Bethesda re-confirms mod support for PS4 versions of Skyrim, Fallout 4
Bethesda backtracked yesterday, announcing that the PS4 versions of Skyrim and Fallout 4 will support user-created mods after all. It’s getting PS4 Pro support for both titles, too.
Last month Bethesda announced that mod support for the PS4 versions of Skyrim and Fallout 4 would be pulled despite its previous announcement. The company suggested at the time that it was the fault of Sony, saying in a statement: "Sony has informed us they will not approve user modes the way they should work."
Bethesda specifically mentioned one major limitation in their announcement post, which you can find on their blog: "You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do."
This is good news for value tweaks and reconfigurations, but bad news for players who were hoping to get their hands on Darth Vader armour or become Sonic The Hedgehog.
From their blog post, Bethesda says: "We are excited finally to get modding to our PlayStation fans who have supported us for so long. Modding has been an important part of our games for over 10 years, and we hope to do even more in the coming year for all our players, regardless of platform."
Skyrim remastered launches later this month. In addition to mods, the PS4 Pro support means it’ll be able to render in native 4k. Bethesda will work on improvements for Fallout 4 at a later date, bringing the mod support and "enhanced lighting and graphics features."
List of Bethesda Softworks video games
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Bethesda Pledges Next-Gen Versions of Doom Eternal, Elder Scrolls Online Will be Free to All PS4, Xbox One Owners
There have been a lot of questions raised about compatibility as Microsoft and Sony lay out their respective plans for the transition from the current console generation to the next-gen hardware currently prepping for release. Various software developers and publishers are clarifying their own plans, including Bethesda. Happily, if you’re a current Bethesda gamer, you can look forward to picking up some titles on your future console purchase free of charge. Bethesda writes:
Players who own or purchase either title on Xbox One or PlayStation 4 will be able to upgrade for free to the Xbox Series X and PlayStation 5 versions, respectively, when those versions are available. Additionally, our teams are working hard to ensure both titles will support backwards compatibility when the new consoles launch.
The mention of backwards compatibility seems to imply that current players won’t just get to play the new versions on new consoles for free, but that some of the features being developed for the new hardware may also make their way back to older equipment. This makes sense if Microsoft intends to keep the Xbox One around as its base gaming platform (I almost typed “base playing station,” in an unintentionally amusing neural misfire). We may get more details this week, since virtual QuakeCon kicks off tomorrow.
Bethesda hasn’t announced anything about its other major titles, but it confirmed that both Xbox and PS4 owners would receive free upgrades to any updates made to any games, which most likely includes (say it with me), Skyrim. If you asked me which game was more likely to get an update for PS5/XSX, Fallout or Skyrim, I’d say Skyrim, hands down. It really says something about either the state of FO76 or the enduring love various fans feel towards the Nord / Imperial civil war that it’s not clear which title Bethesda will choose to bring to future consoles. (Obviously they could just port both, but if they had to pick just one, I’m guessing it’d be Skyrim).
How Will This Impact the PC Ecosystem?
There’s an interesting question in all this talk of backwards and forwards compatibility: How is it going to impact PCs? On the PC, backwards compatibility is assumed outside of unusual exceptions, but major overhauls to titles are typically pushed out as priced updates. If you want to mod the original 2011 Skyrim, including mods that could arguably make it look better than the updated version Bethesda formally shipped, you are entirely welcome to do so — but you can’t download the Enhanced Edition of Skyrim for free just because you own the original.
The proposition of free graphics updates and improvements for console players that PC players are expected to purchase is likely to be a non-starter, but no publisher that I can find has given an update on whether they intend to make any updates to current titles available on PC as well. Since most multiplayer games still don’t support cross-play between consoles and PCs, technically it’s likely possible to update the console flavors but leave PC gamers holding the bag.
As consoles gain the advantages of PCs, like upgradeable mid-cycle hardware and assumed backwards compatibility, PC gamers deserve to benefit from the features that previously defined the platform and made it unique. Rolling upgrades out as guarantees for one player base without addressing the other is a problem that companies need to address — hopefully by clarifying that any improvements made to console versions of titles and provided free of charge will be equally free to PC players. Bethesda’s blog post doesn’t mention this group of gamers at all. Hopefully that’s just an unintentional oversight.
What happens to Bethesda’s multi-platform games under Microsoft?
Still, there is some hope for Bethesda fans who don't want to play on Xbox, PC, or via Microsoft's xCloud streaming. Future Bethesda titles will still be considered for multi-platform release "on a case-by-case basis,” Microsoft Head of Xbox Phil Spencer said in an interview with Bloomberg News Monday morning.
Thus far, there are only a few clues as to which games might qualify for either side of that "case-by-case" line.
