Oculus start program

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Oculus Start

The new Oculus start program aims at encouraging and enabling the development of great quality apps from those who are relatively new to the VR development field. The program was introduced in the brief post on the Oculus developer blog. Oculus has begun accepting an application for the same.

Oculus has already mentioned that it wants to make sure that VR development could reach to every developer in the world. They aim at reducing the barriers to entry into VR development for small teams. They consider that if the first app of any developer is underway then they can optimise and also scale it further. This will also help in scaling the support for developer ecosystem.

The three main component of access, support, and savings are detailed above the application page. It also includes benefits that each developer would get after getting enrolled in this program. Some of the benefits include

  • They will receive development kits for new and existing hardware.

  • They will also have access to beta tools and services.

  • A full dedicated technical help from Oculus developers. This might help young developers clear some of the key concept and problem faced during development of VR software.

  • Developers will also get a chance of one on one meeting with Oculus’ veteran VR team.

  • They will also get other perks like one-year free Unity Plus license or a royalty-free Unreal license.

  • Oculus wallet credits to “get to know the Oculus Store better.

With so many advantages for the developers joining the program, one could say that Oculus wants to popularise the VR development field among the new developers as they are the one who could come up with some mind-blowing ideas.

But, not all the developers can apply to the program. There are some eligibility criteria which includes-

  • Applicants must have published an app on the Oculus Store or other VR platform

  • They must not have received previous VR funding of over $10,000 from any other platform. This is to ensure that only new developer can get benefit from this course.

So, interested developers could fill out the application from the Oculus developers’ website.


Sours: https://www.techleer.com/articles/467-oculus-start-program-to-help-indies-developer-switch-to-vr-development/

Today Oculus announced a new developer program, Oculus Start.  If you are accepted to the program youimage can get a year free of Unity plus or a royalty free Unreal Engine license!  Additionally you get access to additional support directly from Oculus as well as addition SDK and beta tools access.

From the Oculus blog:

Today, we’re launching a developer program called Oculus Start aimed at providing access, support and savings to qualifying VR developers. We’re launching this program to offload some of the development costs of qualified developers so that they can focus on what’s really important – creating amazing VR applications. We know there is no shortage of inspired ideas and creative minds breaking ground in VR. Creativity isn’t the barrier. Resources shouldn’t be either. If your first app is underway, we can help you optimize for more success in this project and your next. Just as we’re scaling VR through our devices, we’re scaling support to the developer ecosystem.

We’re accepting applications starting today!

To see if you qualify, fill in the appropriate info in the application form.Once submitted, we’ll review your submission and we’ll get back to you shortly.

There are no fees or catches (but, be sure to check out the important info and link to governing terms. We simply want to help support developers on their VR journey and continue to build the VR future together.

The criteria to qualify for Oculus Start is as follows:

Oculus may approve your application in its sole discretion, and approval may be withheld or withdrawn without notice. You are eligible to participate if you: (a) have a valid email address; (b) are at least the age of majority in your jurisdiction of residence; (c) have never yourself or through a VR project received funding from a platform (e.g., without limitation, Oculus, Google, Microsoft, Valve, Steam, HTC), venture capital, or crowdsourcing over USD$10,000.00; (d) as of the date of application, must have published an app on the Oculus Store or another virtual reality platform; (e) have an Oculus developer account; and (f) if you are participating in connection with your VR work within an organization, that organization must be privately held. Limit of one (1) application per person and up to two (2) per organization. Each of up to two (2) developers working on VR projects within the same organization may apply to the program, however, no developer’s application will be accepted if they work with more than one (1) other developer on VR projects within an organization.

So then, what are the benefits of Oculus Start?  They are threefold, access, support and savings as follows:


A direct path to early tech and networking opportunities get you going faster, first. Benefits may include:

Get developer kits for new and existing hardware.

Receive access to beta tools and services.

Gain new knowledge and bond with fellow developers at industry events like Oculus Connect.


Oculus experts will help you troubleshoot and elevate your VR creations. Benefits may include:

Receive dedicated technical support.

Meet 1:1 with our veteran VR team at local events.

Connect with the community of VR developers to share your development experiences.


Oculus partnerships and network benefits will help offset development costs. Benefits may include:

Receive one year free Unity Plus license or a royalty free Unreal license.*

Get to know the Oculus Store better with Oculus wallet credits.

Learn more at the Oculus Start homepage.

