0xygen)
    &#; Tanks A Lot (@Last0xygen)
    &#; Everyone Is Bloody (@ubscal)
    &#; Get Towed (@Last0xygen)
    &#; Spawn Quarreling Couple (@juhana)
    &#; U-Turn (@juhana)
    &#; Weird Pitch
    Compatibility with the Rainbomizer mod (found here)
    Updated Failsafe to work with the latest game build ()
    Added more texts to:
    &#; &#;News Team&#;
    &#; &#;Fake Death&#;
    &#; &#;Realistic Hacking&#;
    Replaced &#;Lock Vehicle Camera&#; effect with &#;Lock Camera&#; which also works on foot (@juhana)
    Increased time between each required kill for the &#;The Blade Hungers&#; effect
    &#;Explosive Zombies&#; no longer clears the wanted level
    &#;Rocket Man&#; now makes the Player invincible
    Changed action names in &#;Simeon Says&#; to be more descriptive
    Vending machines spawned by &#;Quick Sprunk Stop&#; are now more persistent
    &#;Now This Is Some Tire Poppin'&#; now has a slighly longer delay between each &#;pop&#;
    &#;In The Hood&#; will now apply to hostile peds more consistently
    &#;Random Traffic&#; is long timed by default now
    Fixed &#;Rapid Fire&#; breaking miniguns
    &#;High Pitch&#; and &#;Low Pitch&#; are marked as incompatible now
    Fixed effect written in Lua not dispatching from the effect menu properly

    v
    Added 18 new effects!
    Added new options to the config utility
    &#; Option to disable mod on startup by default
    &#; Option to disable effect group weighting behaviour (not recommended!)
    &#; Option to disable the &#;Failsafe&#; feature

    v
    Added 3 new effects
    Modified weighting of specific effect groups as per feedback
    In-game overlay voting options will now respect the &#;Effect Text&#; color in the config utility and have a background for better readability
    Fixed an issue that could cause effect groups to not show up at all
    Fixed Failsafe also clearing permanent effects
    Added colors to log console!
    Added more stuff to complain about
    Some (more or less) minor changes to effects

    v
    Added 4 Effects
    &#; &#;Spawn Biker&#;
    &#; &#;Binoculars&#;
    &#; &#;Aimbot&#;
    &#; &#;Can&#;t Tie My Shoes&#;
    Made adjustments to Effect Groups
    Fixed Twitch voting proxy crashing after loading a save

    v
    Fixed potential game lock-up caused by Failsafe

    v
    Added 4 effects
    &#; &#;Roasting&#;
    &#; &#;Cruise Control&#;
    &#; &#;Teleport To Random Store&#;
    &#; &#;Detonate Current Vehicle&#;

    Common effects (like Teleportation or Spawning ones) are grouped together now
    &#; This means they are less likely to appear frequently now while allowing us to add even more of them without tipping the balance to add more variety in the future!

    Added Failsafe™
    &#; Subsequent mission fails within a specific time-span will cause the mod to activate measures depending on the amount of fails (e.g. clearing effects or removing spawned enemies)

    Removed following effects
    &#; &#;Pwned&#;
    &#; &#;No Braking Allowed&#;
    &#; &#;Player Swap&#;
    &#; &#;Everyone Turn Right&#;
    &#; &#;Explode Current Vehicle&#;

    Effect specific changes
    &#; Revamped &#;Roll Credits&#;; it will no longer block user input and the screen will fade out much slower than before
    &#; &#;Full Acceleration&#; doesn&#;t apply any force if brakes are active now
    &#; Mission entities are invincible during &#;Gravity Field&#; now, also made the effect more performant
    &#; &#;Pacifist&#; doesn&#;t kill you for simply aiming at a ped anymore
    &#; The prompt in &#;Simeon Says&#; will now appear again after a dying
    &#; &#;Realistic Hacking&#; will now abort the hack if dead
    &#; Fixed &#;Lag&#; rotating the camera occasionally and reverting velocity if moving backwards
    &#; (Hopefully) fixed &#;Spawn Random Vehicle&#; causing an occasional mission fail if the current vehicle was mission relevant
    &#; &#;Brake Boosting&#; excludes helicopters and blimps now
    &#; Slight changes to the color of touched vehicles in &#;Midas Touch&#; to make them appear more gold-like
    &#; Renamed &#;Dance Troop&#; to &#;Dance Troupe&#;
    &#; &#;Bees&#; is long timed by default now
    &#; &#;Help My W Key Is Stuck&#; and &#;Spinning Peds&#; are short timed by default now