Spencer confirmed to Bloomberg that Bethesda would honor all existing commitments for non-Xbox releases. That means games like Deathloop and Ghostwire: Tokyo, which have been heavily promoted as PS5 console exclusives, will remain so for their planned releases next year. There's also little chance that previously released Bethesda games will be pulled from the PlayStation Store or the Nintendo eShop (always a remote possibility, but possible if Microsoft tried to press its newly acquired advantage).
Zenimax Online Studios also tweeted a promise this morning that The Elder Scrolls Online "will continue to be supported exactly as it was, and we fully expect it to keep growing and thriving on each of the platforms that are currently supported." That's good news for current players on the PS4, but the careful wording might suggest problems for players hoping for a PlayStation 5 upgrade in the coming months.
Beyond that, we're left guessing what Microsoft may decide for other current Bethesda franchises. But looking at Microsoft's history of acquisitions and exclusives gives some hints at what we might expect going forward.
The case for Microsoft to make Bethesda's games exclusive to Xbox consoles (with potential PC versions alongside) is simple: fans of those games are more likely to buy an Xbox Series S or X (and/or subscribe to Xbox Game Pass) in order to play them. More people buying Microsoft hardware means a bigger addressable audience for future Xbox games. That in turn attracts more developers to make games for the console, which attracts even more console sales—and so on in a virtuous cycle.
This is the reason that console makers have funded exclusive game development since well before Super Mario Bros. hit the Nintendo Entertainment System. It's the reason why Microsoft's internal studios like Turn 10, World's Edge, The Coalition, and 343 Industries don't make franchises like Forza, Age of Empires, Gears of War, and Halo for the PlayStation 5.Advertisement
There have been some exceptions to this general rule when it comes to Microsoft's recent external acquisitions, though. Microsoft subsidiary inXile, for instance, released a version of Wasteland 3 for the PlayStation 4 just last month. Last year, Microsoft subsidiary Obsidian released The Outer Worlds for PS4 as well. Looking to the future, Psychonauts 2 is still planned for a PS4 release despite Microsoft's 2019 purchase of developer Double Fine.
All of these exceptions have one important similarity, though: the games in question were already well into development when Microsoft purchased the studio. Just as Bethesda will honor its current commitments, Microsoft didn't force these studios to change their plans as a requirement for being purchased.
Going forward, though, these newly acquired members of Xbox Game Studios will focus on Microsoft platforms. Obsidian's next game, Grounded, launched in early access exclusively on Xbox One in July, for instance. The studio's next game, Avowed, is planned as an Xbox Series S/X exclusive.
The story is the same for other recent acquisitions. Ninja Theory may have made games for PlayStation before becoming part of Microsoft in 2018, but Bleeding Edge was an Xbox exclusive in March, and the upcoming Senua's Saga: Hellblade II will be as well.
What does this mean for Bethesda's current longterm projects? Games like Starfield and The Elder Scrolls VI were announced back in 2018, but Bethesda hasn't publicly made any multi-platform commitments for those titles. Both projects are probably early enough in the development process that Microsoft could insist on Xbox exclusivity if it wished.
What about Minecraft?Those hopeful for Microsoft taking a loose hand with Bethesda exclusivity can point to the example the company set with Minecraft. After spending $2.5 billion for developer Mojang in 2014, Microsoft could have taken strict control of the Minecraftfranchise, forcing players into Xbox or Windows ecosystems to enjoy updates (or even completely overhauled sequels) of the ultra-popular game. Instead, Microsoft continued to publish and support versions (and spin-offs) of the hit game for every platform imaginable, from iOSto the Wii Uand beyond.
Microsoft, the argument goes, realized that Minecraft was worth more to the company as a multi-platform hit than as an exclusive, luring players to its own platforms. Similarly, Microsoft might decide that Bethesda's popular (though less popular than Minecraft) franchises are more valuable as multi-platform sales behemoths than as reasons to buy an Xbox Series S/X. Meanwhile, players might still be attracted to Xbox for cheap and easy subscription access to these Bethesda games via Game Pass.
But there's some reason to think Minecraft is unique in its role among Microsoft's gaming properties. By the time Microsoft bought Mojang in 2014, the game was practically a platform unto itself, with tens of millions of regular players connected through a cross-platform ecosystem of server-based worlds. Some of those players have invested hundreds or thousands of hours into those persistent, living worlds.Advertisement
Forcing those players to abandon their platform of choice just to continue with the worlds they've built and are still enjoying could have felt heavy-handed. Some Minecraft players might have given up on the game; others who grudgingly came along for the ride could harbor ill will toward Microsoft.