GameDev NewsVR

Sours: https://gamefromscratch.com/oculus-launch-oculus-start-developer-program/
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My name is Jeffrey Breugelmans, and I am one of the cofounders at AfterNow. Last September, I was accepted into the 2020 Oculus Launch Pad program after pitching our vision for AfterNow Prez as a barrier-breaking content creation tool for Mixed Reality. This program has recently concluded, and we are incredibly proud to announce that our app was among the 10 selected grant winners for this year. I want to take this opportunity to share my experience with Oculus Launch Pad over these past 9 months.

First of all, what is Launch Pad?

In their own words, Oculus Launch Pad is a program designed to support promising VR content creators from diverse backgrounds. The program, therefore, has a strong emphasis on promoting Diversity, Equity, and Inclusion (DEI) in the developer community.

At AfterNow, we pursue a similar mission by offering teachers and aspiring storytellers an easy-to-use platform to create immersive VR content—absolutely no coding knowledge required! Add to that that we are a productivity-based application—which Oculus team members highlighted as a very under-served market—and you can see why I instantly felt that this would be a great fit.

Program Timeline

The program comprises 4 phases, starting with a kickoff 3-day Boot Camp. This program was packed with meet-and-greets, alumni talks, and educational sessions covering areas such as VR Business Best Practices, VR Optimization, and perhaps my favorite topic: Universal Design.

Facebook traditionally hosts this event at their Menlo campus, and although I would have loved that experience, understandably, this rendition had to take place virtually.

The following week we each received a complimentary Oculus Quest developer kit as we attended Facebook Connect and gained early access to Facebook's new social VR platform: Horizon.

The image below shows an overview of the total program timeline.

Phase 2 - The following three months were focused on additional development training and support, including an opportunity to ask questions during live "office hours" hosted on the Launch Pad Discord server. This was also a great place to connect with fellow cohort members, discuss the challenges we were facing with our app development, and ask for feedback or advice.

Phase 3 - By mid-February, it was time to submit our applications for official review. Our demo consisted of our AfterNow Prez Showcase presentation, as well as a custom Launch Pad presentation which I largely put together using content collected from the Launch Pad website. I wanted to build this meta experience to demonstrate our vision for the future of content. Why stick with 2D when you can build a much more engaging and memorable experience in 3D instead?

This video shows a quick look at how I built one slide inside this demo presentation.

Phase 4 - The final phase kicked off with Demo Day, which consisted of more educational talks and an opportunity to showcase our work. The absolute highlight, for me, was the special mention we received during the "Pitching and Showcasing Your VR Projects" session by Mari Kyle and Ted Dinola. In this segment [6:38-9:42], they praised our branding and focus on productivity, as well as the range of use cases and overall usability of our app. As our Product Lead and UX Designer, it felt particularly rewarding when Mari said that "[...] for a user, it made me feel like I was in really good hands."

Launch Pad perfectly exemplifies how Community is the cornerstone of success. Though the availability of grant money is limited, I never sensed a hint of competition among cohort members.

With the industry still in its infancy, there is an overarching sense that for anyone to thrive in this field, we first need the Mixed Reality space to succeed as a whole. And the best way to strengthen its foundation is to welcome multiple perspectives, invite diversity of thought, support our peers, and celebrate our collective achievements!

As Launch Pad grant winners, we will received continued support as we prepare to launch our app in the Oculus Store. As a part of this ongoing journey, we are now also enrolled in the next program - Oculus Start.

If you want to check out our app, you can find it as part of AppLab in the Quest Store by searching “AfterNow Prez Beta” or follow this link:
and click purchase (its free) to add it to your library.
In the Microsoft Store for Hololens search for “AfterNow Prez Remote.”

Once you have the app installed, you can visit the presentation I created for our Launch Pad Demo by selecting Guest Access and entering Presentation ID: 22615270 (as shown in the image below). Similarly, you can enter 99452018 to visit our more general "AfterNow Prez Showcase" presentation.

If you are an aspiring or early-stage developer and would love to see your app idea come to life on the Oculus platform, I highly recommend applying for the next iteration of the program.

Applications for Launch Pad 2021 are open through July 30, 2021.