    Changes to the config utility
    &#; Cleaned up the general layout
    &#; Displays a popup at startup warning you if the application has no write permissions now
    &#; Enabled the ability to change the weight for meta effects
    &#; Modified the default times for meta effects (normal timed: 90s -> 95s, short timed: 60s -> 65s)
    &#; More minor changes

    Added the ability to quickly scroll through effects in the effects menu with Arrow Left / Right

    v
    Made slight modifications to the mod&#;s graphical interface
    Fixed a game crash affecting some users on the newest game build ()
    Disabled mission fail prevention for &#;Fake Teleport&#; temporarily (cause of the issue mentioned above)
    More minor changes

    v
    Fixed effect &#;Randomize Player Clothes&#; always choosing the same clothes

    v
    Included a new sound which plays every time a new effect is activated! You can either change or disable the sound by replacing / removing the following file: chaosmod/sounds/global_effectdispatch.mp3
    Added meta effect &#;No Chaos&#;
    More Lua related improvements
    Changes for existing effects

    v
    Fixed certain meta effects not working properly with Twitch integration
    Further improvements for Lua scripts

    v
    Added ability to create your own effects in Lua! See here for more information.
    Added meta effects! These will modify the mod itself in various ways (like modifying the timer speed or activating multiple effects at once). Currently these will be active every seconds by default, you can modify that (and other) values in the config utility.
    7 meta effects!
    Added 6 new effects
    Minor effect and stability related changes / fixes

    v
    Added effect &#;High Pitch&#;
    &#;x Gamespeed&#; and &#;x Gamespeed&#; affect the game audio now
    &#;Minions&#; slightly increases the audio&#;s pitch
    &#;Flying Cars&#; allows you to adjust your vehicle&#;s pitch now
    Minor changes to &#;Need For Speed&#; and &#;Virtual Reality&#;

    v
    Adjusted some effects to make crashes less likely under game-stressing scenarios
    Added crash dumps (making debugging crashes easier)
    Fixed clowns appearing without the visual effect and not despawning after &#;Killer Clowns&#; ends

    v
    Fixed a crash when loading a savefile / starting a new game
    Fixed performance issues with &#;Insane Gravity&#; and &#;Invert Gravity&#;
    Made changes to &#;Brake Boosting&#;
    Made &#;Virtual Reality&#; and &#;Nailguns&#; short-timed by default
    Fixed &#;Fake Death&#; and &#;Suicide&#; causing the suicide animation to loop in rare occasions

    v
    4 new effects
    Reintroduced change which fixes effect flickering, should fix issues users were experiencing before

    v
    Reverted change preventing effects from causing flickering to fix an issue causing a consistent mod crash for some users

    v
    Fixed issue with one of the newest effects causing a softlock
    Shortened &#;Turn Turtle&#; effect duration

    v
    4 new effects
    Removed &#;Bullet Time&#;
    Effects will no longer cause flickering / any other weird behavior when certain other effects are active
    (Hopefully) fixed &#;Bus Bois&#; persistently causing a crash for some users
    Some effects will now respect game speed (if applicable)
    More minor changes to existing effects

    v
    28 new effects! (all of them contributed by the community)
    Fixed &#;Insane Gravity&#; and &#;Invert Gravity&#; causing crashes on the newest Steam build
    (Hopefully) fixed &#;Set Everyone Into Random Vehicles&#; causing crashes
    &#;Lag&#; is slightly less annoying now
    Removed &#;Blind&#;
    Removed &#;Chop Vision&#;
    Renamed &#;Fog Of War&#; to &#;Gunsmoke&#;
    Adjusted &#;Mercenaries&#;
    Made &#;Fake Death&#; even more convincing
    Made &#;Hot Traffic&#; hotter
    More minor changes to effects
    Effects in the config utility are sorted in alphabetical order now
    Moved list of contributors to seperate file
    Included a new experimental utility for changing the looks of the OBS overlay

    v
    Fixed &#;Vehicles Explode On Impact&#; not working on the newest () game build
    Added more delays for &#;Set Everyone Into Random Vehicles&#;, should hopefully prevent the mod / game from crashing by that effect
    Fixed &#;Deadly Aim&#; and &#;Simeon Says&#; causing infinite explosions if target is invincible
    Improved performance of &#;Beyblades&#;