More than that, though, Minecraft is the kind of online-focused game that benefits from having as wide a player base as possible (in part because it makes a lot of money through in-game purchases on the Minecraft Marketplace). Forcing players onto Microsoft platforms would mean fewer players overall, which would mean fewer creations to gawk at and multiplayer servers to join. That in turn would make the game less appealing as a whole and less of an overall draw to Microsoft's ecosystem for those willing to make the trip.
This probably helps explain why a persistent online game like Elder Scrolls Online is getting a pass for multi-platform access. Bethesda's living world of Fallout 76 also seems likely to remain available on PlayStation consoles.
For Bethesda's single-player-focused franchises, though, the value proposition is different. New sequels to these games mark an easy transition point where individual players can jump to a new platform. That's a less onerous move than shutting down an active game experience that players on other platforms currently enjoy.
PlayStation owners who have long enjoyed Bethesda games might resent having to choose between these titles and their preferred platform. But that's only a problem for Microsoft if a critical mass of those players decide they like the PlayStation ecosystem more than they like Doom, Elder Scrolls, Fallout, and so on.
A third way?
Another option, of course, is timed exclusivity. Microsoft could make Bethesda's games available only on Xbox consoles for a year, say, ensuring that early adopters need a Series S/X to keep up with the latest and greatest releases. Then it could release the games on PlayStation 5 and/or Switch to rake in extra money from an expanded audience.
There is some precedent for this with other former Microsoft exclusives. Games like Cuphead and the Ori series made the jump to other consoles after a timed exclusivity period on Xbox. Before that, games like Rise of the Tomb Raider and PlayerUnknown's Battlegrounds were only available on Xbox One before making the leap to the PS4.
In all of those cases, though, the games came from a studio not owned by Microsoft. Microsoft likely made a one-time payment to secure a period of exclusivity for those games without taking anything like a controlling stake in the developer. Extending that timed exclusivity idea to wholly owned subsidiaries within Microsoft's Xbox Game Studios would be a new frontier for Microsoft. And it might be one that the company is willing to explore in order to capture the existing multi-console audience that Bethesda's most popular games enjoy.
At the same time, though, the idea of Microsoft paying $7.5 billion only to become the publisher behind a host of major PlayStation 5 titles seems a little odd. But consumer behavior will likely help determine how Microsoft makes these "case-by-case" multi-platform decisions going forward.
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All Bethesda PS3, PS4 Games Currently On PlayStation Now In 2021
With Microsoft finalizing its buyout of DOOM and The Elder Scrolls maker Bethesda this past week, PlayStation gamers might start feeling blue about the prospects for some of their favorite Bethesda games going forward. Whether it’s Fallout 4, Prey, Dishonored or The Evil Within 2, Bethesda has been responsible for some great games. Luckily, thanks to the PlayStation Now streaming service you can play many of Bethesda’s best games on PS4 and PS5. These are all the PS3 and PS4 Bethesda games currently available on PlayStation Now.
In addition to confirming that its online games such as The Elder Scrolls Online and Fallout 76 will continue on PlayStation platforms, Bethesda have also confirmed that it’ll still launch two timed exclusives on PS5. Deathloop and Ghostwire: Tokyo are both set to release on PS5 later this year, so there’s still plenty to be excited about if you’re a PlayStation owning Bethesda fan.
Are any of your favourite Bethesda games in the list above? Let us know in the comments below!
Related NewsSours: https://www.psu.com/news/all-the-bethesda-ps3-ps4-games-currently-on-playstation-now/
Let Out One Last Fus Ro Dah for the Bethesda Game Franchises You Can Still Play on PS4—For Now
Sony has been killing it with exclusives this console generation, and today—undoubtedly in an attempt to compete—Microsoft announced that they’ve acquired Bethesda Softworks’ parent company, Zenimax. That means PlayStation owners might not get to play successors to games like Skyrim and Fallout on their platform of choice, which is a real bummer.
While Bethesda Softworks is mostly known for their open-world titles—developed by Besthesda Game Studios—they also own a number of other studios, including id Software, Arkane Studios, and more. That means there are a whole lot of great games that could become Xbox (and PC) exclusives over the coming years.
For the time being, current Bethesda games (and a few upcoming titles, like Deathloop and GhostWire: Tokyo) will still be available on Sony’s platform. But if you haven’t delved into all that Bethesda has to offer—or have a less-than-positive view of them thanks to recent fiascos (*cough*Fallout 76)—here I’ve listed a few franchises, in no particular order, well worth visiting. It might even affect your decision to grab an Xbox or PC in the near future.
Dishonored is one of those games that surprised me: I expected to find it “pretty good” at best, but it ended up being one of my favorite games of the decade, and despite being released in 2012, it still holds up incredibly well. Using a mix of stealth, weapons, gadgets, and superpowers, you play through a series of assassination missions in an attempt to clear your name in a murder you didn’t commit. Never mind all the murders you do commit—or don’t, as the game gives you a ton of choices in how you complete each mission.