Sours: https://www.afternow.io/my-experience-as-a-oculus-launch-pad-2020-grant-recipient/
How To Disable Oculus Software Auto Start-up

Why Virtual Reality (VR) Development Should Matter To Your Company

Virtual Reality (VR) may have begun as a niche gaming product, but its benefits have transcended into the business world. The technology is still evolving and will continue to seep into the mainstream as it becomes more widely adopted. Industries such as construction, manufacturing, retail, healthcare, entertainment and education are taking advantage of virtual reality’s ability to immerse users in realistic experiences. One of the most important applications of virtual reality is training simulations. Many enterprise applications are enabling workers to learn faster and retain information. Safety applications are helping companies train employees to reduce hazards and improve employee health. As the world becomes further connected through technology, VR enables companies to improve different customer and employee experiences. The result is greater customer engagement, employee satisfaction, additional revenue, and immense cost savings.

If the advantages of virtual reality interests you, you may consider building your own virtual reality application. While developing your first virtual reality application will require the expertise of a technology partner, we want to give you some insight into how to utilize one of the most popular VR headsets available today, the Oculus Quest.

The Oculus Quest is a powerful virtual reality headset developed by Oculus and supported by their parent company, Facebook. The Oculus Quest has a robust app store with hundreds of consumer VR applications. At Invonto, we develop enterprise virtual reality applications using the Oculus and HTC VR headsets. While there are many choices today for a VR headset; portability, relatively lower costs, and sufficient performance makes Oculus Quest a great choice for the business users. Invonto has been running VR Roadshow events with a series of interactive VR demonstrations using the Oculus Quest headset. Most people visiting one of our roadshow events found virtual reality technology very useful for the business applications.

Understanding capabilities of the Oculus Quest and it’s potential for enterprise VR apps can guide a company’s VR development strategy. In this post, we will discuss how your company can prepare to use the Oculus Quest for your own virtual reality applications.

Understanding the Oculus Quest Basics

The Oculus Quest is a portable headset with hardware integrated in the headset. Unlike the Oculus Rift, this means no PC is required to experience a virtual reality app. VR app developers use the same VR technologies like Unity and Unreal Engine to create a VR application for Oculus Quest as the other popular VR headsets. Before you begin virtual reality (VR) app development, it is important to understand the hardware. Let’s take a look.

oculus quest hardware

What’s In The Box

The Oculus Quest consists of a headset,  a set of controllers, a charger, and a glass spacer. You will want to take some time to try out the headset and controllers to adjust for optimal comfort. The Oculus Quest headset has three adjustable straps (two on either side and one on top) that must be fastened to secure your headset in place. Follow these steps to secure your headset.

Wearing Your Oculus Headset

  • Loosen the side straps and then the top straps.
  • Place the headset on your head starting from the back. Ensure the back strap cradles the base of your head.
  • Once in place, adjust the side straps followed by the top strap. The straps should not be too tight, but should keep the headset secure to your head.

Wearing Your Oculus Headset with Glasses

  • Before you begin, insert the glass spacer that comes included with the Oculus Quest.
  • To insert the glass spacer, carefully remove the lens rings and set them aside. Place the headset face-down on a flat and clean surface. Hold the headset with one hand and pull upward from the outer edge of the lens ring until it comes loose. Repeat this for the second lens ring.
  • Once you have removed the lens rings, remove the facial interface foam and insert the glass spacer by gently pressing it in place.
  • If the glass spacer is secure, it should not move or fall off from the headset easily.
  • Once the glass spacer is set, press the facial interface foam and lens rings back into place.
  • If you wear glasses, you’ll need to place the headset on your head starting from the front instead of the back.
  • Adjust the side and top straps to ensure the headset is secure and comfortable.

how to use the oculus quest vr headset

Adjusting Your View

Should you need to adjust the headset view, use both hands to hold each side of your headset and slowly move the Oculus Quest up and down until the picture is clear. If the image is still not clear, you can use the slider on the bottom left of your headset to adjust the image quality.

Using The Oculus Quest Touch Controllers

The headset is accompanied by a pair of controllers. These controllers allow you to interact within virtual reality, even giving you virtual hands you can see while in a virtual environment. Use virtual hands in place of viewing standard controllers in the virtual reality environment. This provides more realistic experience while grabbing and interacting with different objects. The controller has standard control actions:

  • Trigger, A and X buttons: Press to select things.
  • B and Y: Press to go back to the previous screen or menu.
  • Thumbstick: Use the thumbstick on the left controller for locomotion within the VR environment. Thumbstick on the right controller can allowed teleportation within a VR scene.
  • Oculus button: Press to go back to Oculus Home or press and hold to reset your controller orientation.
  • Grip button: Press to grab objects or make a fist when using your virtual hands.
  • Menu button: Press the menu button from Oculus Home to bring up the menu.
  • Press any button to wake the controller after you turn on your headset.