    v
    Added 6 new community-made effects
    &#;Fake Death&#; is more convincing now
    &#;Loose Trigger&#; now applies to everyone
    &#;Airstrike Inbound&#; doesn&#;t clear the wanted level anymore
    Amplified &#;Heavy Recoil&#;
    &#;Mercenaries&#; spawns them closer to the player and ensures they fight the player quicker now
    &#;Help My W Key Is Stuck&#; blocks aiming
    &#;Deep Fried&#; also makes vehicle headlights much brighter now
    &#;Now This Is Some Tire Poppin'&#; is short timed by default now

    v
    Added 6 new effects (all of them were made by one contributor!)
    &#;Explosive Bullets&#; and &#;Explosive Punches&#; are one effect now
    &#;Revive Dead Peds&#; also gives a random weapon to revived peds now
    Removed &#;No Weapon Switching&#; (in favor of a new effect)
    &#;Doomsday&#; is more chaotic but also just a short timed effect by default now
    &#;All Peds Are Cops&#; and &#;Peds Riot&#; will cancel each other out now
    The Epic Games version of the game crashing on &#;Spawn Random Companion / Enemy&#; has not been resolved yet in this version, please stand by

    v
    2 new effects
    All peds will now get a weapon during &#;Peds Riot&#;, resulting in a total mayhem
    Spawned vehicles will be more persistent now (the game may still despawn online vehicles after a few seconds, you can bypass that by installing a mod that patches that)
    &#;Explosive Peds / Zombies&#; are even more explosive now!
    Fixed &#;Explosive Zombies&#; occasionally still letting a wanted level slip through
    Renamed &#;Oil Leaks&#; to &#;Oil Trails&#;

    v
    5 new effects! (all by one contributor)
    Made sure peds and objects spawned by mod gets cleaned up once too many exist
    Clearing / Toggling the mod will now remove all spawned enemies and companions too
    Fixed &#;Peds Are Brainless&#; not causing any more pedestrians on sidewalks to spawn
    Shotguns now shoot multiple guns if &#;Catto Guns&#; is active
    Increased time limit during &#;Need For Speed&#; from 6 to 10 seconds
    Fixed player not ragdolling when in a vehicle during &#;Player Ragdolls When Shot&#;
    &#;Portal Guns&#; will now also set peds into vehicles they shot at
    Fixed &#;Spawn Random Companion / Enemy&#; not spawning anything in FiveM SP; it can now use ANY ped model

    v
    Fixed &#;Spawn Impotent Rage&#; causing the mod to freeze in FiveM SP / older game builds (due to it trying to load a non-existing audio bank)
    Improvements to &#;Explosive Bullets&#;

    v
    Added effects menu option (consult the effects_menu_readme.txt in the chaosmod folder)
    Added shortcut option to pause the timer
    Fixed occasional crash caused by &#;Vehicles Explode On Impact&#;
    Greatly improved &#;Autopilot&#; AI, it can even finish missions almost entirely by itself now in some cases!
    Added some more checks to &#;Add Random Upgrades To Every Vehicle&#;, should hopefully fix crashes experienced by some users
    &#;Add Random Upgrades To Every Vehicle&#; also applies random wheel types too
    Fixed &#;Portal Guns&#; and &#;Explosive Bullets&#; only working on close distance
    &#;Pwned&#; is short timed by default now
    &#;Launch All Nearby Peds Up&#; also affects peds inside vehicles
    Made &#;Total Votes&#; text in the Twitch Voting OBS overlay more visible (as suggested by some users)

    v
    Compatibility with FiveM SP (and probably the Epic Games Store version of the game too)!
    Fixed not being able to rename effects properly
    Renamed some effects
    Changed how the &#;Lag&#; effect works: instead of slowing down time occasionally, it constantly resets everyones&#; position to their previous one!
    Fixed &#;Add Random / Max Upgrades To Every Vehicle&#; causing an crash at certain times, also applies even more upgrades now

    v
    2 new effects
    Changes to existing effects (see here)
    Twitch Voting:
    Added new OBS overlay option
    Added &#;Random Effect&#; voteable option
    Removed no vote round options

    v
    A LOT of effect changes
    3 new effects
    Fixed potential issue where some effects weren&#;t able to be given a custom name (hopefully)

    v
    Fixed custom sounds only playing the first time an effect occurs
    Fixed some typos (thanks to juhana)