Between this open-ended gameplay, its fascinating industrial setting, and a few really clever levels, I found myself kicking myself for not having played it sooner. If you still haven’t given it a shot, now’s a great time, as it’s only $10 on the PlayStation Store (with its sequel on sale for $30, to say nothing of all the DLC). Just be sure to play the sequel as Emily to keep things fresh.
If you’re a fan of first-person shooters, you owe a lot to Wolfenstein 3D, a 1992 PC game that basically invented the entire genre. 2014's Wolfenstein: The New Order is a pseudo-reboot of id’s classic game. It takes place in an alternate post-World War II universe in which the Nazis won, providing a bit of a twist on the classic war game genre (though the giant mechs and Nazi super-soldiers help with that, too.) Plus, there’s enough strategy, stealth, and exploration to keep it feeling like just another first person shooter, with a compelling story to boot. Wolfenstein: The New Order is around $20 on PS4, bundled with the prequel Wolfenstein: The Old Blood. If it scratches that story-driven FPS itch, you might also want to check out the sequels Wolfenstein II: The New Colossus and the co-op-oriented Wolfenstein: Youngblood.
If you’re at all interested in video games, you probably know the name DOOM. 27 years ago, id Software’s follow-up to Wolfenstein 3D shook up the video game industry like few other games have, and the 2016 DOOM reboot (currently on sale for a measly $6) stays true to its predecessor in so many ways. Not only does it have a fascinating development history and one of my favorite game soundtracks of all time, but the frantic, demon-slaying energy got my heart pounding in a way no other video game ever has, making it one of my all-time favorites.
Even if you aren’t a fan of ultra-violent blood and gore—I’m not—it’s worth giving a shot. And when you’re done, this year’s DOOM Eternal continues the legacy, amping up the original with the addition of some extra story (to some players’ chagrin), improved platforming, and even more new demons and weapons to keep things interesting. Even after playing the first game twice, Eternal gave me that heart-pounding feeling all over again, as if I was experiencing DOOM for the first time. Speaking of which: If you’re curious about the its roots, DOOM and DOOM II are included as part of the Doom Slayers Collection, now on sale at Best Buy for $27.
Unlike the other franchises on this list, the Fallout games don’t require you to play them in any specific order—instead, they each have their own self-contained stories, each letting you explore their own portion of Fallout’s iconic open post-apocalyptic world. Fallout is all about the ambiance of its alternate-future setting, giving you so many side quests and areas to explore you might not play other games for the rest of the year.
Fallout 3, the first Bethesda-developed title in the series, takes place in Washington DC, while Fallout: New Vegas takes place in (duh) Las Vegas and Fallout 4 sets you down in Boston. But although Fallout 3 and New Vegas are considered the pinnacles of the series by most fans, they aren’t available on the PS4—so by technicality, we’re going with the newer Fallout 4 on this list. Though if you have a PC handy, both Fallout 3and New Vegas are available cheaply on Steam, and will probably play on even underpowered machines.
After acquiring the rights to Prey, a 2006 first-person shooter, Bethesda scrapped a sequel to the game choosing instead rebooting the franchise for a modern audience (hmm, I’m seeing a pattern here). Similar in gameplay to Dishonored—perhaps with a bit less stealth—Prey puts you in the middle of a space station that’s been taken over by hostile aliens, lending itself to just a dash of space-age horror alongside its shooting and exploration. (But it’s not truly a horror game—for that, you might try Bethesda’s The Evil Within and The Evil Within 2).
While Prey may not be one of Bethesda’s best-known games, it still creates a memorable atmosphere—something Bethesda’s studios have always done well—and is well worth a playthrough if you want to see what else Bethesda and Arkane are all about.
The Elder Scrolls V: Skyrim
It may seem like everyone and their grandma has already played Skyrim and its older siblings, but you’d be surprised—I spoke to a friend who was playing through the game for the first time literally just this morning. And if you haven’t experienced Bethesda’s famous open-world RPGs, it’s well worth exploring, even nine years (or more) later. There’s so much to do you can completely ignore the main quests and go on your own explorative adventure, crafting armor from dragon bones or following a talking dog to his demonic master, all while aligning yourself with different factions and fighting a civil war raging across the tundra—not to mention modding the crap out of it.
Skyrim’s HD remaster is $29 on PS4, though if you have a PS3, you can also check out Oblivion (which has a slightly more traditional fantasy setting). On PC, take your pick: There’s also Morrowind, often cited as the best in the series, as well as Arena and Daggerfall, the ‘90s RPGs that started it all.
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It would be better to go so much with Kostya, but it seems that there was no such option. Okay, I'll refuse, only if Kostya doesn't want to. Let the man decide.