Other Things To Consider

A fully charged Oculus Quest headset will allow up to 2 – 3 hours of play time. Ensure that you properly charge your headset between uses. The Oculus Quest controllers require AA batteries which must be replaced every few months depending on use.

If you intend on connecting your headset with a PC, you will need a USB-C to USB adapter or a USB-C to USB-A cable. These are not included with your Oculus Quest.

Oftentimes, you will need to demonstrate a virtual reality application to one or more viewers. A large digital display like a smart TV will allow you to cast your experience to the screen for others to view. To accomplish this, you will need a Google Chromecast device or a Chromecast-ready digital display.

Setting Up The Guardian Play Area

The Oculus Quest includes a system called The Guardian. This boundary system is designed to display in-application wall and floor markers when users get near the user-defined play-area borders. When the user gets too close to the edge of a boundary, a translucent grid is displayed as a layer that is superimposed over the virtual reality game or experience. We will review how to set up The Guardian for an optimal virtual reality experience.

Setting Up for the First Time

When you set up The Guardian for the first time, you can follow the on-screen instructions.

If you’re setting up Guardian with your Oculus Quest for the first time, follow the on-screen instructions. There are two Guardians settings you can choose from.

Stationary Guardian
Use this guardian if you prefer experiencing virtual reality while sitting in a chair.

RoomScale Guardian

Use this guardian if you prefer experiencing virtual reality while standing. This will allow you to experience interactions that require walking around the space, sitting down, and bending.

Ensure proper flooring level when setting up Roomscale Guardian. Confirm the floor level but touch the floor with your virtual hands / controllers in the VR and sensing that the floor level in virtual reality and in your physical reality are about the same. This will provide you with the right ergonomic experience within the VR experience.

Guardian Sizes

The Guardian lets you create boundaries in virtual reality that appear when you get too close to the edge of your play area. When setting up The Guardian, we recommend setting up a minimum of 6.5 ft x 6.5 ft play area.

Resetting Your Guardian

To reset your Guardian, follow these instructions:

  • Select Settings from the bottom toolbar.
  • Select Guardian in the left menu.
  • Click Set Up Guardian.
  • Follow the on-screen instructions to reset your Guardian.

Maintaining The Quality Of Your Oculus Quest

As with any hardware, it is important to take care of your Oculus Quest. There are some general guidelines you should follow to ensure your Oculus Quest lasts a long time.

We recommend you keep the Quest out of direct sunlight to avoid damaging the lenses and display screen. If exposed to direct sunlight, your headset can experience permanent damage. Additionally, we recommend you keep the headset away from sharp objects to avoid scratching the lenses. When adjusting your headset or straps, you should be gentle to avoid damaging them. Never wear your headset while connected to the power adapter or while charging. When you aren’t using it, keep the Oculus Quest in a safe place away from pets, small children, heat sources, and food.

Adding Your Virtual Reality Application To The Oculus Quest

Oculus has an app store similar to Apple’s and Google’s app store. This is where you can find popular consumer Oculus VR applications like Beat Saber and Superhot. However, enterprise applications must often remain closed off to the public and are therefore not available through the Oculus Store. Instead, enterprise VR applications must be installed directly onto the headset.

Pair Headset with the Oculus App

To get started, you must register a developer account on the Oculus Developer Dashboard. Once you have registered your account, you can install the official Oculus app on your mobile device. The Oculus mobile app is available on both the Apple Store and Google Play Store. Open the Oculus app and sign in with your account information.

The next step is to pair the Oculus app with your Oculus headset. To do this, you must navigate to the “Settings” tab located at the bottom bar of the Oculus app. Look for the “Pair New Headset” option and select it. From the available options select “Oculus Quest”. Go through the in-app instructions to finish pairing your headset.

Enabling Developer Mode

In order to install virtual reality applications outside of the Oculus Store, you must enable the Developer Mode. Within the Oculus app, click on the paired Oculus Quest headset icon and select “More Settings”. Select “Developer Mode” and toggle to activate Developer mode. Once completed, you must reboot the Oculus Quest.