    v
    6 new effects!
    Changes to existing effects
    Added negative weighting to effects; recent effects will have a much lower chance to appear multiple times in a row
    Added option to rename effects
    Added ability to play a custom mp3 file when a specific effect starts
    Users are now permitted to change their existing vote in Twitch chat voting
    Added experimental option for Twitch votes to affect chances of effects instead of choosing effect directly
    Added notice to config utility if an update is available
    Removed .twitchmode file requirement to access Twitch tab in config utility

    v
    Fixed &#;Suicide&#; being the only effect occuring if effects.ini wasn&#;t generated

    v
    5 new effects!
    Reworked config system. This will reset your Twitch settings, however all other settings are unaffected.
    Ability to reload your config in-game (CTRL + L to unload / load the mod, ensure the option for that is enabled in the config utility)
    Changes to existing effects
    Option to exclude specific effects from ever being a choice in voting (they can still be chosen randomly by the mod itself though)
    A new splash text containing the names of all the contributors!
    The mod should start up even without any config files being generated now
    Resetting your config in the config utility will now exclude your twitch settings unless specified
    A new tab in the config utility containing links to the GitHub Repository and a place to donate
    The voting system will now create a &#;currentvoteables.txt&#; file in your chaosmod folder containing the current voteable effects which can be used to show them through an OBS overlay

    v
    Around 20 new effects!
    Voting rounds for twitch chat integration use alternated numbers now (either 1,2,3 or 4,5,6)
    Several changes to existing effects (see here for a detailed list)

    v
    Removed some of the more harmless effects
    Added 6 new effects (including ones contributed by the community!)
    Fixed on-screen voteables text also showing up on no-vote rounds

    v
    (Twitch Mode) Added option to show voteable effects on screen
    Moved effect text + effect timer bar more to the right
    Fixed spawn blue sultan effect not using the proper sultan variant
    Fixed brainless peds effect causing the player&#;s ped to freeze occasionally

    v
    Added ability to have timed effects permanently on
    2 new effects
    Workaround for screen effects to not get overriden / removed by game
    Fixed poll mode mod effect duration restrictions also applying to normal chat voting mode
    Config app now shows the current mod version
    Fixes and changes to existing effects

    v
    Experimental Twitch Poll voting integration (has certain restrictions, consult chaosmod/twitch_integration.txt)
    17 new effects
    (Reuploaded) Fixes to teleport everything to player and spawn extreme griefer jesus effects

    v
    Twitch voting integration! Make sure to read chaosmod/twitch_integration.txt for more information.
    2 new effects
    Fixed lag effect causing a softlock on mission fail
    Reduced amount of stutter in pause menu which occurred for some users
    Effects with higher / lower weight should occur more / less often now
    First Person and Cinematic Cam effects will put you back into normal view afterwards
    And more changes to effects!

    v
    8 new effects (including suggested ones)
    Added option to enable a keyboard shortcut to enable/disable the mod quickly
    New random engine (effects shouldn&#;t get as repeatedly activated anymore)
    More changes to existing effects based on feedback
    Config files will not be shipped anymore to stop users from overriding their existing ones for no reason. Run the config utility once if you installed the mod for the first time!

    v
    Added ability to change duration (normal, short or custom) and &#;weight&#; (decreases / increases their chance of occuring) of effects (customizable per effect)
    Added option to clear active effects with a keyboard shortcut
    Added option to prevent same effect from happening twice in a row
    Added option to hide either timer bar or effect texts (or both)
    Changed behavior of some effects based on feedback

    v
    Fixed crashes when an effect affecting all vehicles / objects runs but no vehicles / objects exist (might fix crashing on prologue)
    Fixed &#;Player Ragdolls When Shot&#; effect causing big fps drops when running
    Increased frequency and intensity of &#;Jumpy Vehicles&#; effect

    v
    New config format. No backwards compatibility, so make sure to regenerate your config files!
    30 new unique effects!
    Changed default timer values (New effects: 60s -> 30s, Timed Effects: s -> 90s, Short Timed Effects: 15s -> 30s)
    Fixed effect timers showing as empty for a brief moment on new effect
    More bug fixes and behavior changes of effects (Check out the commits for more information!)
    No chat voting integration yet in this build, will probably come as its own build

    v
    More hotfixes!
    Extended entity pools to to prevent entities from being skipped
    Fixed zombie and meteor shower effects spawning an endless amount of entities (and causing a game crash!)

    v
    Mostly just a bugfixing update
    10 new effects
    Changes on existing effects based on feedback
    🐛 Fixes!