How To Install SideQuest

SideQuest is a great platform that allows you to download an app or game that is not on the Oculus Store. The process is known as sideloading which can be a complicated process, but SideQuest keeps it simple. It is important to know that SideQuest does not tolerate pirated games. SideQuest is specifically designed to host virtual reality applications that may be early access builds or closed applications.

SideQuest is available on Windows, Mac, and Linux platforms. You can download the latest version using this link. Follow the on-screen installation instructions and launch SideQuest. Using your Oculus charging cable or a USB-C to USB adapter, plug in your Oculus headset into the PC. Once connected, you must allow debugging by approving a popup on the Oculus Quest headset viewer. Ensure the checkmark is selected for “Always Allow From This Computer”. If everything is working properly, a green dot will appear in the top left corner within the SideQuest application window along with the device’s IP address and battery level.

how to install sidequest and publish vr games outside the Oculus store

Installing New Apps On Headset Using SideQuest

Now that we have installed SideQuest and connected it to the Oculus Quest, we can begin installing new virtual reality applications on the headset. Within SideQuest’s top bar, click on the down arrow icon to select “Install APK file from folder”. Your file browser window will appear and you can select the appropriate APK file from your local computer. Once SideQuest confirms that all tasks are completed, you can try the latest version of your virtual reality application.

Casting Your Oculus Quest

You now have your virtual reality application installed and ready to use on your Oculus Quest. Oftentimes, you may desire to share your VR experience with others. To demonstrate your virtual reality apps you must cast the Oculus Quest to an external monitor or device.

Casting from Oculus Quest Headset To TV / monitor

As we mentioned earlier, in order to cast you must have a Google Chromecast-enabled monitor or a Chromecast device. If you haven’t set up Chromecast before then follow these instructions. You will need to install Google Home app on your phone for configuring your Chromecast device. Make sure that your Oculus Quest and Chromecast device are connected to the same Wi-Fi network.

If you would like to start casting to your TV or monitor, you must have the Oculus Quest headset turned on. From the Universal Menu, select “Sharing”. From the “Sharing” menu, select cast and choose from the list of available devices. Select “Start” to begin casting your virtual reality gameplay to the external monitor. On your mobile device, select the notification to open your Oculus app and begin casting.To start casting to your TV / monitor:

Things To Consider When Casting via Chromecast Device

The Chromecast feature is still in beta. It is possible you may experience some difficulties. Currently, the devices that support Oculus casting are the Google Chromecast, Google Home Hub, and Nvidia Shield and Nvidia Shield TV. Certain TVs with built-in Chromecast may also support casting, but compatibility isn’t guaranteed on all models. Additionally, you must ensure your Oculus Quest and Chromecast devices are on the same Wi-Fi network and that your network allows PsP connections.

Casting From Oculus Quest Headset To PC Using SideQuest

If you don’t have a Chromecast-enabled device available, you can cast to your PC using SideQuest. Before you begin, make sure that your Oculus Quest and PC are on the same wifi network. Then connect Oculus Quest to your PC and open SideQuest application on your PC. Once connected, select “Enable Wireless Mode”. A popup window will appear showing the device’s IP address. Verify the IP and click on the “Connect” button. Next, you must click on the “Stream From Your Headset To Your PC” which will open a popup window. Click on the “Start Stream” button to start casting your Oculus headset to your PC.

Casting to your phone using the Oculus app

If a PC or a TV monitor are not available, you can still cast to your phone using the Oculus app. Open the Oculus app on your mobile device and select the casting icon on the top right side of your screen. Under “Cast From”, select the headset you would like to cast from. In this case, it will be the Oculus Quest. Under “Cast To”, select “This Phone”. On the bottom of your screen, select the “Start” button and put on your headset to accept the in-VR prompt to start casting.

A red dot in the upper right corner of your headset view will indicate that you’ve started casting. To stop casting from within the headset or from the Oculus app, select the back button in the top left of your casting screen.

Stop Casting From Your Oculus Quest Headset

From the bottom of the headset menu, select “Sharing”. From the Sharing menu, select “Cast”. Select “Stop Casting” from the in-VR prompt.

How To Start VR Application

With your Oculus Quest ready, your virtual reality application installed, and casting enabled its time to demonstrate. Put your headset on and create a Roomscale Guardian with a 10 ft x 10 ft space. From the Oculus Quest home screen, click on “Library” using the Oculus controller. Select the “Unknown Sources” option and choose the application you would like to start. Have fun!


Virtual Reality (VR) has immense potential for companies across industries. Oculus Quest is one of the most popular VR headsets for enterprise VR applications. Understanding Oculus Quest’s capabilities and relatively lower costs can help companies benefit significantly from their VR initiatives. . We’ve helped companies create interactive VR environment and safety training simulationsusing Quest VR headset. If you are interested in virtual reality development, learn more about how Invonto’s VR app developers can help turn your VR vision into a realistic VR experience.

By Team Invonto | Updated August 20, 2020

Sours: https://www.invonto.com/insights/how-to-start-vr-app-development-for-your-company-with-oculus-quest/

Program oculus start

Oculus Director of Content Ecosystem Chris Pruett has a message for developers not accepted for Oculus Quest store release: join the Oculus Start program.

The Oculus Quest is a completely standalone headset which runs a carefully curated store. To get their games on this store, developers need to send Facebook a pitch document early in development and be accepted. From a practical perspective, think of Quest as a VR console. Some indie developers, including the developers of Crisis VRigade, were even rejected by Facebook more than once without clarity provided as to why.

Oculus Start is Facebook’s developer program for indie VR devs, designed to provide “access, support and savings”. It gives developers free hardware, one year of Unity Plus, and access to a private Oculus developer forum where Facebook staff actively engage.

“We designed Oculus Start/Launch Pad to incubate and support devs, which is why we sometimes recommend it to concepts we’ve declined. These programs are made to nurture promising devs and to provide support and resources to grow their work,” Pruett wrote on Twitter. Adding: “We also understand that many devs and enthusiasts are looking for easier ways to access and distribute applications outside of the Oculus Store. This is an area we’re actively thinking about (more to share soon!)”

There seem to be at least two different emails sent in response to a Quest concept document application that we’ve heard developers receive. This advice only applies to the one which, after stating the app has not been accepted, informs developers “Your application is, however, a good candidate for the Oculus Start.”

Some hopeful Quest developers expressed frustration at the generic appearance and lack of details in the Start email, but Pruett is suggesting that Oculus Start is the suggested path to the Quest store for those who receive it because “devs are most successful when we have an ongoing relationship over the course of development,” according to another of his tweets.

Pruett also wrote that Diego Martín, lead developer of Crisis VRigade, has now enrolled in Oculus Start.

How can developers get a real sense of whether joining Start is worth the time and resource investment, and whether it really gives them a chance of getting on Quest’s store? Facebook doesn’t seem to be providing public information on this, at least not yet. For instance, we’ve reached out to Facebook to ask how many devs who had their Quest pitches declined with an invitation to Oculus Start, and then subsequently joined the program, actually ended up on the Quest store in the end. We’ll update this article with Facebook’s response.

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    David Heaney

    Writes about VR & AR technology news & industry trends. Usually on VR Download.


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    Sours: https://uploadvr.com/facebook-quest-reject-oculus-start/
    Oculus Start Dev Kit

    Oculus start program

    Hello fellow Developers! I figured I would share some info with you today!

    Ever wanted to develop VR games but can’t afford the headsets?
    This post is for you!


    From the link above:

    Today, we’re launching a developer program called Oculus Start aimed at providing access, support and savings to qualifying VR developers. We’re launching this program to offload some of the development costs of qualified developers so that they can focus on what’s really important - creating amazing VR applications. We know there is no shortage of inspired ideas and creative minds breaking ground in VR. Creativity isn’t the barrier. Resources shouldn’t be either. If your first app is underway, we can help you optimize for more success in this project and your next. Just as we’re scaling VR through our devices, we’re scaling support to the developer ecosystem.

    We’re accepting applications starting today!

    To see if you qualify, fill in the appropriate info in the application form. Once submitted, we’ll review your submission and we’ll get back to you shortly.

    There are no fees or catches (but, be sure to check out the important info and link to governing terms. We simply want to help support developers on their VR journey and continue to build the VR future together.

    VR DEV KITS ARE AVAILABLE that come with but are not limited to:

    oculus rift, oculus go, hoodie,pen, stickers, leather notebook, cup, and more!
    search youtube for oculus start kit unboxing!

    Love you all, Keep developing awesome games!! enjoy!

    Sours: https://forums.unrealengine.com/t/oculus-start-program/135916

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