    v
    20+ new effects!
    Ability to configure timer bar, text and timed effect timer bar colors to your liking!
    Ability to configure duration for short timed effects
    Added a reset button to configuration utility
    Minor visual changes to configuration utility
    Changes to some existing effects based on suggestions
    Other minor changes

    v
    Not a beta anymore!
    Added the ability to toggle effects individually
    Fixed timed effect duration setting not working
    Fixed a specific effect crashing the game due to improper configuration
    Fixed timed effects not stopping properly if cancelled by another timed effect
    Config files are now being shipped by default

    Sours: https://gta5mod.net/gtamods/scripts/chaos-mod-v/
    Viewers Control GTA 5 Chaos - Expanded \u0026 Enhanced #1

    Chaos Mod V

    A replica of the chaos mods found on previous GTA games for GTA V.

    See the GTA5-Mods mod page for more information and instructions on how to install it.

    Feel free to join the Discord Server for community support or simply to stay up to date on this (and other) mods.

    Also make sure to check the Wiki!

    Building

    1. Clone the repo

    2. Initialize all submodules

    1. Open in Visual Studio

    2. Compile libMinHook as x64 Release build

    3. Open in the root folder in Visual Studio

    4. Compiling should work now. If there's an error referencing when building either the ConfigApp or TwitchChatProxy projects, close and open Visual Studio again.

    Adding new effects

    1. Add a new effect enum entry to

    2. Create a new .cpp file in the appropriate folder under with a fitting name

    Layout of the file should look like this:

    /* Effect by <Your Name>*/ #include<stdafx.h>staticvoidOnStart() { } staticvoidOnStop() { } staticvoidOnTick() { } // Any of these functions can be omitted and either replaced with a `nullptr` or completely left out (default parameter values) in the `RegisterEffect` declarationstatic RegisterEffect registerEffect(EFFECT_ENUM_ENTRY, OnStart, OnStop, OnTick, EffectInfo { // These are always required, you may have to add more designators depending on your effect .Name = "Generic Effect", .Id = "player_funny_stuff" } );
    1. Add the same info to
    Sours: https://github.com/gta-chaos-mod/ChaosModV

    V chaos gta

    GTA 5 chaos mods: All you need to know

    A core feature of the GTA games is the ability to unleash chaos in the game world. However, some mods exist solely to cause far more chaos than was previously thought possible.

    These are called chaos mods, and they're available for GTA Vice City, GTA San Andreas, and GTA 5. Streamers have been raving about the chaos mod for the latest game, showcasing its hilarious effects.

    This article explains everything that players need to know about this mod for GTA 5. This includes what the mod is about, how it works, and where to get it from.


    GTA 5: What is the chaos mod, and what does it do?

    The chaos mod has been made popular by GTA YouTubers like DarkViperAU and Hazardous, among others. As the name suggests, sowing chaos is its primary purpose.

    The mod adds a new random effect every 30 seconds. These effects are completely insane, such as spawning a vehicle over the player during a mission cutscene. Some of these effects are timed and will last 90 seconds, while others will only happen once.

    The effects added by the mod may sometimes seem to be a cheat for the game. This is because the GTA franchise has a history of having bizarre and entertaining cheats. Unlike cheats, however, players don't have to activate the effects manually.

    Pongo has created chaos Mod V, and it is regularly updated with new effects. Players can download the mod from here. This link will take players to a spreadsheet with all of the currently available effects.


    What's the point of using this mod?

    Some players may feel that there's no point in downloading a mod that makes the game so difficult to play. However, that is far from the truth. The chaos mod increases the replayability value of GTA 5 as there's always something new that could happen.

    Also Read

    Not only do missions feel different, but the bizarre effects change the gameplay experience completely. Some of the effects can be beneficial, like getting Super Run and Super Jump while escaping from the police. There can also be neutral effects that don't alter the gameplay, like a change in weather.

    Other effects, such as a hostile clone spawning next to the player, are rather frustrating. Overall, the chaos mod increases the ridiculousness factor of the game considerably. This only results in a much more entertaining experience.

    Sours: https://www.sportskeeda.com/gta/gtachaos-mods-all-need-know
    Viewers Control GTA 5 Chaos! - Expanded \u0026 Enhanced #15

    I will ask him to move you to the table, it will be easier for me to examine you there. Got it. At that question, she grabbed your hair and pulled it back and bit your lobe.

    Similar news:

    Took it under the ass. and began to massage your penis with you. you were like a big natural massager. which is used for its intended purpose. You moaned and howled at every hit of especially sensitive points deep in the burrow.



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